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fab
|
2021-04-25 04:04:34
|
the one i prefer is modestuart
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|
2021-04-25 04:05:16
|
it would be great if you post on twitter
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|
2021-04-25 04:06:26
|
and also on jon sneyers art
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_wb_
|
2021-04-25 04:21:23
|
You can post on twitter too you know :) I don't know if I am able to keep up with your output :)
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Jim
|
2021-04-25 04:24:48
|
<#794206170445119489>art hashtag? π
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_wb_
|
2021-04-25 04:27:43
|
Good idea
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fab
|
2021-04-25 05:22:36
|
how to do should i save the photo in png
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|
2021-04-25 05:23:10
|
i'm doing
|
|
2021-04-25 05:28:50
|
done
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|
2021-04-25 05:28:58
|
https://twitter.com/fabioruggeri22/status/1386371573569961995
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2021-04-25 05:37:53
|
hell piano is interesting
|
|
2021-04-25 05:38:07
|
why don't retweet
|
|
2021-04-25 05:38:24
|
also
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|
2021-04-25 05:38:25
|
'artWW
|
|
2021-04-25 05:38:43
|
but i prefer hellpiano
|
|
2021-04-25 05:43:05
|
https://twitter.com/hashtag/jxlart?src=hashtag_click
|
|
2021-04-25 05:43:27
|
the hashtag was before it was only one image in 2015
|
|
2021-04-25 05:45:11
|
should we use shorturl.at
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jjido
|
2021-04-25 06:26:44
|
Quilted cover https://jxl-art.surma.technology/?zcode=8y%2FKTM0rSSzJzM9TMOLiykxTSFawUzDkUlDQVQhOLVEwALKAgjXhNUBhSxAPJBMOxCYmUI5fuIK2gokpAA%3D%3D
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_wb_
|
2021-04-25 06:28:23
|
The aliasing patterns when zooming out are nice on that one
|
|
2021-04-25 06:29:57
|
<@228116142185512960> is there a way to let it do the current NN upsampling when zooming in more than 1:1, but a better downscale when zooming out to less than 1 pixel per pixel?
|
|
2021-04-25 06:31:31
|
When I zoom in I want to see pixels and not interpolation artifacts, but when I zoom out it's good to avoid the moirΓ© effects
|
|
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jjido
|
2021-04-25 06:33:39
|
Does FloatExpBits work in the command-line tool? I get "Unreachable code" when I use it in jxl-art.surma
|
|
2021-04-25 06:36:18
|
Ah, no (visible) error if I use numbers with decimal point.
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|
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_wb_
|
2021-04-25 06:36:44
|
You don't get float numbers in the tree with it
|
|
2021-04-25 06:36:50
|
The numbers are still ints
|
|
2021-04-25 06:36:54
|
Everywhere in modular
|
|
2021-04-25 06:37:10
|
It is just that they will get interpreted as floats in the end
|
|
2021-04-25 06:37:18
|
For example
|
|
2021-04-25 06:37:40
|
Bitdepth 10
FloatExpBits 3
|
|
2021-04-25 06:38:54
|
That means that the numbers in the end will get interpreted as 10-bit floats, with 1 sign bit (so actually 9-bit 'unsigned' floats because negative gets clamped to zero), 3 exponent bits, and 6 mantissa bits
|
|
2021-04-25 06:39:08
|
In the IEEE way of defining floats
|
|
2021-04-25 06:39:57
|
E.g. bitdepth 16, FloatExpBits 5 are binary16 half floats
|
|
2021-04-25 06:40:58
|
While bitdepth 16, FloatExpBits 8 is bfloat16
|
|
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jjido
|
2021-04-25 06:41:51
|
What's the default?
|
|
|
_wb_
|
2021-04-25 06:41:55
|
Note that I think RCTs are currently disabled when using floats
|
|
2021-04-25 06:42:02
|
The default is no floats
|
|
2021-04-25 06:42:23
|
That flag enables floats and specifies which kind
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jjido
|
2021-04-25 06:42:23
|
I did not use RCT
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_wb_
|
2021-04-25 06:43:00
|
There are also constraints on how many exp bits you can have
|
|
2021-04-25 06:43:17
|
At least 2 iirc and at most 8
|
|
2021-04-25 06:43:31
|
(we use binary32 internally and it has to fit in that)
|
|
2021-04-25 06:45:26
|
Hm it indeed doesn't seem to work in the tool
|
|
|
fab
|
2021-04-25 06:46:08
|
https://jxl-art.surma.technology/?zcode=8y%2FKTM0rSSzJzM9TMOLiykxTSFawUzDkUlDQVQhOLVEwNgYygaI14TVAcUsjIA8kFQ7EhpZQjl%2B4graCJQA%3D
|
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_wb_
|
2021-04-25 06:47:34
|
In the cli tool it does work though
|
|
2021-04-25 06:48:52
|
Or at least it does in whatever version I have here on my phone in Termux, maybe it is broken in the current public one
|
|
|
fab
|
2021-04-25 06:49:22
|
https://twitter.com/fabioruggeri22/status/1386391844385435648
|
|
|
|
jjido
|
2021-04-25 07:08:58
|
Festive merchandise
https://jxl-art.surma.technology/?zcode=C3IOUbDkCi4sTU2tSuXiykxTqFCwUzDgUlAAMpOBTEMgE8wJKEotg0qBgK5CcGoJEi88HMoBKg1390BRCZeDadM1MoPYUAlUZwzT5geyzgCXBX5Qp0DEgeoA
|
|
|
Scientia
|
2021-04-25 07:09:18
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOEKz0wB0oYGRiZcHqmZ6RklEHaQc4iCMVdwYWlqalUqF1dmmkK4gp2CAZcCkFUBZBkBmQq6Cn4KuqZQhiGXrkJwaomCuQEA "YASV" (yet another squeeze variant)
|
|
2021-04-25 07:09:47
|
I gave it this name because it's very similar to the older squeeze patterns jon made
|
|
|
|
jjido
|
2021-04-25 07:11:09
|
Squeeze is a bit difficult to tame
|
|
|
Scientia
|
2021-04-25 07:11:12
|
yeah
|
|
|
jjido
Festive merchandise
https://jxl-art.surma.technology/?zcode=C3IOUbDkCi4sTU2tSuXiykxTqFCwUzDgUlAAMpOBTEMgE8wJKEotg0qBgK5CcGoJEi88HMoBKg1390BRCZeDadM1MoPYUAlUZwzT5geyzgCXBX5Qp0DEgeoA
|
|
2021-04-25 07:18:40
|
I created this based on that https://jxl-art.surma.technology/?zcode=C3IOUbDkCi4sTU2tSuXiykxTqFCwUzDgUlAAMpOBTEMQG8wLKEotAwroGoIFFBR0FYJTSxQM4LzwcAW42nB3D6gxcDlUbbpGZhA7KoHqTGHa%2FBAWYprvBzUCIm5kYAAA
|
|
2021-04-25 07:18:51
|
looks like woven light
|
|
|
|
jjido
|
|
Scientia
looks like woven light
|
|
2021-04-25 07:24:14
|
Try different RCT values, e.g. https://jxl-art.surma.technology/?zcode=C3IOUTA04AouLE1NrUrl4spMU6hQsFMw4FJQADKTgUxDEBvMCyhKLQMK6BqCBRQUdBWCU0sUDOC88HAFuNpwdw%2BoMXA5VG26RmYQOyqB6kxh2vwQFmKa7wc1AiJuZGAAAA%3D%3D
|
|
|
Scientia
|
2021-04-25 07:26:17
|
Oo
|
|
2021-04-25 07:26:45
|
What's RCT BTW?
|
|
2021-04-25 07:26:55
|
Something color transform I think
|
|
|
|
jjido
|
2021-04-25 07:27:01
|
yes exactly
|
|
2021-04-25 07:28:27
|
And with CbYCr:
|
|
|
_wb_
|
2021-04-25 07:35:14
|
The way to tame squeeze is to keep the values very close to zero, except for the first 3 channels which are basically an 8x8 R, a 4x4 G and a 4x4 B, in the default color space that is.
|
|
2021-04-25 07:36:14
|
All the rest of the channels (I think there are 48 in total) are squeeze residuals, which means they should be around zero
|
|
2021-04-25 07:36:46
|
Unless you want to get the usual blocky thing you always tend to get
|
|
2021-04-25 07:37:22
|
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuXSVQhOLVEwNDAAAA%3D%3D
|
|
2021-04-25 07:37:27
|
|
|
2021-04-25 07:39:05
|
The residuals are very large here, causing it to recursively make large diffs at every resolution step
|
|
2021-04-25 07:41:26
|
Something like this is better if you want to avoid the blocky stuff: https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuXKTFNIVrBTMAQxwoEMAy5dheDUEgVdQxArXEFbwRAmZGhgAAA%3D
|
|
2021-04-25 07:41:32
|
|
|
2021-04-25 07:42:13
|
Keep the residuals smallish, keep them around zero (a bit symmetrical, not much more positive than negative or the other way around)
|
|
2021-04-25 07:42:54
|
Then the tendency term also gets a chance to play a role and make things smooth
|
|
2021-04-25 07:43:10
|
And you can get nice textures
|
|
2021-04-25 07:44:06
|
Squeeze is a bit like the Weighted predictor: quite powerful but hard to tame
|
|
|
jjido
And with CbYCr:
|
|
2021-04-25 07:46:39
|
This makes me think of a broadcast test pattern on an old CRT TV that is horribly broken - maybe the TV is on fire and melting while still trying to keep the test image on the screen
|
|
|
Scientia
What's RCT BTW?
|
|
2021-04-25 07:49:45
|
It means Reversible Color Transform.
RCT 1 is YCoCg.
