|
Petr
|
2021-04-17 04:52:12
|
It looks like a part of a bent leg. Soon you'll be able to generate photos of people. 😄
|
|
|
Scope
|
2021-04-17 02:35:57
|
A bit of offtopic https://niftygateway.com/itemdetail/primary/0xc7cc3e8c6b69dc272ccf64cbff4b7503cbf7c1c5/1
|
|
2021-04-17 02:38:04
|
> The Pixel is a digitally native artwork visually represented by a single pixel (1x1).
|
|
|
_wb_
|
2021-04-17 05:13:59
|
data:image/jxl;base64,/wr6GLFATAhmv+gXASyAEQC8AEs4Qjwt5k9UG5S8OCysfHJ+RxUKwV0JLEQcSIzbcFgQvYPoIRaWjIWoI2xIEg4A
|
|
|
NeRd
|
2021-04-17 05:14:09
|
Here's the same file, for free, at original resolution!
|
|
2021-04-17 05:14:22
|
Oh wow, you can't even see it lmao. Here's a base64 version of it: data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2NoaGj4DwAFhAKAowjAZgAAAABJRU5ErkJggg0KDQpJIGFtIHRoZSBtZWRpdW0u
|
|
|
_wb_
|
2021-04-17 05:14:41
|
```
Orientation 6
RCT 1
if c > 1
if x > 0
if W-WW > -1
- W -1
- W 0
- Set 300
if c > 0
if Prev > 50
if W > -300
- Weighted -15
- Set 300
if W > 0
- AvgW+NW - 20
- AvgW+NW + 20
if N > -20
if WGH > 5
if WGH > 10
- AvgW+NW -2
- AvgN+NE +1
- Weighted -1
- Set 400
```
|
|
2021-04-17 05:14:53
|
"Coral Reef"
|
|
2021-04-17 05:14:57
|
|
|
2021-04-17 06:33:59
|
Found a new little trick
|
|
2021-04-17 06:34:06
|
```
Bitdepth 10
Width 1024
Height 1024
Orientation 1
RCT 1
if c > 1
- Set -20
if c > 0
- Set 333
if W > 600
- AvgW+N -3
if WGH > 0
- Weighted +20
- Weighted -20
```
|
|
2021-04-17 06:34:32
|
"Skin"
|
|
2021-04-17 06:35:43
|
data:image/jxl;base64,/wr6F0ORCCYA/SOABTACAGwASzhD5rbfEqhZ9DB4mjj4sNiJC8QixB4kCQcA
|
|
2021-04-17 06:37:10
|
|
|
2021-04-17 06:37:20
|
Wtf discord
|
|
2021-04-17 06:37:38
|
Dark theme is messing it up
|
|
2021-04-17 06:37:56
|
|
|
|
Fox Wizard
|
2021-04-17 06:38:24
|
Well, it compresses previews on mobile <:SadOrange:806131742636507177>
|
|
|
Pieter
|
2021-04-17 06:38:41
|
Well what is it supposed to look like?
|
|
2021-04-17 06:38:55
|
I have no jxl-capable chromium yet.
|
|
|
_wb_
|
2021-04-17 06:39:10
|
It is inverting the skin pigmentation into brighter spots instead of darker ones
|
|
|
Fox Wizard
|
2021-04-17 06:39:29
|
Same as the image Jon sent, but it shows messed up for him on mobile
|
|
|
Pieter
|
2021-04-17 06:39:58
|
It looks relatively similar here (dark theme, firefox, not mobile).
|
|
|
_wb_
|
|
Pieter
|
2021-04-17 06:54:52
|
Ok.
|
|
2021-04-17 06:55:10
|
That was what I saw, wasn't clear to me what difference you were referring to.
|
|
|
_wb_
|
2021-04-17 06:57:09
|
How do you see the screenshot with discord?
|
|
|
Pieter
|
|
_wb_
|
|
2021-04-17 06:58:15
|
this
|
|
|
_wb_
|
|
2021-04-17 06:58:21
|
and this look very similar to me
|
|
2021-04-17 06:58:50
|
(in color/texture/pattern; the size of the latter is smaller)
|
|
|
_wb_
|
|
_wb_
|
|
2021-04-17 06:59:22
|
But you do see it different here, right?
|
|
|
Pieter
|
2021-04-17 07:00:27
|
It's paler, and the "pattern" looks brighter than the background. In the (I think) correct image the pattern is darker than the background.