The rest are simple color transforms that can be used in lossless compression like subtracting green from R and B, subtracting avg(R,B) from G, etc.
|
|
2021-04-25 08:03:33
|
CbYCr is maybe useful because there for all channels 0 is the mid value (no color gor CbCr and 50% gray for Y)
|
|
2021-04-25 08:04:20
|
Might allow smaller files in combination with Squeeze because you may not need to distinguish first channels from the residual channels
|
|
|
Scientia
|
2021-04-25 08:25:24
|
How do you use CbYCr?
|
|
2021-04-25 08:25:31
|
RCT 0?
|
|
2021-04-25 08:25:41
|
Or not specifying RCT at all?
|
|
|
|
jjido
|
2021-04-25 08:26:12
|
not specifying
|
|
2021-04-25 08:26:43
|
Taut red threads https://jxl-art.surma.technology/?zcode=C3IOUTC05AouLE1NrUrlykxTSFawUzDkUlAAMsOBTCMDIFtBQVchOLVEQRfOC1fQhqkCaYAIg7S4ewC5uoZgPkybkakpCt%2FQAtlQAwA%3D
|
|
|
_wb_
|
2021-04-25 08:45:38
|
Alien Control Panel
|
|
2021-04-25 08:45:40
|
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw4cpMU0hWsFMwAjHCgQwDLl0Fx7L0cG0%2FBV1DIDs8NTM9oyQ1RUFbwZgLyA9OLVEwBgA%3D
|
|
2021-04-25 08:45:45
|
|
|
|
|
jjido
|
2021-04-25 08:53:14
|
Leaf nerves https://jxl-art.surma.technology/?zcode=C3IOUTDnCi4sTU2tSuXKTFNIVrBTMORSUAAyw4FMIwMgW0FBVyE4tUQBxg5X0IapASmHCIM06IaH6%2FqFa%2FuFg7RaWoLFYZqNDAxQ%2BIYGKEYDAA%3D%3D
|
|
|
_wb_
|
2021-04-25 08:56:25
|
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw4QpyDlEw4OLKTFNIVrBTMAcxwoEMAy5dBb9wBV0FQyAjPDUzPaMkNUVBW8GYC8gPTi1RMAUA
|
|
2021-04-25 08:57:30
|
Dot gain
|
|
2021-04-25 08:57:34
|
|
|
|
|
jjido
|
|
_wb_
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw4QpyDlEw4OLKTFNIVrBTMAcxwoEMAy5dBb9wBV0FQyAjPDUzPaMkNUVBW8GYC8gPTi1RMAUA
|
|
2021-04-25 08:57:45
|
That's nice, and just 27 bytes!
|
|
|
_wb_
|
2021-04-25 09:17:55
|
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw4QpyDlEw4OLiykxTCFewAzJ1FfxcFXQVjICM8NTM9IyS1BQFbSAXAA%3D%3D
|
|
2021-04-25 09:18:18
|
|
|
2021-04-25 09:19:47
|
Alien War Cemetery
|
|
|
nwoeanhinnogaehr
|
2021-04-25 11:52:52
|
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw5gpyDlEw4%2FIvykzNK0ksyczPA4pxZaYpJCvYKZiYg1h%2BQJYBl66Cn6uCroIhkBGempmeUZKaoqAN5AIVVEIVBKeWgOlwBUMA
Extinguishing the Great Pyramid Chemical Fire
|
|
|
Scientia
|
|
Scientia
I created this based on that https://jxl-art.surma.technology/?zcode=C3IOUbDkCi4sTU2tSuXiykxTqFCwUzDgUlAAMpOBTEMQG8wLKEotAwroGoIFFBR0FYJTSxQM4LzwcAW42nB3D6gxcDlUbbpGZhA7KoHqTGHa%2FBAWYprvBzUCIm5kYAAA
|
|
2021-04-26 12:14:54
|
another one based on this one
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuUKcg5RMLTgykxTqFCwUzDgUlAAMpOBTCMQG8wLKEotAwroGoIFFBR0FYJTSxQQvPBwBbjacHcPqDFwOSMUbaZQKyqBygzh2vwQPJhCJOv8oGZAJIwMDAA%3D
|
|
2021-04-26 12:17:33
|
working on making my own one rn from scratch instead of modifying another ( :
|
|
|
nwoeanhinnogaehr
|
2021-04-26 12:49:49
|
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw5ApyDgGS4ZkpQJ6RqRmXR2pmekYJmMmVmaaQrGCnYGgEZ5lw6SoEp5YoGIBEKoEiYEYFmKGr4BeuoGsKol0VjIBUuIIpTDkA
Interfering Tubing
|
|
|
Scientia
|
2021-04-26 01:48:55
|
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuUKcg5RMDTj8i%2FKTM0rSSzJzM9TMOfKTFOoULBTMOLSVQhOLVEwhNLGBgYA
Gearbox Sunset
|
|
2021-04-26 02:00:01
|
it's pretty simple but i'm still learning how all this even works ( :
|
|
|
_wb_
|
2021-04-26 07:52:43
|
I made <@!179701849576833024> show some jxl art at his PhD defense π
|
|
|
|
veluca
|
|
_wb_
I made <@!179701849576833024> show some jxl art at his PhD defense π
|
|
2021-04-26 08:19:22
|
not what I expected to happen as a question at the end of a presentation on *compression of graphs/networks* xD
|
|
|
_wb_
|
2021-04-26 08:25:35
|
"could you please elaborate on the connection between context trees and the phenomenon of 'JPEG XL art' that has recently popped up?" π€£
|
|
|
fab
|
2021-04-26 08:26:15
|
hell piano
|
|
2021-04-26 08:27:16
|
is the most popular on twitter
|
|
|
_wb_
|
2021-04-26 08:37:29
|
by what metric?
|
|
|
fab
|
2021-04-26 08:39:38
|
what i see me
|
|
2021-04-26 08:40:08
|
i saw another in down that is 69 likes
|
|
2021-04-26 08:41:01
|
i have only 19 views
|
|
2021-04-26 08:41:04
|
so i can't compete
|
|
|
|
jjido
|
2021-04-26 02:51:50
|
Forgotten ores https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOIKLixNTa1KVeDyL8pMzStJLMnMz1Mw5eLKTFOoVLBTMOBSUAAyw6FMBQVdBT8gNgSzgRJ%2BcAmQVHBqCZwHlEwGSppDuSDp8NTM9IyS1BSgtQhBmB4oCwA%3D
|
|
2021-04-26 02:52:13
|
|
|
|
Scientia
|
|
_wb_
|
|
2021-04-26 03:18:37
|
this one appears to not be working
|
|
2021-04-26 03:19:00
|
is it using a newer version of jxl_from_tree?
|
|
|
Crixis
|
2021-04-26 03:19:43
|
Orientation maybe
|
|
|
Scientia
|
2021-04-26 03:19:50
|
I see a node "FramePos"
|
|
2021-04-26 03:19:56
|
which isn't in the current
|
|
2021-04-26 03:20:00
|
orientation is
|
|
2021-04-26 03:20:29
|
even when i remove the FramePos argument it still fails though π€
|
|
2021-04-26 03:21:06
|
ahh
|
|
2021-04-26 03:21:08
|
i got it
|
|
2021-04-26 03:21:20
|
FramePos and NotLast
|
|
2021-04-26 03:21:33
|
are not in this version of jxl_from_tree
|
|
2021-04-26 03:21:41
|
important consideration ( :
|
|
|
_wb_
|
2021-04-26 03:34:56
|
Yes those I added on Friday so they haven't been synced yet
|
|
|
surma
|
|
_wb_
<@228116142185512960> is there a way to let it do the current NN upsampling when zooming in more than 1:1, but a better downscale when zooming out to less than 1 pixel per pixel?
|
|
2021-04-26 03:44:02
|
Good idea. Added that and pushed it live! Only uses pixelated rendering when your zoom factor is > 1 π
|
|
|
_wb_
|
2021-04-26 03:44:25
|
cool!
|
|
2021-04-26 03:45:16
|
would it be hard to make /* */ comments get prettified?
|
|
2021-04-26 03:45:38
|
those were added recently
|
|
2021-04-26 03:46:06
|
https://jxl-art.surma.technology/?zcode=VY69CoNQDEb3PMU3C6ItSLcOPoAODs6iqTdQvbXGwT69saitkMBJDvlJRRt%2BqcOVimFi%2FjAofwv3Wqn4HglRFECdjLCoUPuuM4kgInlgxh0xAYblhkCIzPLyZRPZIVZVsB6VydrkDf8XnqM%2FnwH22ZKldcqN%2Ffpr7gs3WgA%3D
|
|
2021-04-26 03:46:09
|
for example
|
|
2021-04-26 03:46:33
|
prettifying that does not look pretty π
|
|
|
Scientia
|
2021-04-26 04:15:43
|
also I made an archive of some interesting ones(as long as they had a matching tree) in this channel and elsewhere
|
|
2021-04-26 04:15:48
|
|
|
2021-04-26 04:16:02
|
this is actually 163 of them
|
|
2021-04-26 04:16:18
|
which is a significant portion of what's in this channel
|
|
2021-04-26 04:17:49
|
the trees are really useful for any future artists i think
|
|
2021-04-26 04:18:04
|
because they can see the trees needed to make certain types of images
|
|
|
surma
|
|
_wb_
would it be hard to make /* */ comments get prettified?
|
|
2021-04-26 04:29:40
|
Oh I didnβt realize they got added! Iβll look into it π
|
|
|
fab
|
2021-04-26 04:40:01
|
on twitter you can found the art i did
|
|
2021-04-26 04:40:07
|
in <#794206170445119489>art
|
|
|
surma
|
2021-04-26 04:48:02
|
<@!794205442175402004> I added some really crude handling for comments so it doesnβt break your comments, but Iβll need to rewrite my parser to give it better handling π
|
|
|
_wb_
|
2021-04-26 05:04:30
|
The jxl_from_tree tool only has crude handling, e.g. you need to have whitespace between tokens (`/*foo*/` doesn't work, it needs to be `/* foo */`)
|
|
2021-04-26 05:05:00
|
And in any case nested comments don't work, but that's the same as in C I guess
|
|
2021-04-26 06:06:07
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOcKLixNTa1K5fIvykzNK0ksyczPUzDk4spMU0hWsAOyFBSAzHAg0wDIVFDQVfALBxKGYA5Qxg8ugyYH4oanZqZnlKSmKJhygbkKhgYA
|
|
2021-04-26 06:06:35
|
'Warm Bokeh Sierpinski'
|
|
2021-04-26 06:06:41
|
|
|
|
fab
|
2021-04-26 06:23:39
|
this is super
|
|
|
|
jjido
|
2021-04-26 06:26:51
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Tyre trails https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw4QpyDlEw5vIvykzNK0ksyczPUzDj4spMU0hWsFMw5FJQADL9gEwDIFNBQVfBzxVIGEI54amZ6RklqSkK2mAhXYXg1BKgSgA%3D
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_wb_
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2021-04-26 06:27:53
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I encountered trails like that before, but these are nicer ones than what I saw before
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fab
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2021-04-26 06:27:55
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it should be cleaner
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2021-04-26 06:28:07
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i can't see desktop icon jildo wallpaper
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_wb_
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2021-04-26 06:32:05
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You mean too much contrast for a wallpaper?