|
|
|
_wb_
|
2021-04-17 07:01:03
|
Discord does some trickery to auto invert some stuff to convert what it thinks is dark text on bright background to bright text on dark background
|
|
2021-04-17 07:01:32
|
It works well to convert 'light mode' screenshots to 'dark mode' screenshots
|
|
2021-04-17 07:01:50
|
But here it goes wrong
|
|
2021-04-17 07:02:41
|
The pigmentation is supposed to be darker than the rest of the skin. Trying to imitate natural skin texture here
|
|
2021-04-17 08:31:12
|
```
Bitdepth 11
Width 1024 Height 1024
Orientation 1
RCT 1
if c > 1
/* hint of moss */
if y > 600 if PPrev > 500
if y > 800 - AvgN+NW + 5
- AvgN+NW + 2
- Set 100
- Set 100
if c > 0
- Set 600
if W > -50 if W > 1000
- W -80
if WGH > 0
- AvgAll 50
- AvgAll -50
- W 200
```
|
|
2021-04-17 08:31:55
|
data:image/jxl;base64,/wr6GMZKJAgmAP0igAUwAgDAAEs4Q5zDgjP4U60vLOXaj56HhIWFYMa+QPKQBAu9+iCRRcgOqPfhAumQSGdEknAAAA==
|
|
2021-04-17 08:32:07
|
"Tree Bark"
|
|
2021-04-17 08:32:11
|
|
|
2021-04-18 07:02:55
|
```
Bitdepth 10
Width 600
Height 750
Orientation 7
RCT 0
if y > 374
if x > 299
- NW 0
if x > 298
if y > 450
if y > 600
- Set 1000
- Set 0
- NE 0
- NE 0
if y > 0
if x > 0
if x > 598
if y > 150
- Set 0
- Set 500
if x > 299
- NE 0
- NW 0
if y > 150
- Set 0
- Set 500
if x > 450
- Set 0
if x > 150
- Set 1000
- Set 0
```
|
|
2021-04-18 07:04:12
|
Another variation of the logo, this one could be overlaid on the tropical island image
|
|
2021-04-18 07:04:37
|
|
|
2021-04-18 09:15:54
|
```
Bitdepth 10
Width 4096
Height 2048
Orientation 7
RCT 1
if c > 1
if x > 200
if g > 22 if g > 26
- W -1 - W 1 - W -1
- Set 0
if c > 0
if y > 200
if g > 24 - N 1 - N -1
- Set 0
if W > -500
if W > 1200
- N -30
if WGH > 0
if g > 21 if g > 22 if g > 23
if g > 25 if g > 26 if g > 27
- AvgAll 50 - AvgN+NE 50 - AvgAll 50 - AvgN+NE 50
- AvgAll 50 - AvgN+NE 50 - AvgAll 50
if g > 21 if g > 22 if g > 23 if g > 24
if g > 25 if g > 26 if g > 27
- AvgAll -44 - AvgN+NE -53 - AvgAll -53 - AvgN+NE -50
- AvgN+NE -52 - AvgAll -49 - AvgN+NE -51 - AvgAll -58
- N 200
```
|
|
2021-04-18 09:18:26
|
data:image/jxl;base64,/wr6P9dQTAgGAQCgAQAAQAAEQAAEQAAEQAAEAAuAEwyCcBQjJSFKAByjALlciUUShQRb/Hl0mgCcsANYZOZAXlrSCYTwpk2LAhRF84uVBPrFOsM8cyRHnTiW1C5kybFfsGGpC0qyc4/kCb/JltQmRDku3pdsHSPJTr417QUaxlSScAAAAwMDAwMDAwM=
|
|
2021-04-18 09:20:13
|
Texture study: lightning and bamboo
|
|
2021-04-18 09:20:20
|
|
|
2021-04-18 11:12:22
|
```
Bitdepth 3
Width 3072 Height 3072
Orientation 5
RCT 1
if c > 1
if g > 21 if g > 22
if g > 23 if g > 24 if g > 25 if g > 26 if g > 27 if g > 28
- Set 4 - Set -1 - Set 0
- Set 3 - Set 0 - Set 2
- Set 5 - Set -1 - Set 0
if c > 0
if g > 24 if g > 26
- Set -3 - Set 1
- Set 4
if y > 0
if N > 0
if NW-N > -1
if N-NE > 0 - Set 0 - N + 0
if N-NE > 0
- N + 0 - Set 0
if NW-N > 0 if N-NE > -1
- NW + 0 - Set 0
if N-NE > -1
- N + 0 - Set 6
if x > 511
- Set 6
- Set 0
```
|
|
2021-04-18 11:13:53
|
data:image/jxl;base64,/wr6X5GwEBMIBgEA+AAAAEAABEAABEAABEAABEAAC0RIQEHJjdExOEgM+xdCCljm14PCfpf7rLiGZe33j4GBM+BZ2fNSBJ6yw2mciz759lqxku5qGmVAciQJBwADAwMDAwMDAwM=
|
|
2021-04-18 11:14:40
|
"Fast-forward or Rewind? A Warholian Political Compass"
|
|
2021-04-18 11:14:48
|
|
|
|
|
Deleted User
|
|
_wb_
"Fast-forward or Rewind? A Warholian Political Compass"
|
|
2021-04-18 12:45:01
|
- Which quadrant are you in?
- *`yes`*
|
|
|
_wb_
|
2021-04-19 05:49:52
|
data:image/jxl;base64,/wr6GAGRCGa/6BcBLIARAIAASzhC5rZrBW+CfWSwkBzs8oWqfl70hZQd+TbyAEnCAQA=
|
|
2021-04-19 05:50:42
|
```
RCT 1
if c > 1
- Set -200
if c > 0
- Set 200
if W > -230
if WGH > 3
if N > 200
- AvgW+N -30
- AvgW+N 4
- AvgW+N -4
- Weighted 350
```
|
|
2021-04-19 05:51:17
|
"Creepy Zombie Arms"
|
|
2021-04-19 05:51:21
|
|
|
2021-04-19 05:55:31
|
First day of the 91th JPEG meeting is over (at least for me). The above image kind of captures my mental state after ~13h of online meetings (from 6am to 7:30pm).
|
|
|
Fox Wizard
|
2021-04-19 05:56:00
|
<a:PepeHackerman:806632585429909514>💻
|
|
|
Scientia
|
2021-04-19 06:01:41
|
If you look at it from another perspective it looks like the black background is bleeding
|
|
|
_wb_
|
2021-04-19 06:57:52
|
```
Bitdepth 3
Width 1024
Height 1024
Orientation 1
RCT 0
Squeeze
if W > -3
if W > 3
- W - 1
if W-WW > 0
- NW + 1
- W - 1
- W + 1
```
|
|
2021-04-19 06:58:49
|
data:image/jxl;base64,/wr6H8FCJAgGAQBEAEsosG34Dd/w6qDYGQ4KScIJ
|
|
2021-04-19 06:59:15
|
|
|
2021-04-19 07:00:18
|
No idea what I am doing but it looks like there's xorpinski-like stuff hidden in Squeeze
|
|
2021-04-19 07:07:46
|
Such weird things
|
|
2021-04-19 07:07:50
|
|
|
2021-04-19 07:08:35
|
```
Bitdepth 3
Width 1024
Height 1024
Orientation 1
RCT 0
Squeeze
if W > -3
if W > 2
- W - 1
if WGH > 0
- Weighted + 1
- Weighted - 1
- W + 1
```
|
|
2021-04-19 07:26:55
|
data:image/jxl;base64,/wr6H8FGJAgGAQBIAEsosG289dKTfuhjph/6kCScAA==
|
|
2021-04-19 07:27:20
|
```
Bitdepth 7
Width 1024
Height 1024
Orientation 1
RCT 0
Squeeze
if N > -5
if N > 5
- NE - 1
if N-NN > 0
- NE + 1
- NE - 1
- NE + 1
```
|
|
2021-04-19 07:27:24
|
|
|
2021-04-19 07:27:37
|
What is this animal and how do you tame it
|
|
2021-04-19 07:33:37
|
data:image/jxl;base64,/wr6H8FCJAgGAQAsAEsoNDI+loKJJOEE
|
|
2021-04-19 07:33:44
|
|
|
2021-04-19 07:34:16
|
```
Bitdepth 3
Squeeze
if W > -3
- W -1
- Set 3
```
|
|
2021-04-19 07:38:25
|
|
|
2021-04-19 07:38:56
|
Bitdepth 3
Squeeze
if W > -1
- W -1
- Weighted 3
|
|
2021-04-19 09:17:09
|
data:image/jxl;base64,/wr6H8FEJAgGAQA4AEsocJxP7UcKMzCRJJwA
|
|
2021-04-19 09:17:41
|
```
Bitdepth 5
Squeeze
RCT 0
if c > 1
if N > -5
- Weighted -1
- Set 3
- W 1
```
|
|
2021-04-19 09:18:43
|
"Vaguely Sierpinskian Mosses"
|
|
2021-04-19 09:18:47
|
|
|
2021-04-19 09:21:01
|
|
|
2021-04-19 09:21:24
|
Bitdepth 5
Squeeze
RCT 0
if c > 1
if N > -2 - Weighted -1
- Set 1
- W 1
|
|
2021-04-19 09:30:13
|
|
|
2021-04-19 09:30:19
|
What is this stuff
|
|
2021-04-19 09:30:40
|
Bitdepth 3
Squeeze
RCT 0
if c > 1
if N > -2
- AvgN+NE -1
- Set 2
- Set 0
|
|
2021-04-19 09:47:00
|
|
|
2021-04-19 09:47:05
|
Bitdepth 3
Squeeze
RCT 0
if c > 1
if N > -1
- Weighted -1
- Set 2
- Set 0
|
|
2021-04-19 09:47:30
|
This is a strange world
|
|
2021-04-19 09:47:49
|
These are all below 30 bytes
|
|
2021-04-19 09:54:45
|
data:image/jxl;base64,/wr6H8FDJAgGAQA0AEsoNBbe0Q3k4ECScAI=
|
|
2021-04-19 09:55:23
|
```
Bitdepth 4
Squeeze
RCT 0
if c > 4
if N > -4
- Weighted -1
- Set 4
- Set 0
```
|
|
2021-04-19 09:55:43
|
"Squeezed Coral Reef"
|
|
2021-04-19 09:56:03
|
|
|
|
Scientia
|
2021-04-19 10:43:26
|
I wonder if it would be possible to make a macroscopic tesselation one
|
|
|
Paint_Ninja
|
|
_wb_
|
|
2021-04-19 10:57:59
|
This looks a bit like a stained glass window to me. And under 30B? Wow
|
|
|
HellMood
|
|
_wb_
|
|
2021-04-20 09:45:45
|
Quickly sifting through, i like this one the most. Wow. And 30b only?! Incredible ❤️ We've come far since the "proof of concept" of sierpinski in 32 😄 So, when will this be doable in the (a) only tool? 🙂
|
|
|
_wb_
|
2021-04-20 09:49:12
|
whenever we do a version bump, the snippets above will work in the public `jxl_from_tree` tool (and I guess also in the web version as soon as Surma updates it)
|
|
|
HellMood
|
2021-04-20 09:55:38
|
26b even. That achieves x86 asm (msdos) density by now. And that's one of the highest densities i would know of. In 2014, 32 bytes for a dragon fractal had quite a "wow" factor to it. Not as much anymore it seems 😄 So how long until JXL animates a fractal in 32bytes? 😄 (Is that even possible)
|
|
2021-04-20 09:55:43
|
https://www.pouet.net/prod.php?which=63522
|
|
2021-04-20 10:06:49
|
<@!794205442175402004> also, i'm wondering how smart the tree learning algorithm is. I mean one of these textures above could with different colors (and maybe slight modications) very well be used as soil texture. So if the loss function of an assumed deep learning approach would be SSIM (or a variant), intuitively some RL textures could have *really* small JXL estimates (?) https://2.bp.blogspot.com/-r82m1xLwXks/UCpI9-_S1CI/AAAAAAAAB-o/ReKXIWmW7vs/s1600/Seamless+ground+sand+dirt+crack+texture.jpg
|
|
|
_wb_
|
2021-04-20 10:08:33
|
We currently don't do lossy modular in that way, it would be interesting but I think quite hard
|
|
2021-04-20 10:14:08
|
not sure what the overhead of animation is, there is some cost per frame so I don't think you can do 2+ frames in 32 bytes but I could be wrong
|
|
2021-04-20 10:14:42
|
but if something like 128 bytes or 256 bytes is allowed, it should certainly be possible to make neat animations in that byte budget
|
|
2021-04-21 05:34:57
|
jxl_from_tree in current public code should work with the stuff I have been sharing above
|
|
2021-04-21 05:36:10
|
Please try your own stuff and make art, I also want to tweet jxl art made by other people than me 😅
|
|
2021-04-21 05:49:20
|
<@228116142185512960> maybe a good time to update the online jxl art tool?