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2021-04-26 06:33:14
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You can do something like this to lower the contrast: https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw4wpyDlEw5vIvykzNK0ksyczPA4pxZaYpJCvYKRhyKSgAmX5ApgGQqaCgq%2BDnCiQMoZzw1Mz0jJLUFAVtsJCuQnBqiYIpFwA%3D
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fab
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2021-04-26 06:34:02
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thanks
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_wb_
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2021-04-26 06:35:16
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<@685944681955328025> doesn't natural orientation give a better 'horizon' effect? https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw4QpyDlEw5vIvykzNK0ksyczPUzDk4spMU0hWsAOyFBSATD8g0wDIVFDQVfBzBRKGUE54amZ6RklqioI2WEhXITi1BKgSAA%3D%3D
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2021-04-26 06:35:21
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2021-04-26 06:35:58
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(also trims it down to 27 bytes)
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Scope
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2021-04-26 06:36:29
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https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw4QpyDlEwNOTyL8pMzStJLMnMz1Mw4uLKTFNIVrBTMORSUAAy%2FYBMAyBTQUFXwc8VSJhAOeGpmekZJakpCtpgpboKwaklQBYA
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fab
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2021-04-26 06:37:31
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Squeeze
Bitdepth 4
RCT 11
Orientation 2
if c > 1
if N > 2
- NE - 3
- Weighted +4
-Set 8
-Set 43
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2021-04-26 06:37:39
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can't access property width t is null
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jjido
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fab
i can't see desktop icon jildo wallpaper
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2021-04-26 06:41:09
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Increase the bit depth to reduce the brightness
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_wb_
<@685944681955328025> doesn't natural orientation give a better 'horizon' effect? https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw4QpyDlEw5vIvykzNK0ksyczPUzDk4spMU0hWsAOyFBSATD8g0wDIVFDQVfBzBRKGUE54amZ6RklqioI2WEhXITi1BKgSAA%3D%3D
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2021-04-26 06:42:05
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Heh, the orientation was my artistic choice π
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fab
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2021-04-26 06:44:42
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can you improve this
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2021-04-26 06:44:43
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https://jxl-art.surma.technology/?zcode=Lcg7CoAwEIThfk8xF0hh0lsothFUsBazmm18sTae3kRshm%2F%2B%2FryZH6ZKNPChEY66ekDhqL2EN51U9g2WSBbMKGEdAck%2BORMw8E0a%2B5%2BRZY3KAbA5GfSsH01G8QI%3D
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2021-04-26 06:45:17
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add colours
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2021-04-26 06:45:19
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how to do
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jjido
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fab
https://jxl-art.surma.technology/?zcode=Lcg7CoAwEIThfk8xF0hh0lsothFUsBazmm18sTae3kRshm%2F%2B%2FryZH6ZKNPChEY66ekDhqL2EN51U9g2WSBbMKGEdAck%2BORMw8E0a%2B5%2BRZY3KAbA5GfSsH01G8QI%3D
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2021-04-26 06:52:51
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Just keep trying new values!
"Featherlight" https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVCw5ApyDlEw4%2BLKTFNIVrBTMDLmUlAAsv2AbBBTQUFXwc8VSJhCOeGpmekZJakpCkZGXCB%2BcGqJgq6pAQA%3D
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fab
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2021-04-26 06:53:25
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zoomed it look very weird
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2021-04-26 06:54:24
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but this is the first that feels real
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Scientia
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fab
can you improve this
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2021-04-26 06:55:45
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https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw5gpyDlEwNOPyL8pMzStJLMnMz1Mw4uLKTFNIVrBTMDLlUlAAsv1AbCBTQUFXwc8VSMA44amZ6RklqSkKYBFdheDUEgVdEwA%3D
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2021-04-26 06:55:50
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Is this good?
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fab
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2021-04-26 06:59:38
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i prefer jildo version
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2021-04-26 07:00:43
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but i want more blur
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2021-04-26 07:00:55
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same image as jildo but with more blur
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_wb_
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2021-04-26 07:05:42
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Well it's not an image editor where you can just say "more blur please" π
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Scientia
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jjido
Just keep trying new values!
"Featherlight" https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVCw5ApyDlEw4%2BLKTFNIVrBTMDLmUlAAsv2AbBBTQUFXwc8VSJhCOeGpmekZJakpCkZGXCB%2BcGqJgq6pAQA%3D
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2021-04-26 07:06:17
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Made this from that
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVCw5ApyDlEw4%2BLKTFNIVrBTMDLmUlAAsv2AbBBTQUFXwc8VSJhCOeGpmekZJakpCkZGEJVgXQZgWag%2BQwgPpDo4tURBF4nvp2CEbo4xAA%3D%3D
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2021-04-26 07:06:45
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Tried to add a part from another image that had some "blur" like effects
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2021-04-26 07:06:53
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Got nothing from it
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2021-04-26 07:06:58
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Tweaked some values
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2021-04-26 07:07:02
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Then got this
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jjido
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2021-04-26 07:07:31
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Very nice <@!427945413669158912> !
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fab
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2021-04-26 07:15:07
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based on this
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2021-04-26 07:15:09
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https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw4gpyDlEw5uLKTFNIVrBTMLLgUlAAsv1AbCBTQUFXwc8VSBhDOeGpmekZJakpYFmYJrAcVJchmANSGpxaoqCL4PopmKCbYQwA
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veluca
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_wb_
Well it's not an image editor where you can just say "more blur please" π
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2021-04-26 07:15:13
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well... you could gaborish it π
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2021-04-26 07:15:26
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(I know we don't expose it)
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2021-04-26 07:15:32
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or even EPF it...
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fab
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2021-04-26 07:16:23
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and also extra points if you inflate the size as much as possible
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2021-04-26 07:16:33
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without looking pixelated or much different
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2021-04-26 07:17:06
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submit
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_wb_
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2021-04-26 07:17:06
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Right
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2021-04-26 07:18:15
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We could gaborish a mild blur, epf would probably do something not so blurry when there are strong edges I guess
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2021-04-26 07:18:55
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Also doing 2x, 4x, 8x upsampling could be a way to make things blurry
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fab
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2021-04-26 07:19:44
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https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw4gpyDlGw4OLKTFNIVrBTMONSUAAy%2FYBMCyBTQUFXwc8VSBhBOeGpmekZJakpCpZcKFwLC4hGkBkQtSimgNQGp5Yo6BrAuX4KJuhmGgMA
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_wb_
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2021-04-26 07:20:10
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And if it's Squeeze jxl art, you can also start it with `if c > 40 - Set 0` or something like that and it might make things more blurry (or more blocky)
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fab
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2021-04-26 07:20:21
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2021-04-26 07:20:23
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_wb_
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2021-04-26 07:22:00
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That one looks like it might be painful on a HDR screen, but I like how that white makes it look like it's some kind of catalogue or an array of bacteria-growing petri dishes or something
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2021-04-26 07:23:13
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`Weighted 88` at Bitdepth 2 is a boss move
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fab
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2021-04-26 07:23:26
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so basically are you saying that colours like these make screen last less
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_wb_
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2021-04-26 07:24:24
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You're producing extremely bright whites that are clamped on SDR screens but on HDR screens you might see it as the brightest the display can do, which could be quite blinding
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jjido
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2021-04-26 07:24:50
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Wander of coherent light https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAwNOAKcg5RMDLi8kjNTM8oAQoYmXCFZ6aA5MwMDLi4MtMUkhXsFIzMuRQUgGw%2FINsYyFRQ0FXwcwUSZlBOOFh%2FagrILBA%2FOLVEQdfQAAA%3D
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fab
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2021-04-26 07:25:15
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then if you want make your version
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2021-04-26 07:26:04
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those are improving
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_wb_
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2021-04-26 07:26:41
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It wasn't meant as a criticism, Fabian, but as a compliment :)
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2021-04-26 07:27:31
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One advantage of Squeeze is that you can do somewhat larger images without having to worry about group boundary artifacts
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2021-04-26 07:29:37
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The last squeeze residuals are only half the image dimensions, and the default squeeze script takes aspect ratio into account, so you can go up to 2048x1024 or 1024x2048 and still every channel fits in the group size