|
|
|
surma
|
2021-04-21 06:11:49
|
I’ll take a look at in the next couple days!
|
|
|
_wb_
|
2021-04-21 06:27:02
|
```
Width 2048
Height 2048
RCT 1
if c > 0
if c > 1
if W > -512
- W - 1
- Set 511
if |N| > 511
if N > 0
- N - 32
- N + 32
if y > 0
if N-NN > 0
- N + 32
- N - 32
if W-WW > 0
- W +32
- W -32
if |W| > 255
if W > 0
- W - 8
- W + 8
if x > 0
if W-WW > 0
- W + 8
- W - 8
if N-NN > 0
- N +8
- N -8
```
|
|
2021-04-21 06:27:26
|
Some random pattern that tiles nicely
|
|
2021-04-21 06:27:57
|
|
|
2021-04-21 06:28:35
|
It is shown 2x2 times here
|
|
|
Scientia
|
2021-04-21 06:35:53
|
ooh
|
|
2021-04-21 06:35:58
|
got it working now
|
|
2021-04-21 06:36:10
|
|
|
|
_wb_
|
2021-04-21 06:37:55
|
data:image/jxl;base64,/wr6H8FCJAgGAQBcAEsosSljvvbpOsGtZEh49k6CDAs2JAkn
|
|
2021-04-21 06:38:26
|
```
Bitdepth 3
Width 1024
Height 1024
RCT 0
Squeeze
if c > 10
if |N| > 3
if N > 0
- N - 1
- N + 1
if y > 0
if N-NN > 0
- N + 1
- N - 1
if W-WW > 0
- W +1
- W -1
- Set 0
```
|
|
2021-04-21 06:39:03
|
"Worn Tetris T-shirt"
|
|
2021-04-21 06:39:31
|
|
|
2021-04-21 07:31:49
|
```
Bitdepth 4
Width 1024
Height 1024
Squeeze
RCT 4
if W > 4
- N -4
if WGH > 0
- AvgN+NW 1
- W 2
- Set 0
```
|
|
2021-04-21 07:32:13
|
'Alien Artifact'
|
|
2021-04-21 07:32:59
|
data:image/jxl;base64,/wr6H8FDJAgGAQBIAEsoMW6Nh0F0HtgCV5AkLABSAA==
|
|
2021-04-21 07:33:14
|
|
|
|
nwoeanhinnogaehr
|
2021-04-21 11:24:56
|
'Alien Artifact' is SO interesting
|
|
|
Scientia
|
2021-04-22 03:43:14
|
when fabian comes back online i should tell him to mess around with jxl from tree
|
|
2021-04-22 03:43:52
|
like you said he might make some interesting stuff changing values
|
|
|
_wb_
|
2021-04-22 05:51:25
|
```
Bitdepth 4
Width 1024
Height 1024
Squeeze
if c > 1
if |W| > 2
- Set 0
if N-NN > 0
- NW 1
- NW -1
- W 1
```
|
|
2021-04-22 05:52:00
|
"Sierpinskiesque Autumn Dreams"
|
|
2021-04-22 05:52:40
|
data:image/jxl;base64,/wr6H8FDJAgGAQBAAEsocJxPzSEFuDkKR5AknAA=
|
|
2021-04-22 05:53:05
|
|
|
|
surma
|
2021-04-22 02:56:49
|
<@!794205442175402004> I’m guessing it’s ToT in the repo you are referring to? The most recent, tagged release is 0.3.7 which is 3 weeks old
|
|
|
|
veluca
|
|
_wb_
|
2021-04-22 06:59:00
|
```
Bitdepth 4
Squeeze
if c > 1
if W > 1
- Set -2
- W 1
- Set -2
```
|
|
2021-04-22 06:59:38
|
data:image/jxl;base64,/wr6H8FDJAgGAQAwAEsoNBRejlAoFiQJJw==
|
|
2021-04-22 07:00:31
|
"Intergalactic Symmetries"
|
|
2021-04-22 07:00:34
|
25 bytes
|
|
2021-04-22 07:00:39
|
|
|
|
Nova Aurora
|
2021-04-22 07:04:09
|
Only 25 bytes?
|
|
|
_wb_
|
2021-04-22 07:06:28
|
I really don't know how to work with Squeeze, it produces 48 channels and each of them corresponds to a different component and scale and what is encoded are residuals, so basically you have to give it values close to zero and weird stuff happens in very hard to anticipate ways
|
|
2021-04-22 07:07:04
|
25 bytes for an image like this is pretty cool, right?
|
|
|
Nova Aurora
|
2021-04-22 07:08:15
|
I've been seeing these, this is creating images by only using prediction to achieve insane filesizes right?
|
|
|
_wb_
|
2021-04-22 07:10:28
|
Yes. All encoded values are zero, which means the asymptotic cost per pixel is exactly 0 bits.
|
|
2021-04-22 07:10:55
|
(because the entropy coder behaves that way for singleton histograms)
|
|
2021-04-22 07:11:43
|
We could actually also do repeating sequences of encoded values with an asymptotic cost of zero
|
|
|
|
veluca
|
2021-04-22 07:47:58
|
I wonder what we'd get when we learn to combine squeeze with the weighted predictor...
|
|
|
|
lvandeve
|
2021-04-22 09:10:13
|
|
|
2021-04-22 09:10:35
|
```
if W > 0
if PrevAbsErr > 10
- Gradient + 1
- Weighted - 1
- Weighted + 70
```
|
|
|
Pieter
|
2021-04-22 09:11:10
|
Looks like some 3d bar diagram.
|
|
|
|
lvandeve
|
2021-04-22 09:12:18
|
|
|
2021-04-22 09:12:34
|
```
Squeeze
if W > 0
if PrevAbsErr > 10
- Gradient + 1
- Weighted - 1
- Weighted + 70
```
Same code, but squeeze
|
|
|
_wb_
|
2021-04-22 09:23:48
|
Generally same code plus squeeze gives the kind of blocky pattern you get from
```
Squeeze
- Set 128
```
|
|
|
|
lvandeve
|
2021-04-22 09:24:23
|
Nice, brick like. Where does the color come from?
|
|
|
_wb_
|
2021-04-22 09:28:33
|
I don't know, to be honest
|
|
|
|
lvandeve
|
|
_wb_
|
2021-04-22 09:30:07
|
I don't really know why there would be any difference between R, G and B
|
|
2021-04-22 09:31:45
|
The default squeeze will first squeeze G and B because it assumes they are chroma (usually it would get Y,X,B or Y,Co,Cg)
|
|
2021-04-22 09:32:18
|
So probably it ends up squeezing R one step less than G and B
|
|
2021-04-22 09:32:31
|
Or two steps
|
|
2021-04-22 09:33:05
|
Yes, that must be it
|
|
2021-04-22 09:33:20
|
```
Squeeze
if N > 0
- Weighted -1
- Select 2
```
|
|
2021-04-22 09:34:16
|
'Minimalistic Infinite Weaving Loom'
|
|
2021-04-22 09:34:55
|
data:image/jxl;base64,/wr6HwGRCAYBADAASxJlxrGVOAtaJAkn
|
|
2021-04-22 09:35:14
|
24 bytes
|
|
2021-04-22 09:35:20
|
|
|
2021-04-22 09:36:44
|
Those pixel patterns it creates are quite cool
|
|
|
|
lvandeve
|
2021-04-22 09:38:20
|
```
Bitdepth 12
if W > 0
if PrevAbsErr > 100
- Gradient + 170
- Weighted - 5
- Set 700
```
|
|
|
_wb_
|
2021-04-22 09:41:08
|
Wavy plasma ghost
|
|
2021-04-22 10:12:11
|
```
Bitdepth 3
Squeeze
if N > 0
- N -1
- Weighted 7
```
|
|
2021-04-22 10:12:37
|
|
|
2021-04-23 10:19:28
|
data:image/jxl;base64,/wr6H9fQIGACCBggAABsAQAAQAAEAAuAo21blWLLyED4CoDwbPwXhfArBkQRi1EU7xDGEeYHiJAaQPJZh/umLoa66D2WT/LQH/1yMMYHOLPAtzsaxYGQTHihR9eUE5p4fi7GEbZ4fqBFMgOQBpKEAwADAwgYIlEAABwBAABAAAQAC0RIMaNdxRgMRkVHMwL9BIST+feQ//dftoD+EBr8ZkT5KTHO/69dA5I0I/OVm+QB/u+yIfEOsoBk64P8UA4kwGkASEnCAQADAw==
|
|
2021-04-23 10:19:34
|
I am experimenting with stuff
|
|
|
Fox Wizard
|
2021-04-23 12:41:52
|
Looks <:Poggers:805392625934663710>
|
|
|
surma
|
2021-04-23 12:45:00
|
**Update to jxl-art.surma.technology**
- Using Emscripten’s file system emulation, so I don’t need to vendor/monkey-patch `jxl_from_tree` anymore. If `jxl_from_tree` gets an update, all y’all need to do is to update the commit hash in the `Makefile` and open a PR with the re-built binaries.
- Updated the prettifier for support of the new syntax
https://jxl-art.surma.technology/?zcode=dVDLCsIwELznK%2FZeAkkf1pOgInqqoELO0sY2lyoSRP%2Fe3SZ9hOptd5jHzm6MrfTDNrBkx6fRrb1ac28hZ6ftBSRj5gYfWIHMBAPApcSFRgAOhZ8QfiOcCbd2gNofCPIAsdevuogKBRHEM3SHUzyKyS3NRUhTJOajdggZeUGM%2FAFTjnRFulbJoi9QToz8KqdRYUHnedYWD5pjqZgrw2uUvyPUuSf%2FCaR3R8FDCzLJ%2BgIK%2BXwwwAht6sbqCrhk05AkFl8%3D
|
|
2021-04-23 12:46:11
|
Would be lovely if some of you people with magic spec access ( <@!794205442175402004> <@!179701849576833024> ) update the help page with a description for the new options/parameters
https://github.com/surma/jxl-art/blob/main/src/wtf.html.ejs
|
|
|
_wb_
|
2021-04-23 12:47:31
|
Nice! will take a look at it when I get the chance
|
|
2021-04-23 12:49:03
|
working on adding even more stuff (will take a while before others can use it, I still need to make a merge request in the private repo for it, let alone having it in the public repo)
|
|
2021-04-23 12:49:53
|
`FramePos x0 y0` you can use (with negative x0 and/or y0) to crop/hide initial columns/rows that you don't want to show
|
|
2021-04-23 12:50:49
|
and `NotLast` will be a new flag that indicates that the tree will be followed by _another_ tree which describes an overlay frame which will get blended on top of the first frame
|
|
2021-04-23 12:51:25
|
only useful if you also have the `Alpha` flag, which gives you an alpha channel
|
|
|
surma
|
2021-04-23 12:51:50
|
nice! exciting stuff
|
|
2021-04-23 12:52:05
|
I am mostly happy that I can stay up-to-date with ToT by just updating the commit hash now
|
|
2021-04-23 12:52:17
|
Emscripten really comes with a lot of batteries included 😄
|
|
|
|
lvandeve
|
2021-04-23 12:59:05
|
Nice! Does it support syntax like Bitdepth? When I try it says "Unexpected node type: Bitdepth". Thanks 🙂
|
|
2021-04-23 12:59:36
|
Oh, fixed it by doing a hard refresh (ctrl+F5)
|
|
2021-04-23 01:00:18
|
Browsers like to cache JS, to fix that you can add something like "<script src="main-4731ffda.js?version=something..."></script> to the JS inclusion
|
|
|
|
veluca
|
|
_wb_
only useful if you also have the `Alpha` flag, which gives you an alpha channel
|
|
2021-04-23 01:10:36
|
not true, you can use Add 😄
|
|
|
surma
Would be lovely if some of you people with magic spec access ( <@!794205442175402004> <@!179701849576833024> ) update the help page with a description for the new options/parameters
https://github.com/surma/jxl-art/blob/main/src/wtf.html.ejs
|
|
2021-04-23 01:11:30
|
more than magic spec access, it's magic knowledge of not-very-documented code...