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fab
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2021-04-26 07:29:50
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i don't want to post on twitter an image that is too bright
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_wb_
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2021-04-26 07:30:05
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It won't be too bright
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2021-04-26 07:30:12
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Twitter does not support jxl
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fab
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2021-04-26 07:30:36
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so if someone can make right for the display
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2021-04-26 07:30:38
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is better
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_wb_
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2021-04-26 07:30:42
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The png is just SDR sRGB so it will not be superbright
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fab
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2021-04-26 07:30:48
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even if they use their name
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2021-04-26 07:30:52
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or they don't publish
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_wb_
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2021-04-26 07:46:32
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https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw5QpyDlEw4PJIzUzPKFEwNDAy4QrPTAHKgJlcmWkKyQp2CoZmXAoKQLYfkG0AZCoo6Co4lqU75uQAGYYwkXCwIakpEBFdheDUEgUDAA%3D%3D
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2021-04-26 07:46:42
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'Infinite Crayons'
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2021-04-26 07:46:46
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jjido
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2021-04-26 09:25:29
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The way https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw5QpyDlEw4fJIzUzPKFEwNDAy4QrPTAHKGJoZGHBxZaYpJCvYKRhxKShAmcYGQDaYVwnkWZqZgLkKCroKfuFAwhDODU4tUYCrDQeqNcAiBeOZQizwA1nABTXOFUiYQTnhYPelpigYGXEBAA%3D%3D
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_wb_
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2021-04-26 10:07:35
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https://jxl-art.surma.technology/?zcode=ZYxBCsJADEX3OcVfF4a2Y9HiQqhuXCmo0AM4mU6gVq3R8xuLK929vB%2FeWjTwTRNqOmxOKGnL0iVFWfiKWgm2TEgSccbKHgCHIyucL4xN70w7P7fjMzWvrul7Az%2F7mnYqckDpF0R5hv2Ix%2FXCmmTocH%2BKMoLEyCMPukSW%2F5bqv1BFbw%3D%3D
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2021-04-26 10:08:00
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The 127 was a typo but I like it more than what I was trying to do
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2021-04-26 10:08:04
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2021-04-26 10:13:11
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'Pint of Bizarre Beer'
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jjido
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2021-04-26 10:14:16
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Solar crown https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOYKcg5RMDTi4spMU6hQsFMw4lJQADKTgUxDIBPMCShKLYPzFRR0FYJTSxQM4Dw%2FhMpwoDJjHMrCUzPTM0pSU8CqoZIA
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Scientia
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_wb_
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2021-04-26 10:27:14
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thought this one was cool so I remixed it
https://jxl-art.surma.technology/?zcode=8y%2FKTM0rSSzJzM9TMOZyTop0LuLKTFOoVLBTMDQw4FJQAHL8gBwjEBvMqwDyTA0NwVwFBV0Fx7J0P22%2FcCALXcwVLqarEJxaAjQDamA4yEATA2QpE7j54WCroUaB%2BLrhICGYCFgsGUUALmSEJAQyOVxBW8EUixiyOoiIGRcyXxcYFMiyhgA%3D
Crystal Palace
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2021-04-26 10:27:30
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oops, sorry for ping btw
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Scientia
thought this one was cool so I remixed it
https://jxl-art.surma.technology/?zcode=8y%2FKTM0rSSzJzM9TMOZyTop0LuLKTFOoVLBTMDQw4FJQAHL8gBwjEBvMqwDyTA0NwVwFBV0Fx7J0P22%2FcCALXcwVLqarEJxaAjQDamA4yEATA2QpE7j54WCroUaB%2BLrhICGYCFgsGUUALmSEJAQyOVxBW8EUixiyOoiIGRcyXxcYFMiyhgA%3D
Crystal Palace
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2021-04-26 10:37:34
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from the same image
https://jxl-art.surma.technology/?zcode=bYzBCsIwEAXv%2BxXvXgLN1vRYEPEaQYWcpbSSSwUJon%2FvpjUhLd525i1zevphCrfgHxMaOh%2BuYE1%2BxAcddF0TIGAFdvGe6S1kzIKAwv51t5V1cvHGHbNTuAwBnIJOEvwrllMedcpHVi6qZGbXr0RWXKhYdqhg%2FrjybzEtrbnZsKYv
Inverted Blast
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Scientia
from the same image
https://jxl-art.surma.technology/?zcode=bYzBCsIwEAXv%2BxXvXgLN1vRYEPEaQYWcpbSSSwUJon%2FvpjUhLd525i1zevphCrfgHxMaOh%2BuYE1%2BxAcddF0TIGAFdvGe6S1kzIKAwv51t5V1cvHGHbNTuAwBnIJOEvwrllMedcpHVi6qZGbXr0RWXKhYdqhg%2FrjybzEtrbnZsKYv
Inverted Blast
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2021-04-26 10:41:45
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Variation on this but with some stuff from another tree mixed in
https://jxl-art.surma.technology/?zcode=bY%2FBCsIwEETv%2FYq5h0CbNoIXoUjRUxQVclaJ0ksLsRT9ezetCYn0tvN2ecscbGu64Tq0fYcyO20vEEXWPvDBBkWeZwAFRaFy85TelKScI8BRj0%2FFlKZJ%2FLEmMI6zGSC8UJNC%2FIzxKiwLr3eZa4c8mdg9AQGJCDmzBoNcYPHdTFaxXe%2F2JCuTj0drxvr2aqxN%2FkxVNVPgC2y9cFZFzBUvqfgX
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Scientia
Variation on this but with some stuff from another tree mixed in
https://jxl-art.surma.technology/?zcode=bY%2FBCsIwEETv%2FYq5h0CbNoIXoUjRUxQVclaJ0ksLsRT9ezetCYn0tvN2ecscbGu64Tq0fYcyO20vEEXWPvDBBkWeZwAFRaFy85TelKScI8BRj0%2FFlKZJ%2FLEmMI6zGSC8UJNC%2FIzxKiwLr3eZa4c8mdg9AQGJCDmzBoNcYPHdTFaxXe%2F2JCuTj0drxvr2aqxN%2FkxVNVPgC2y9cFZFzBUvqfgX
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2021-04-26 10:46:12
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lol added more stuff to it again, probably my last variation on this
https://jxl-art.surma.technology/?zcode=bY%2FBCsIwEETv%2FYq5h0CTtIIXoUjRUxQVclaJkksLsRT9ezfVlqR623mzzOzuvLNNd%2B5c20Blh%2FUJUmTuhhdWEHmeASQ0iSLMg3qSKsuPBDiq%2Fq6ZNjTJGasnxnG0HeQYaChCfhNjazLFGB80NwGNZGDXBExIRig5TcyMcFoRB3CqZVjEHWazpUiV9O697avLo%2FY%2BaRuaDNPg6pct%2F6wVEQvvK3r%2FDQ%3D%3D
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2021-04-26 10:47:03
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it looks like this without RCT <:FeelsAmazingMan:808826295768449054>
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2021-04-26 11:04:48
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I made a modification of jon's sierpinski archipelago
https://jxl-art.surma.technology/?zcode=y0xTSFawUzDgykxTCChKLQOyDY0suBQUdBWCU0uA4goKQBk%2FoLCRKZANFHYsS%2FfT9gsHskwNUEW0FQxBxlQCFZsaQHWG6wIl7BR0jUBKkQQMwXyYNUampih8sMEocjA2AA%3D%3D
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jjido
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2021-04-27 07:33:01
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https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOYKcg5RsODyL8pMzStJLMnMz1Mw4uLKTFMId%2FdQsFPQNeVSUADykoFsQyATzAkoSi2D8xUUdBWCU0sUDOA8P4TKcKAyYxRlhmZwbnhqZnpGSWoKWDlQsR%2FIPkOIXl0Fx7J0x5wcIMOCC125CQA%3D "Equilibriste"
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2021-04-27 07:34:40
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1 value change https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOYKcg5RsODyL8pMzStJLMnMz1Mw4uLKTFMId%2FdQsFPQNeVSUADykoFsQyATzAkoSi2D8xUUdBWCU0sUDOA8P4TKcKAyYxRlCE3hqZnpGSWpKWAhoFo%2FkHWGEHldBceydMecHCDDggtduQkA
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Scientia
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2021-04-27 04:50:27
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last one looks like a fingerprint
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2021-04-27 04:50:35
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well a giant fingerprint
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_wb_
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2021-04-27 04:56:54
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It's interesting how in some trees small changes cause small differences, while in others things are way more chaotic and a small change completely changes the image.
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Pieter
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2021-04-27 07:29:36
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Tweeted a bit about jxl-art: https://mobile.twitter.com/pwuille/status/1387121733669322753
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_wb_
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2021-04-27 07:31:55
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https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMDTiCnIOUTDk8kjNTM8oUTA0MDLhCs9MAUmBmP5Fmal5JYklmfl5QEVcmWkKyQp2QJaCApAZUJRa5phU7FpUBBQzAoopKOgqhIMNSk0BGm0OFQpOLVEwgGjxA6rUtYBJOJalO%2BbkABmYmi0tAQ%3D%3D
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2021-04-27 07:32:46
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'Groovy Alien Forest'
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2021-04-27 07:32:51
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2021-04-27 07:53:56
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It's an easily adjustable one, if you want smaller trees and more green you can move the values in this direction: https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMDTiCnIOUTDk8kjNTM8oUTA0MDLhCs9MAUmBmP5Fmal5JYklmfl5QEVcmWkKyQp2QJaCApAZUJRa5phU7FpUBBQzAIopKOgqhIMNSk1RMDSFCQWnloClgVr8gCp1LcyhEo5l6Y45OUCGEbpmSyMA
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2021-04-27 07:54:01
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2021-04-27 07:57:51
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Or if you want e.g. bigger trees and a bit of pink instead of green, you can do this: https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMDTiCnIOUTDk8kjNTM8oUTA0MDLhCs9MAUmBmP5Fmal5JYklmfl5QEVcmWkKyQp2QJaCApAZUJRa5phU7FpUBBQzAoopKOgqhIMNSk1R0LUwgAoFp5YoGEC0%2BAFV6lqYQyUcy9Idc3KADAzNRpYWAA%3D%3D
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2021-04-27 07:57:56
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2021-04-27 07:59:52
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Changing the numbers slightly creates completely different patterns (like different seeds to a random number generator) but the kind of shapes are still similar.
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jjido
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_wb_
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2021-04-27 08:37:11
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Another variation: "Seeds in vacuum"
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMDTiCnIOUTDk4spMU0hWsAOyFBSAzICi1DLHpGLXoiKgmBFQTEFBV8EvHKjeHMoJTi1RMIAo9gOq0bWASTiWpTvm5AAZxlCB8NTM9IyS1BQFQ0tLAA%3D%3D
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2021-04-27 08:41:14
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Another refinement https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMDTiCnIOUTDk4spMU0hWsAOyFBSAzICi1DLHpGLXoiKgmBFQTEFBV8EvHKjeHMoJTi1RMIAo9gOq0bWASAC5lUCusSVEE0ilY1m6Y04OkGGMKQQzOjw1Mz2jJDVFwdDSEgA%3D
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2021-04-27 08:44:02
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2021-04-27 10:08:46
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These are all the same image with various RCT values. I will spam the channel!
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMDTmCnIOUTA04uLKTFOoULBTMOBSUAAyK6FMMCcZyDEEcxQUdBXCUzPTM0pSU5CFwhUMzbgg7ODUEkxDEMIwtqEBAA%3D%3D
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2021-04-27 10:10:06
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2021-04-27 10:10:08
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2021-04-27 10:10:08
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2021-04-27 10:10:08
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2021-04-27 10:10:09
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2021-04-27 10:10:09
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2021-04-27 10:10:09
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2021-04-27 10:10:09
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2021-04-27 10:10:10
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2021-04-27 10:10:10
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2021-04-27 10:10:18
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Scientia
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2021-04-27 11:01:12
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Can the color space change in a single image?
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2021-04-27 11:01:23
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I don't think that would be needed or possible
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veluca
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2021-04-27 11:16:40
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you can change RCT per group
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2021-04-27 11:16:49
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it helps quite a bit for lossless
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Scientia
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2021-04-27 11:45:28
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Can a tree have multiple groups or is it one group?
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2021-04-27 11:59:31
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Oh yeah
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2021-04-27 11:59:44
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I read that jxl from tree is for single group
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monad
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2021-04-28 12:32:51
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You can have multiple groups now, e.g. https://discord.com/channels/794206087879852103/824000991891554375/832658976965525525
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_wb_
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2021-04-28 05:14:41
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In the bitstream, there is a global tree (that's the one you define in jxl_per_tree) and optionally one per group
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2021-04-28 05:15:09
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But you can also do everything with the global tree since you can select on group
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2021-04-28 05:16:04
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RCT and modular transforms in general can be global or per group, but the current tool only allows you to do global ones
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2021-04-28 05:17:27
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(it would take some plumbing and syntax invention to let you specify transforms per group)
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2021-04-28 05:17:35
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https://jxl-art.surma.technology/?zcode=TcuxCsJQDIXhPU9xdrmQXHEVqri2okJn28Y2S5Xb0Oc3qIPbz%2BE7B%2FNBXz5BMl2ON2ShppjOfnd7zhAisgd67COByHPRteqWUymx5diAhGod202NJMyUcFUHf3UdKG2ZP%2B5fQuT3bdXGyXXAjvkN
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2021-04-28 05:17:41
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2021-04-28 05:18:07
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Change the -100 to +100 and you get:
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2021-04-28 05:18:34
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https://jxl-art.surma.technology/?zcode=TcuxCsJQDIXhPU9xdrmQXHEVqri2okJn28Y2S5Xb0Oc3qIPbz%2BE7B%2FNBXz5BMl2ON2ShppjOfnd7zhAisgd67COByHPRteqWUymx5diAhGod200NYaaEqzr4i%2Bswacv8YX8wQeR3bdXGyXXAjvkN
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2021-04-28 05:18:40
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2021-04-28 05:19:57
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'Nuclear Reactor Slime'
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Scientia
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2021-04-28 05:20:34
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i've noticed that RCT in some cases can "change" an image like this too
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2021-04-28 05:20:39
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not really change
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2021-04-28 05:20:51
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but make some features a lot more apparent
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2021-04-28 05:21:05
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when they were previously not easily visible
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_wb_
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2021-04-28 05:24:52
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Yes
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2021-04-28 05:26:13
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That's likely because it can make previously negative (so clamped to zero) values positive, or move things from B to G where it's much more visible.
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2021-04-28 05:51:09
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https://jxl-art.surma.technology/?zcode=XYvBCsIwEETv%2BYq5S2ATLXgSqvQaRYWctV3bXKrEpeDfu1KJ4O3Nm5ltko4fMsB5c9yd4cw%2BJx7lIuk%2BYmVMuqHFRj2g%2BFIkRcAiwH8pwvq5b0uv4ZB5qq%2FPJme18%2Fazrqc%2BLgJcRUWdWH63oGu7JPo%2FWFRFRU79INxhTfQG
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2021-04-28 05:51:29
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2021-04-28 05:52:35
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'Alien Propulsion Engine'
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jjido
|
2021-04-28 12:25:26
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Sky warp 1 https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMDTmCnIOUTA04uLKTFOoULBTMOBSUAAyK6FMMCcZyDEEc8DcgKLUMteiIqCgKVRQQUFXwS8cSBgaGCAJhYcrGJpxwXmpmekZJakpUKN0FYJTSzCtQwjD2IYGAA%3D%3D
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_wb_
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2021-04-28 06:30:28
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https://jxl-art.surma.technology/?zcode=ZYuxCsJAEET7%2B4rp5eBOEayEKLZRVLhakzXZJsq5BPx7J0GSwu7Nm5mdWi0va7Fx5%2F0V0R2zSmc302fH5Jw%2BUGFLBIgfYiACHuUoB0rwv76aeoZTlr64vw850y5HO6yLvkkLntdhUhex%2BVZy7VdzmUSb1qQmxn8ZQ%2FgC
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2021-04-28 06:30:36
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fab
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2021-04-28 06:32:53
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it looks like an alien ice cream
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2021-04-28 06:34:32
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wait only 38 bytes
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Nova Aurora
|
2021-04-28 06:35:35
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How does one do a spiral in a tree <:Thonk:805904896879493180>
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_wb_
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2021-04-28 06:39:35
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oooh this looks nice
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2021-04-28 06:39:37
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https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMDTgCnIOUTDk8i%2FKTM0rSSzJzM8D8rgy0xSSFeyALAUFILMCyDQAMhUUdBXCFXQN4UyovB9QXtfICKbEvSgxBWSagq4ZTGVqZnpGSWqKgpGlOQA%3D
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2021-04-28 06:39:48
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2021-04-28 06:40:48
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'Crystallization'
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2021-04-28 06:40:57
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34 bytes
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Scientia
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Nova Aurora
How does one do a spiral in a tree <:Thonk:805904896879493180>
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2021-04-28 06:43:02
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Encode a bunch of spiral shaped images to jxl and look at their trees? <:megapog:816773962884972565>
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_wb_
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2021-04-28 06:44:09
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i took 4 bytes to do it in 10-bit with some color gradient in the Cg channel, you can also do it in 30 bytes if you don't want that: https://jxl-art.surma.technology/?zcode=c8osSUktKMlQsOAKcg5RMOTyL8pMzStJLMnMzwPyuDLTFJIV7IAsBQVdheDUEgVdQwMDIAco7gcUh%2FJAku5FiSkgrQq6RlCR8NTM9IyS1BQFoCIA
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2021-04-28 07:25:52
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a variant:
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2021-04-28 07:25:55
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https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMDTgCnIOUTDk8i%2FKTM0rSSzJzM8D8rgy0xSSFewUDLgUFIDMgKLUMigPmW9mABFRUNBVCE%2FNTM8oSU1R0DXGFDPigggEp5bAjPQD6tc1hBqgq%2BBelJgCcoCCrikXumYjAwA%3D
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2021-04-28 07:26:04
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2021-04-28 07:26:16
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'Metallic Crystallization'
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2021-04-28 07:40:34
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https://jxl-art.surma.technology/?zcode=ZY%2FBCsIwEETv%2BYr5gYVNpB4FFfGmRQXP1aw2l1bi0u83mhSKvc08mAezCerlpS0sm9P2AmuOMUinjYa%2BSy08cMcqhzrKsL69dzEmUs1IMhDOoiDHPOZJ5FHGBijj0qZ9yZkAhKuEZ6viQYs5cyaD7P4pDmlPtggI%2B9j47xlQZf7Hjj8%3D
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2021-04-28 07:40:55
|
'Child Scribbling All Over A Valuable Piece of JXL Art'
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2021-04-28 07:41:06
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Nova Aurora
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2021-04-28 07:44:27
|
the magenta is weirder than all the other colors there
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_wb_
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2021-04-28 07:47:44
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https://jxl-art.surma.technology/?zcode=ZU7LCsJADLznK%2BYHFrIVPArVu0ot9Cw2toFSpYTi55tlVxA9ZR6ZYfZqvTxtRGRqDi0inRaV2a6mj9mZ3nHDLoOXA6aADqHycxHzFPPnhwlweF5kLeybbzkrgBeIDqNJj7D51yrKQqovlUfPh8jFqNehnqa04SeZxrwB
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2021-04-28 07:48:18
|
'Bright Abstract Composition'
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2021-04-28 07:48:27
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Nova Aurora
|
2021-04-28 07:48:36
|
I was thinking "JXL marker bleed"
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_wb_
|
2021-04-28 07:50:44
|
it makes me think of cell organelles
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2021-04-28 07:51:14
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it's the wobbly edges, i dunno
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2021-04-28 07:51:33
|
still going to call it 'Bright Abstract Composition'
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2021-04-28 10:37:46
|
https://jxl-art.surma.technology/?zcode=VcrBCsJADIThe55i7hJo15CjUL1XEGHPYtc2UKpIEB%2Ff2Krg7Zuf2Zp35eYD6ooOuyNSov3dyuQnt%2BsEIbILztigJiD4DFZBgJHnuIgXxqONB6vO8xdE5BPe9%2BbRN%2BMIXv%2B3vGrBkuibcrF%2B8NJBVV8%3D
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2021-04-28 10:37:52
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Nova Aurora
|
2021-04-28 10:42:50
|
Is this a modification of the earlier trees?
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_wb_
|
2021-04-29 05:36:13
|
I usually start from an existing one and change something π
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Scientia
|
2021-04-29 05:44:08
|
I'm the same way, I keep an archive of the trees of a lot of them
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|
2021-04-29 05:44:21
|
Then I find a particularly nice one then play with it
|
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2021-04-29 05:44:38
|
I've gotten good results transplanting parts of trees into others
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|
2021-04-29 05:44:53
|
Well, the leaves
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_wb_
|
2021-04-29 05:48:49
|
The general pattern of
```
if (some neighboring pixel) > (some low number)
- (some predictor) - (small number)
- (some predictor) + (large number)
```
tends to produce interesting stuff
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Scientia
|
2021-04-29 05:52:56
|
Except with squeeze right?