|
|
|
_wb_
|
|
veluca
not true, you can use Add 😄
|
|
2021-04-23 01:16:53
|
right, just haven't done the plumbing yet to select blend modes yet, so it's always kBlend for now
|
|
|
surma
|
2021-04-23 01:19:13
|
<@!768090355546587137> all files have their hash in their filename, so caching shouldn’t really be a problem. Maybe I messed up somewhere in the service worker
|
|
|
_wb_
|
2021-04-23 01:21:50
|
data:image/jxl;base64,/wraHNTQIGACCJitkOMAHsBAAAB8AQAAQAAEAAuAo21bLaPKyBwPmAAmM/03iRCZjVBUzAilhVqNiIdCcBpMEbiPPg8So43fsXQxjmKEXqbFg0GLk7/d/PkRitc4BCtg8Xlt9FQmeAITz2vFOPuMz4+VMCZYSkCScAAAAwMImK2Q4wAewESiAAAcAQAAQAAEAAuAi2UrKor1RkxDgFBgxeZDMX4rMCb0q/qgOlIYoHnwNz+nVsB/CywPlidcVj7p3xhjtIhBoufAwQ/Swyxj2UWAo4IEKUkYAwM=
|
|
2021-04-23 01:22:28
|
|
|
2021-04-23 01:23:03
|
```
Bitdepth 10
Orientation 7
Width 2048
Height 1024
RCT 1
Alpha
FramePos -662 -100
/* crops the init rows away, and part of the sea to get a 2:3 aspect ratio */
NotLast /* we will overlay something on top of this */
if c > 2
- Set 1023 /* opaque bg layer */
/* Chroma */
if c > 0
if c > 1
if g > 21
- Set -50
if x > 40
if W-WW > -1
- W -1
- W 0
- Set 300
if g > 21
if x > 0
- W - 2
- Set 1000
if x > 650
- W + 3
- Set -900
/* Luma */
if y > 20
/* Sky and mountains */
if g > 21
if x > 0
if WGH > 3
- AvgN+NW + 5
if NW-N > -500
- AvgN+NE - 5
- NW + 1 /* extend mountain */
/* init mountains */
if N > -6000
- N - 20
- Set -1000
/* Sea */
if x > 1015
- W -100
if WGH > 1
- AvgN+NW +2
- AvgN+NE -2
/* Randomness */
if g > 21
if W > 50
- Weighted -10
- Set 1200
if W > -50
- Weighted -4
- Set 500
/* logo layer on top of it */
RCT 0
if g > 21 /* only in the top part */
if c > 2 /* the logo is in the alpha */
if y > 561
if x > 611
- NW 0
if x > 609
if y > 638
if y > 811
- Set 400
- Set 0
- NE 0
- NE 0
if y > 0
if x > 0
if x > 1022
if y > 227
- Set 0
if y > 70
- Set 400
- Set 0
if x > 611
- NE 0
- NW 0
if y > 27
- Set 0
- Set 400
if x > 922
- Set 0
if x > 300
- Set 500
if x > 127
- Set 0
- Set 400
/* color of the logo */
if c > 0
- Set 1000 /* turquoise */
- Set 0
/* nothing in the bottom part */
- Set 0
```
|
|
2021-04-23 01:23:17
|
|
|
2021-04-23 01:24:53
|
a similar mechanism could be used to do animations (but maybe it would be good to have browser support for animation first 😅 )
|
|
|
|
veluca
|
|
surma
<@!768090355546587137> all files have their hash in their filename, so caching shouldn’t really be a problem. Maybe I messed up somewhere in the service worker
|
|
2021-04-23 01:27:26
|
I had cache issues too to be honest 😄
|
|
|
Fox Wizard
|
2021-04-23 01:28:10
|
That image looks just way too good :p
|
|
|
surma
|
2021-04-23 01:36:44
|
Then I probably screwed up my service worker logic lol
|
|
2021-04-23 01:37:11
|
For future reference: The “help” page has a “nuke cache” button at the bottom in case it goes back to the old cached version after a refresh
|
|
2021-04-23 01:37:14
|
I’ll investigate
|
|
|
|
lvandeve
|
2021-04-23 01:45:19
|
```
if W > 10
if WGH > 30
if PrevAbsErr > 2
- AvgW+N -3
- AvgW+N 9
- AvgW+N -4
- Set 300
```
|
|
|
surma
|
2021-04-23 01:47:09
|
(fwiw these caching hours are pretty much guaranteed to resolve themselves within 24 hours. But seems like there is still a bug about refreshing sooner)
|
|
|
|
lvandeve
|
2021-04-23 02:52:55
|
```
Bitdepth 5
if PrevAbsErr > 1
- Set 16
if WGH > 5
- AvgW+N 2
- AvgW+N -1
```
edit: Triangular Cubism 🙂
|
|
|
_wb_
|
2021-04-23 03:03:46
|
that looks some kind of cubism / futurism abstract art
|
|
2021-04-23 03:04:39
|
you should give your pieces a title 🙂
|
|
2021-04-23 03:38:07
|
https://github.com/surma/jxl-art/pull/1
|
|
2021-04-23 05:31:07
|
negative alpha does something interesting
|
|
|
surma
|
2021-04-23 05:49:57
|
<@!794205442175402004> Thanks for the PR! I just applied some formatting to it. Should be live in the next couple minutes.