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|
2021-04-29 05:53:30
|
You said it tends to look like that grid pattern if you don't get within a certain range of values from what I remember
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_wb_
|
2021-04-29 05:57:09
|
Oh yes, I am talking about non-squeezed images
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|
2021-04-29 05:58:37
|
With squeeze you want to avoid large numbers because they quickly escalate things to the fractally block pattern
|
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nwoeanhinnogaehr
|
2021-04-29 06:08:19
|
Has anyone managed to get an image that looks completely like white noise? I haven't been able to do it
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_wb_
|
2021-04-29 07:26:42
|
Good question. Making it look like really random noise is not easy...
|
|
2021-04-29 07:29:43
|
you can do something like this: https://jxl-art.surma.technology/?zcode=c8osSUktKMlQsOAKcg5RMODyL8pMzStJLMnMz1Mw5OLKTFPwU7ADiiso6Co4lqX7afuFK%2BgaGxuDBcJTM9MzSlJTFEACAA%3D%3D
|
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2021-04-29 07:29:53
|
but that's still quite structured
|
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2021-04-29 07:30:06
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2021-04-29 08:03:54
|
Elementary cellular automaton template: https://jxl-art.surma.technology/?zcode=jZJPC8IwDMXv%2FRQ5C9Vk6MWDB0XwpKCC5%2BI6DcxNZoZ%2FPr3d6tTJxjy275e8vDZTltCe5Qik1rMtoFplbBMxwmni7nYcFhoGQ7WwfDgKjChQiiO4w8TRAIMe7G0c57HJwOSSnoy4ytBGnHDRZAy9gcNcxfJVUdb0qe8FL%2B10oWoqL0qAPoBH9HL%2BbvBm8MMAaNhY%2BSWonXA6%2FuGCTS5UJ6iNKKJiQ9SvGQgbZ9A1C8KuIQg7ov5jg9j1oogtWZ0WcXYRyNIrlJ9vYn74RapW4OYMR4TVW%2FhjNUDd7DvhS3kC
|
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2021-04-29 08:17:16
|
'Failed white noise'
|
|
2021-04-29 08:17:20
|
https://jxl-art.surma.technology/?zcode=jZExC8IwEIX3%2FIo3V65NrIKToFLsFEGEzEJjm6WKBH%2B%2Fl7aU1HZwu5f7cu9dcnS%2Bsi%2FfYCeupxuUuLydbf3du2fLyriKe0quN6K0rm58Xwv3gMYepATAtTmXrCSLTupRAFmCVKVIskGHtqHx8gipGAKIh9A2BuQcyCMPueghJxZyMiFQpItpkgGUMdiZGX6hH0jNIFA%2BifyvoVwwXIDmhgV6iHD41HrFKYnDi3Bguv%2ByVdjmCw%3D%3D
|
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2021-04-29 08:17:33
|
|
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veluca
|
2021-04-29 09:34:12
|
I mean, one could add noise generation to jxl tree..
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|
2021-04-29 09:34:52
|
it'd be 32 bytes though I think
|
|
2021-04-29 09:34:56
|
(of overhead)
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_wb_
|
2021-04-29 10:07:08
|
There is probably some (non-elementary) cellular automaton that can be represented in a tree and that does produce noise-like output, I just have no clue how to find one
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monad
|
2021-04-29 10:11:44
|
Fabian, we need some randomness. ^
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Deleted User
|
2021-04-29 12:27:42
|
Hello al ! First, all you JXL are very nice π Bravo ! I have a very basic question, why "- W 1" creates a 45% "fade" while I would expect soemthing horizontal or vertical ? https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOfyL8pMzStJLMnMz1Mw5OLiUlDQVQhXMAQA
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2021-04-29 12:28:47
|
2) can we do animation ? (like conway game of life)
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_wb_
|
2021-04-29 12:39:07
|
`-W 1` makes a diagonal gradient because of the edge conditions: in the left-most pixel column, there is nothing on the west, so there W is defined to be equal to N.
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2021-04-29 12:39:44
|
if you do `if x > 0 - W 1 - Set 0` you get the horizontal gradient you'd expect
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2021-04-29 12:47:37
|
simple gradient using 10-bit YCoCg:
|
|
2021-04-29 12:47:39
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMDTg8i%2FKTM0rSSzJzM9TMOQKcg4BklyZaQrJCnZAloKCrkJwaomCAZAFFKwACoKYIOFwsDRYOBkuDJHQNYRzwJoB
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2021-04-29 12:47:49
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2021-04-29 12:51:32
|
Regarding animation: yes, jxl can do animation, but no, jxl_from_tree and the online tool do not support creating animations yet. To do a game of life type of animation would be hard because a frame cannot really "see" the previous frame in the sense of accessing its pixels and going in different tree branches depending on the value. A frame can be decoded independently from another frame - though it does get blended over the previous frame(s) so that may be useful for some kinds of animated jxl art.
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Deleted User
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|
_wb_
Regarding animation: yes, jxl can do animation, but no, jxl_from_tree and the online tool do not support creating animations yet. To do a game of life type of animation would be hard because a frame cannot really "see" the previous frame in the sense of accessing its pixels and going in different tree branches depending on the value. A frame can be decoded independently from another frame - though it does get blended over the previous frame(s) so that may be useful for some kinds of animated jxl art.
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2021-04-29 12:56:04
|
thank you ! very interesting, maybe we have to wayt mxl (mpeg XL :))
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_wb_
|
2021-04-29 12:56:07
|
To do an actual game of life like thing you could in principle make up to 4096 frames using a single hidden reference frame that has that many channels, and then using each of these channels consecutively as the 'alpha' channel for a patch-blend to the actual visible frames. The channels would be able to somewhat access the previous state of the game of life in the MA tree using Prev / PrevErr. That only lets you see the 'old' current pixel though, not its neighbors.
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2021-04-29 12:56:40
|
it would get tricky
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Deleted User
|
2021-04-29 12:56:59
|
JXL is so simple and create so complex output ! that very nice !
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_wb_
|
2021-04-29 12:57:28
|
but just doing one tree per frame should be easy, which should still be a way to have interesting animated things in something like 30 bytes times the number of frames
|
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2021-04-29 06:34:57
|
'The Alien Blob Monster With The Golden Teeth'
|
|
2021-04-29 06:34:59
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMDTkCnIOUTDk8i%2FKTM0rSSzJzM9TMOHiykxTSFawA4orKACZlUCmAZCpoKCr4KegawhlBqeWgIWBKvyAKnQtIGqgXGMDCBek0rEs3TEnR0HXGFkkXBtolhHM3PDUzPSMktQUBXNTAwA%3D
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2021-04-29 06:35:11
|
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2021-04-29 06:50:06
|
'Alien Pachinko'
|
|
2021-04-29 06:50:22
|
https://jxl-art.surma.technology/?zcode=TYzBCsJADAXv%2BxXvLoFmsXgTqnhdwRZ6FhvbQGlFQunnG3UFb%2FOGSQ5qnTxsAHO4HBtwOD9VJruazhNiCHrHDXv3gOPqWDgChBbEGWuxj%2FYieUGx%2BEZ5l3m%2B02rpq3EEbeO%2FSpt0Au1%2Bn0X7waQD%2B%2BUL
|
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2021-04-29 06:50:30
|
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|
2021-04-29 08:01:52
|
'Meteor Shower'
|
|
2021-04-29 08:01:55
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMDTgCnIOUTDk8i%2FKTM0rSSzJzM9TMObiykxTSFawA4orKOgqBKeWKJgYGADZQGE%2FoLAuhAfmh7t7AEUgXJBix7J0x5wcBV1DDBFTLgg%2FPDUzPaMkNUXB1MAAAA%3D%3D
|
|
2021-04-29 08:02:05
|
|
|
2021-04-29 08:04:35
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOUKcg5RMODyL8pMzStJLMnMz1Mw5gouLE1NrUrl4spMU0hWsFMw4VJQADL9gExdEBvMC3f3APINwFwFBV0Fx7J0x5wcBV1DDBEjLgg%2FPDUzPaMkNUXBggvEDU4tUTAAAA%3D%3D
|
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2021-04-29 08:04:42
|
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|
Pieter
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_wb_
|
|
2021-04-29 08:05:18
|
When your motherboard overheats...
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_wb_
|
2021-04-29 08:05:58
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOUKcg5RMODyL8pMzStJLMnMz1Mw5gouLE1NrUrl4spMU0hWsFMw5FJQADL9gExdEyAbzAt39wDyDcBcBQVdBceydMecHAVdQwwRYy4IPzw1Mz2jJDVFwYILxA1OLVEwAAA%3D
|
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2021-04-29 08:06:05
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Pieter
|
2021-04-29 08:06:34
|
Ooh that's squeeze. Of course.
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jjido
|
2021-04-29 09:43:30
|
Man-made sun https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOIKcg5RsOTiykxTqFCwUzDgUlAAMiuhTDAnGcgxBHMUFHQVwlMz0zNKUlPgQkAVfnDlUIFwFAGImnBdkDJdI2RxkIHBqSUK6GLhCrqGqNrD3T1AzkBX6FiW7piTo6BraohDAkkHyFiIMoSlugp%2BrkBFAA%3D%3D
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2021-04-29 09:52:54
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Splash https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOIKcg4Bkv5Fmal5JYklmfl5ChZcXJlpChUKdgoGXAoKQGYllAnmJAM5hmCOgoKuQnhqZnpGSWoKXAiowg%2BuHCoQjiIAUROuC1Kma4QsDjIwOLVEAV0sXEHXEFV7uLsHyBnoCh3L0h1zchR0TQ1xSCDpABkLUQaxFMTWVfBzBSoCAA%3D%3D
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improver
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2021-04-29 10:00:42
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these look pretty professional for glitch images
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jjido
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2021-04-29 10:11:47
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Zoom https://jxl-art.surma.technology/?zcode=8y%2FKTM0rSSzJzM9TMOLiykxTqFCwUzDgUlAAMiuhTDAnGcgxBHMUFHQVwlMz0zNKUlMUjKFCQBV%2BcOVQgXAUAZC24NQSuCEwRe4eIJOR1YFUuhclpoCcpqBriCbjWJbumJOjoGtigNADdBDUXIQdugp%2BrkDdAA%3D%3D
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raysar
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_wb_
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2021-04-30 12:38:56
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i have a name for this file ! "it's not a bug, it's a feature" π
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Pieter
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raysar
i have a name for this file ! "it's not a bug, it's a feature" π
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2021-04-30 12:47:36
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Quite literally. There is no bug here; all the effects are intentional.
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monad
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2021-04-30 01:13:55
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Strictly, the algorithms are intentional. The effects can be surprising.
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Deleted User
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_wb_
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2021-04-30 05:04:25
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It legit looks like a file that got badly encoded, like something from <#805007255061790730>
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jjido
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_wb_
'Alien Pachinko'
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2021-04-30 08:08:26
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Toffee chocolate meltdown https://jxl-art.surma.technology/?zcode=TYzBCsJADAXv%2BYp3l0B3axUvQiteV1DBs9jYBkotEsTPN%2BoK3mYew2vUWpmsR4i03xxRRtrdVUY7m95GRCK94oI1AgGOT8fCEWCcwCHjQewze5G84Fh8o%2BxV1ndaP7p6GMDz%2BD%2BlWdqCl79n0a43abGqFi8%3D
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Deleted User
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2021-04-30 08:13:43
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https://jxl-art.surma.technology/?zcode=c8osSUktKMlQsOTiykxTSFawUzAEMSqADFMDAy5dheDUEgVTQ0MoywAkWYlLEgA%3D#color_pattern_1 (you can put your title in the url to keep trace of it)
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_wb_
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2021-04-30 08:27:49
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https://jxl-art.surma.technology/?zcode=dc2xDoIwFIXhvU%2FxzySGdmBgcfAFHJwca3sNNUANvQR9e0vC6nS%2B5B%2FOJWmUtw70pm2455XgZ%2FxYMjGjQyo0rTHpSeCM2%2FGp6Kw1J26idM4dsnv8%2Fo3muvBai%2BJjJNUpeEKeJpmVh4x5q3eCLiI%2F#color_pattern_1
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2021-04-30 01:21:14
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negative alpha is a funny thing, and the spec actually allows it (if `clamp=false` in the BlendingInfo header field)
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2021-04-30 01:21:32
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take for example this image
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2021-04-30 01:22:00
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I can overlay it with 50% alpha and with MINUS 50% alpha to something else
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2021-04-30 01:22:14
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2021-04-30 01:22:34
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on the left is using the usual positive alpha of about 50%
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2021-04-30 01:22:52
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on the right the alpha channel has a value of -50%
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2021-04-30 01:23:44
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```
Bitdepth 10
Orientation 3
RCT 1
Alpha
NotLast
/* bottom layer: misaligned xor pattern */
if c > 2
- Set 1023
if c > 0
- Set 0
if W-NW > -1
if NW-N > -1
if N > 253
- Set 1
- W + 1
- NW + 0
- Select + 1
/* top layer: flame thingie */
if c > 2
if x > 511
- Set 500
- Set -500
if c > 0
if c > 1
if x > 0
- W -1
- Set 511
if y > 0
- N -1
- Set 511
if N > -500
if WGH > 10
- AvgW+N -2
- Weighted -1
- Set 1500
```
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2021-04-30 01:24:09
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(won't work in the current tool yet, multi-frame with blending will only be there at the next sync)
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2021-04-30 01:27:03
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the spec says blending has to be done as follows:
`sample = (new_alpha Γ new_sample + old_alpha Γ old_rgb Γ (1 - new_alpha)) / alpha`
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2021-04-30 01:28:03
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where `alpha = old_alpha + new_alpha Γ (1 - old_alpha)`
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2021-04-30 01:29:03
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`old_*` is the bottom layer, `new_` is the top layer, and sample is the blended value
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2021-04-30 01:29:18
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(oh spec typo: old_rgb should be old_sample!)
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2021-04-30 01:30:51
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anyway when the bottom layer is opaque (old_alpha = 1) like in this example, it simplifies a bit
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2021-04-30 01:31:37
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`sample = new_alpha Γ new_sample + old_sample Γ (1 - new_alpha)`
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2021-04-30 01:31:52
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normally alpha would be in the 0..1 range
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2021-04-30 01:33:39
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but with negative alpha -0.5, you are first multiplying the bottom layer value by 1.5 and then subtracting 0.5 times the overlay value, which is... interesting
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2021-04-30 01:36:51
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with the RGB set to zeroes in the overlay, you can use this to do both brightening and darkening of the layer below, using positive alpha to darken and negative to brighten.
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2021-04-30 06:17:04
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https://jxl-art.surma.technology/?zcode=c8osSUktKMlQsOAKcg5RMODyL8pMzStJLMnMz1Mw5AouLE1NrUrl4spMU0hWsFMwNOBSUACy%2FYBsXUMDEA%2FOt7QE8xQUdBX8whGyUL4hhAdkK0BkdBWCU0sUDAA%3D
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fab
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2021-04-30 06:21:46
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https://www.google.com/url?sa=i&url=https%3A%2F%2Fattivissimo.blogspot.com%2F2015%2F05%2Fil-vestito-biancooro-o-neroblu-adesso-e.html&psig=AOvVaw0q2cYUezMYksQAmXfG72YK&ust=1619893274436000&source=images&cd=vfe&ved=0CA0QjhxqFwoTCIjXl_DKpvACFQAAAAAdAAAAABAD
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2021-04-30 06:21:54
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it can be transformed in this
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jjido
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_wb_
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQsOAKcg5RMODyL8pMzStJLMnMz1Mw5AouLE1NrUrl4spMU0hWsFMwNOBSUACy%2FYBsXUMDEA%2FOt7QE8xQUdBX8whGyUL4hhAdkK0BkdBWCU0sUDAA%3D
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2021-04-30 06:29:20
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https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOYKcg5RMDTl8i%2FKTM0rSSzJzM8DCgYXlqamVqVycWWmKSQr2CkYGXIpKADZfkC2rqGBAZAH51tagnkKCroKfuEIWSjfEMIDshUgMroKwaklCgYA
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_wb_
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2021-04-30 06:40:36
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https://jxl-art.surma.technology/?zcode=c8osSUktKMlQsOAKcg5RMODyL8pMzStJLMnMz1Mw5AouLE1NrUrl4spMU%2FBTsFPQNTXgUlCAckBMBQVdBceydMecHAVdQ5iAH5DNBWKEp2amZ5SkpigYGhgAAA%3D%3D
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2021-04-30 06:40:53
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'Alien Mass Tourism Holiday Resort'
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2021-04-30 06:40:59
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Scientia
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2021-04-30 06:45:43
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https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMObyL8pMzStJLMnMz1Mw5AouLE1NrUrlCs9MAcqaGhpxeaRmpmeUKBgZmFhwZaYpJCvYKRiZcikoANl%2BQLYhkAnnWII5Cgq6Cn7hCrrGyDwIB8gEs3QVglNLFHQNAQ%3D%3D
Tetris Land Spire
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_wb_
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQsOAKcg5RMODyL8pMzStJLMnMz1Mw5AouLE1NrUrl4spMU0hWsFMwNOBSUACy%2FYBsXUMDEA%2FOt7QE8xQUdBX8whGyUL4hhAdkK0BkdBWCU0sUDAA%3D
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2021-04-30 06:46:47
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this is a modification of this btw
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2021-04-30 06:55:03
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maybe there should be a warning on this channel's description for photosensitive people π
some of these like the one I just made have some pretty intense color contrasts and repeating dark/light colors
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2021-04-30 06:55:43
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personally I'm not but I can see how some of these could be bad for photosenstivity
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jjido
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_wb_
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2021-04-30 06:58:02
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When they turn on the lights at night:
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Scientia
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2021-04-30 06:59:30
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is this using an RCT?
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fab
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jjido
When they turn on the lights at night:
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2021-04-30 06:59:36
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link?
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_wb_
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2021-04-30 06:59:53
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The greenish yellow is typical RCT 1
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jjido
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2021-04-30 07:00:14
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it's RCT 8
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Scientia
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2021-04-30 07:00:29
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for me 1 gives almost the same result
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2021-04-30 07:00:34
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_wb_
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2021-04-30 07:00:37
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It is exactly the same
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Scientia
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2021-04-30 07:00:46
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what does rct 8 do?
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2021-04-30 07:00:59
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a transform on a color that isn't present in the first place?
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jjido
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2021-04-30 07:01:02
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ok, same for this image.
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_wb_
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2021-04-30 07:01:02
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0 and 2 are the same too
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2021-04-30 07:02:38
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It's the value of the -C option to cjxl that you're setting
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2021-04-30 07:03:47
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0 means "do no RCT transform", 1 means YCoCg, any other value N > 1 means 'use RCT number N-2'
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2021-04-30 07:04:10
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In the bitstream syntax, YCoCg happens to be 6
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2021-04-30 07:04:24
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So 8 for the -C option
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2021-04-30 07:04:50
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That param has grown a bit organically as you can see
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2021-04-30 07:06:06
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Basically 0 and 1 are just shortcuts, and besides those, it is really encoding N-2
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Pieter
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2021-04-30 07:06:24
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I see.
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_wb_
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2021-04-30 07:13:42
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The RCTs take 3 consecutive channels (here always the first 3 but you could also do it on other channels), permute them in one of the 6 ways, and then apply one of 7 transforms, of which YCoCg is one
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2021-04-30 07:14:19
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2021-04-30 07:14:49
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the signalled number is N-2 = rct_type
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2021-04-30 07:15:02
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so you divide that by 7 to get the permutation type
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2021-04-30 07:15:50
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and the remainder (rct_type % 7) is the kind of permutation
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2021-04-30 07:17:39
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so rct_type 0 (RCT 0 or RCT 2) is just RGB, while rct_type 7 (RCT 9) would be GBR, and RCT 16, 23, 30, 37 are also just permutations of RGB
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2021-04-30 07:18:51
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spec is written from the decoder perspective and not designed for being particularly easy to read π
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jjido
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2021-04-30 07:49:43
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Teeth of the cetacean https://jxl-art.surma.technology/?zcode=TY5BCsIwEEX3c4p%2FgUBiq%2BBGqO4rSCHrkE6bQElFBs%2FfkVhxM7z5vPnMNcvIT0k40eM26Ly%2FMhcJkteChihPiLjAEaDoFQ9WGTDwnOckPMK4PfFw56aqvarmWN3vWrWP2L3nbln00P6i%2Fq9mL3atJRqY9b11giRGZAmRQ9kA
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2021-04-30 08:08:04
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Lavender https://jxl-art.surma.technology/?zcode=C3IOUTA05vIvykzNK0ksyczPUzDj4spMUwhXsFMwMuBSUNBVCE%2FNTM8oSU1R0DWE8MMVDC2Nubh8EstS81JSiwA%3D
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2021-04-30 08:39:48
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Smile, Rufus! https://jxl-art.surma.technology/?zcode=C3IOUTA25vIvykzNK0ksyczPU7Dg4spMUwhXsFMwMuZSUNBVCE%2FNTM8oSU1R0DUE8%2F0UjEwNuLiCczNzUnUUgkrTSosVAQ%3D%3D
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_wb_
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2021-05-01 07:26:14
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https://jxl-art.surma.technology/?zcode=TcxBCoNADIXhfU7xLhAYlS7cFNS9lVboutRUA2JlCJ6%2FGRHp7vtDklptkNUmlHRvemR0iyqLvUy%2FixfpB29cXY6ui7J5hP%2FIQyDGQwzZKS52PsFplrZb3%2BRLIOCIRIBRbWM1z%2BD8aL8paIfoOJkM8F8%2F
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2021-05-01 07:26:52
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No idea for a title
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2021-05-01 07:26:56
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2021-05-01 07:36:11
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<@228116142185512960> when I accidentally tap the help button, I lose any changes I made (when I go 'back', it reverts to the old tree)
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2021-05-01 07:49:34
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https://jxl-art.surma.technology/?zcode=TY3BCoNADETv%2BYq5l4WtvfQk2N6ttIU9i0YNiC0S%2FP4mWsHbe5MZchNt%2BasDrvS8v3Gmxyw8aa3ymcxIOjTIjQyqaubFJR4ti5ECXqyW7xQ2LJY%2BncrkA1%2BU1l4vwN8cgbVYjCPC5RDYEiEjt8TSD8qtf%2FgB
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2021-05-01 07:49:47
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surma
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_wb_
<@228116142185512960> when I accidentally tap the help button, I lose any changes I made (when I go 'back', it reverts to the old tree)
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2021-05-01 08:48:52
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That is surprising. It saves on every keypress. Which browser are you using?