|
|
2021-04-23 05:50:07
|
You didn’t explain `Orientation`. If you give me a quick description I’ll add it
|
|
|
|
veluca
|
2021-04-23 05:55:44
|
it's just the exif orientation
|
|
|
_wb_
|
2021-04-23 05:56:57
|
ah yes
|
|
2021-04-23 05:57:20
|
1 is normal, 2 is flipped horizontally, 3 is upside down, 4 is flipped vertically
|
|
2021-04-23 05:57:43
|
and 5,6,7,8 are rotated +-90 degrees and flipped versions of that
|
|
|
surma
|
|
veluca
it's just the exif orientation
|
|
2021-04-23 05:58:54
|
You say that like everybody knows what that means 😅
|
|
|
|
veluca
|
2021-04-23 05:59:39
|
heh, I made that assumption because I know nothing of metadata but I know what it is xD
|
|
|
Pieter
|
2021-04-23 06:01:15
|
so really, orientiation semantically in jxlfromtree language just changes the meaning of all the N,E,S,W directions
|
|
2021-04-23 06:01:20
|
i think
|
|
2021-04-23 06:01:30
|
and maybe ordering of groups?
|
|
|
|
veluca
|
2021-04-23 06:04:00
|
also changes meaning of cropping IIRC
|
|
|
Pieter
|
2021-04-23 06:07:54
|
i wonder if the language could instead of having an orientation field just have it infer from which N,E,S,W variables are used (and something similar slightly higher abstraction for cropping and groups)
|
|
|
surma
|
2021-04-23 06:34:38
|
Well also the order in which the pixels are generated
|
|
2021-04-23 06:34:56
|
So seeing it as a Post-Generation transform is arguably the easiest imo
|
|
|
_wb_
|
2021-04-23 06:36:26
|
The AvgAll and Weighted predictors are hard to express without referring to orientation
|
|
|
surma
|
2021-04-23 09:14:11
|
Updated the app with documentation for `Orientation` and fixed the prettifier for 0-arg header directives
|
|
2021-04-23 09:14:35
|
btw, the caching was not a bug. That’s technically WAI. You need to close the tab for the new service worker (that holds the new cache) to take effect. I’ll have to add some more plumbing to add a proper reload UI there
|
|
|
_wb_
|
2021-04-23 09:34:25
|
I hope people will have much fun with the new options as I had
|
|
|
|
Deleted User
|
2021-04-24 12:58:20
|
```html
<li>
<code>Squeeze</code>: Apply the Squeeze transform. Weird things will
happen and the image gets many channels. */
</li>```
<@!228116142185512960> comment closing tag `*/` remained after the help page revamp, I've just made a pull request and signed Google CLA so you can hopefully merge without problems 😃
|
|
2021-04-24 01:03:56
|
If you prefer to fix simple things by yourself in order not to clutter contributor and PR lists, just let me know so I'll forward fixes to you.
|
|
|
|
jjido
|
2021-04-24 02:42:36
|
Formic etches https://jxl-art.surma.technology/?zcode=ZY4xDoAgDEV3TvF308Sis0dgcegBjCTsLt5eCikibn3%2Ft%2BlLETc2eAekiKDjOmcoeGTkAgBhP69WNmZvy3rL1ipT0MiSehMwYRkSgnd9z9VF%2Fi4V7POH3kUZPIREfh6S%2F3jXc2%2BhLT8%3D
|
|
|
_wb_
|
2021-04-24 05:04:05
|
https://jxl-art.surma.technology/?zcode=dY67CoAwDEX3fsXdJdBY0E4u7h1UyAeIgruLf2%2Bj%2BKjFLefehJyuHcDGLDM2NCgNEMego7cRDhwj8gEAoZ9WlJVN%2BVnWW3L26jWhoOGV6E1AAZcwwZt3y6eJ5Cafz%2FxrIpmJkMjHROKvOmG6zc6Wdw%3D%3D
|
|
2021-04-24 05:04:52
|
Same concept but in RCT 1 and adjusting some values
|
|
2021-04-24 05:05:27
|
|
|
2021-04-24 06:22:36
|
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVCw4PIvykzNK0ksyczPUzDkCnIOUTDg4spMU0hWsFMwNODSVQhOLVEwNYAJmQNFwhUMTaESQLUA
|
|
2021-04-24 06:22:46
|
Tetris Block Factory
|
|
2021-04-24 06:22:51
|
|
|
|
Pieter
|
2021-04-24 06:50:08
|
ti tididi tididi tididi tididi tidi ti ti ti ti
|
|
|
_wb_
|
2021-04-24 07:04:57
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQsODyL8pMzStJLMnMz1Mw5ApyDgGSXJlpCgFFqWWOScWuRUUKdkAhoEgymKGrEJxaoqBragBlARlAuXB3D6CsMZeCgq6CY1m6n7afK1AtlBeu7ReuoAs0FgA%3D
|
|
2021-04-24 07:05:03
|
|
|
|
Pieter
ti tididi tididi tididi tididi tidi ti ti ti ti
|
|
2021-04-24 07:06:50
|
ta tadada tadada, tada tadada tada da da da da da
|
|
2021-04-24 07:25:01
|
https://c.tenor.com/2aCgSgX1b_AAAAAM/tetris-fail.gif
|
|
|
|
jjido
|
2021-04-24 08:02:27
|
Is it possible to inverse a channel? if "condition" - |W - 255|
|
|
|
_wb_
|
2021-04-24 08:28:47
|
You cannot do math directly
|
|
2021-04-24 08:29:32
|
What are you trying to do?