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_wb_
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2021-05-01 08:49:19
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Chrome
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surma
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2021-05-01 08:49:24
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Can you trigger that behavior (lose some code on purpose) and then do a refresh? I wonder if the BFCache is messing things up
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_wb_
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2021-05-01 08:49:39
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I think it reverts to what is in the url or something
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surma
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2021-05-01 08:49:44
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OH
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2021-05-01 08:50:02
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Itβs interaction with `zcode`. That would make sense
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2021-05-01 08:50:05
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hm
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2021-05-01 08:50:17
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My quick fix would be to make Help open in a new window by default
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2021-05-01 08:50:33
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Or I remove the `zcode` parameter after load
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2021-05-01 08:50:39
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that seems better, actually
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_wb_
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2021-05-01 08:50:45
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Or both
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2021-05-01 08:51:31
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Help in a new window is probably useful, I suppose you often want to see both the help and the editor
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2021-05-01 08:55:29
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Another fun thing to add would be to do native decode when possible - not sure how easy it is to do that
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surma
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2021-05-01 08:55:56
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that should be easy to do/detect
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2021-05-01 09:03:25
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Pushed version `62fc8cf` of https://jxl-art.surma.technology/
- Help opens in a new window
- `zcode` parameter gets removed once code in textfield and `zcode` no longer match
- Share URLs will automatically compile the picture on open
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_wb_
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2021-05-01 09:52:13
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'Meat Grinder'
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2021-05-01 09:52:15
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https://jxl-art.surma.technology/?zcode=NYvBCsJADETv%2BxXzA4GsVtCLUL1baIWexcZuYGmlhH6%2F2VJv897M3NQG%2BVrCJbT3J2JoFpXJXqbz5BT0gzeungidGOjAvMmHSzpxAHY4lgwQ6nWscwbF8y56z%2BXS%2B6ryuxvRMZkMpdgWf47MPw%3D%3D
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2021-05-01 09:52:19
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surma
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2021-05-01 10:50:51
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Oh for fellow Desktop users: I also just pushed an update so you can press Ctrl+Alt+Enter for βRunβ
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_wb_
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2021-05-01 10:53:36
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On desktop it might be nice to split horizontally instead of vertically between code and image...
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2021-05-01 03:12:28
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https://jxl-art.surma.technology/?zcode=VYzBCsIwEETv%2BYq5SyAp5uBFqN6jqJCz2LUNlCplKfj3bmhs421m9r09RG7ozR126nK8warTGGngO8fXIE3FJx7YSwIkfiQ6Y6QAGh7a5nglhpmZhM%2BElPNI09ITWE9t2PgAu07J1dYsjhdBVy7f8%2BB%2BfH5S971AxRagCyWIsjWlEyi2HVOzYn9r5cwX
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2021-05-01 03:13:03
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'Alien Intestines'
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2021-05-01 03:13:07
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2021-05-01 03:47:52
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https://jxl-art.surma.technology/?zcode=RYoxCsJAEEX7OcW%2FwMCuIKQSor2CK6QO7rgZCDEJo4Wnz2wau%2Ffff2e1LLMNaOh%2BeSDQbVWZrDd9T4iUlo%2FIT4j0hSdObgDHqyMfnQFG%2By3tOIIP%2B%2Fa3q2HYV%2F070TKYZHD8O8SmFowkhrAB
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2021-05-01 03:47:58
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2021-05-01 06:46:03
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'Late Summer Wheat Field'
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2021-05-01 06:46:05
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https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOUKcg5RMOTyL8pMzStJLMnMzwPyggtLU1OrUrm4MtMUkhXsgCIKCkBmjV8NiGMA5IH5fkAehKOgoKvgWJbumJOjoGuILqJtCNMQjqIhPDUzPaMkNQVZC1xMG2pnMlyLrkJwaomCEYwTrmAEAA%3D%3D
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2021-05-01 06:46:10
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2021-05-01 06:47:34
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This is a particular impressionistic subschool of jxl art
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2021-05-01 07:13:08
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https://jxl-art.surma.technology/?zcode=c8osSUktKMlQsOAKcg5RMODyL8pMzStJLMnMz1Mw5AouLE1NrUrl4spMU0hWsAOKKCgAmX5ApgGQqaCgq%2BBYlh6u7aega26OIhCuoA0W0VUIVzA2AAA%3D
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2021-05-01 07:13:13
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jjido
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_wb_
'Alien Intestines'
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2021-05-01 08:59:32
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Alligator nail salon https://jxl-art.surma.technology/?zcode=VYxBC8IwDIXv%2FRW5S6EdK%2BJFmN7nUCFncXELjE1G2O83lbrV23tf3pcTS0tv6eFgruc7eHOZmUZ5CE%2BjNsMveMJRE4CFGwnsncZEY%2FyWZqZl7XFZLR3uagS%2FoShb71anVsEWId0TCL99elINg44yhmAzBVUpXe4gcdcLtdvsjxbBfQA%3D
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2021-05-01 08:59:50
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_wb_
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2021-05-02 06:25:58
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'Flesh Growing Experiment'
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2021-05-02 06:26:03
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https://jxl-art.surma.technology/?zcode=VY3BCsIwEETv%2BYq9S2ATCXgSqgd7qqLCnsWubaBUKUu%2F301JMd7yZuZlD1Fa%2FkgPO3M93sGZ8xR5lIfE96hk4gvoVMMeHBoAC9XcVcMACbR6pkKfC1wmnpVx4bylTUN5kZIbC1iHuCqN7q0Puc9BWH8o7llfZAS2UEiVLZYOcex64fY3%2B0t9wC8%3D
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2021-05-02 06:26:08
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jjido
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2021-05-02 06:45:15
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How did you get such well defined borders? These last pictures look quite organic
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_wb_
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2021-05-02 07:06:02
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I think it's because I let N go down to slightly negative before doing the big Weighted 250 bump up
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2021-05-02 03:35:29
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https://jxl-art.surma.technology/?zcode=c8osSUktKMlQsOAKcg5RMODyL8pMzStJLMnMz1Mw5OLKTFMId%2FdQsFMwNOBSUNBVcCxLd8zJUQBxgFIBRallIDlTEB8qHa7tFw7UCeIDVfgBpXUNIdJwAUMDmACSkboWqGJgc3QVTLlgYuGpmekZJakpCsYGBgA%3D
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2021-05-02 03:35:33
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2021-05-02 07:24:18
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https://jxl-art.surma.technology/?zcode=C89MKclQMDQwMuHySM1MzyiBsIOcQxQMuZwyS1JSC8DyXP5Fmal5JYklmfl5QBmuzDSFZAU7IEtBQVchOLVEwQDIggqCmGBOJZwDUuUHVg1j6xrCVPkBVVkaINSFg92RmqKgawwXBSoLd%2FdAMg6k0LEs3U%2Fbz1VB2wxDMFxB28IAAA%3D%3D
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2021-05-02 07:24:23
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Sponge
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2021-05-02 07:24:29
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2021-05-02 07:29:56
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https://jxl-art.surma.technology/?zcode=bU9BCsIwELznFXsvgaS20ZNQRewpFhVyFhvbQKlSQsHfu2lr2oi3mdmZ2V1lSlsDZ3FCcm2q2o74vL8CJztjS%2F0a5uTUGd3amzXPFlaEmAfcYYseAIRF0ekeaZIyFAAoZH2VNQ1EPOR0CrjsaEXy9sQ5JXCPL9oCTVngFEJMcxQkClR8w8GipaiG13QJUcLmsGuL2exDSR3zxTG%2BUUbyABFs%2FugK0TqocCcta4MD6E%2BJH3B88wM%3D
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2021-05-02 07:31:03
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Alien Armada
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2021-05-02 07:31:08
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_wb_
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2021-05-04 11:38:44
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After the current sync, you can make multi-layer jxl art (and do a crop) like in this example with jxl_from_tree
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2021-05-04 11:40:06
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<@!228116142185512960> feel free to update the online tool, when I get the chance I'll make a pull request to update the help screen
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surma
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2021-05-04 01:17:53
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Can confirm layers work π
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2021-05-04 01:18:02
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Just updated the prettifier as well
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2021-05-04 01:18:07
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should be live in a couple minutes
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2021-05-04 01:18:25
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Version `41c86f8` is live now
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2021-05-04 01:18:37
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<@!794205442175402004>
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_wb_
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2021-05-04 01:19:19
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<:Hypers:808826266060193874>
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2021-05-04 01:20:04
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now everyone can have fun with cropping and layers! π
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jjido
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2021-05-04 04:40:10
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Ha amazing
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_wb_
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2021-05-04 05:14:50
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abort(CompileError: WebAssembly.instantiate(): expected magic word 00 61 73 6d, found 3c 21 44 4f @+0). Build with -s ASSERTIONS=1 for more info.
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2021-05-04 05:15:12
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π€
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