|
|
2021-04-24 08:33:19
|
You can often generate things in an inverse way, like doing `if W > 0 - W -1 - Set 255` instead of `if W > 254 - Set 0 ; W +1`
|
|
|
surma
|
|
If you prefer to fix simple things by yourself in order not to clutter contributor and PR lists, just let me know so I'll forward fixes to you.
|
|
2021-04-24 09:35:52
|
No! I totally appreciate the PRs. Thank you!
|
|
|
_wb_
|
2021-04-24 09:40:02
|
I like how this art is open source in many layers: you share the 'source code' (tree) for the art, using an online tool that is itself open source, and it is all based on an image format with open source reference software
|
|
2021-04-24 09:43:25
|
Can we somehow make an art gallery with PNG versions of the image, a link with the ?zcode source code, and a way to upvote images and sort to see the best or to see the latest?
|
|
2021-04-24 09:44:20
|
Maybe just a reddit thread or something could work, though I don't think you can have images in the thread itself
|
|
2021-04-24 09:44:30
|
Maybe a new subreddit?
|
|
2021-04-24 09:44:51
|
Any other existing things that could be used for this?
|
|
2021-04-24 09:45:57
|
(you can scroll up in this discord channel but that's not a very convenient way to view jxl art)
|
|
|
raysar
|
2021-04-24 10:13:49
|
Yes a jxl-art subreddit will be super cool 😄
|
|
|
_wb_
|
2021-04-24 01:07:34
|
Created https://www.reddit.com/r/jxlArt/
|
|
2021-04-24 01:07:58
|
But reddit doesn't seem to be very convenient to upload images to
|
|
|
Scope
|
2021-04-24 01:24:28
|
<@!794205442175402004> I think it would be nice to add examples and descriptions of interesting things that were used in their creation in this thread <https://www.pouet.net/topic.php?which=12091>, with links to the web tool and will also be easier to then do reposts and links when all the important will be in one place
|
|
|
_wb_
|
2021-04-24 01:56:12
|
My first commissioned art piece: https://twitter.com/jonsneyers/status/1385954683479527424?s=19
|
|
2021-04-24 01:56:33
|
|
|
|
Scope
<@!794205442175402004> I think it would be nice to add examples and descriptions of interesting things that were used in their creation in this thread <https://www.pouet.net/topic.php?which=12091>, with links to the web tool and will also be easier to then do reposts and links when all the important will be in one place
|
|
2021-04-24 01:57:59
|
That would be useful I suppose, but I don't really feel like duplicating the above channel over there...
|
|
|
Scope
|
2021-04-24 02:13:02
|
<@!794205442175402004> I mean not just a gallery for all images, but the most interesting examples that show JXL features with a description of how it was created and the most spectacular/technically impressive arts, I think this could further fuel interest among demo-makers, especially considering that JXL is already supported in Chrome (with a flag, but still)
Single posts will usually just get lost or finding that information all over discord isn't as convenient (also not everyone can be on that server)
Unless it requires some free time to write/describe it (and I don't have enough knowledge or good English to do that)
|
|
|
_wb_
|
2021-04-24 02:21:48
|
Makes sense. Anyone please feel free to add stuff to that thread, including just copy/pasting things from above that you particularly like (most of it should work in the online tool now, only cropping hasn't landed yet)
|
|
2021-04-24 02:27:02
|
https://jxl-art.surma.technology/?zcode=tVM7T8MwEN79K25uZfXsNlAWJKgQDChIDZLnqDGJhZKg1kXtv%2BfOdkolVuMlfkT33fe4R%2Bcb%2B%2BU7UCje9s4OvvZuHOBWGNfQtcbVWmw376CEWMxg0%2B3HvobZQrgP2ME9IORaqaDiyi1ttMpVWUJlPcgCufSJSq%2FCzkhj6CCVkGCmD4r49xIxfyMJHiMg6GzaJYoK8YpjhJmDTpTkHV2xia%2FHaCHkXgR9Jug15i9NbVefZ6iHBvrxSCl1wyHFMHokLuKytc8vtF0S8YfvtpyXLEPBD6WRJXteBHXi4xOpV%2BQxIQCp0K09eXvV7L%2FoTTBucP6PIoHiDQaOJQdtSrUMCeEMVHaaYhZNoSpyBdEElF8XVLaIX7zU195pEQhtKRpjP9jDJIKJPvMQWNd23jZ0zJTyFLk0dTRqWceYw%2FkD
|
|
2021-04-24 02:27:21
|
This one I still like the most so far
|
|
2021-04-24 02:27:58
|
Or the one with the second layer for the logo, but the online/public tool cannot do that yet
|
|
|
Scope
|
2021-04-24 02:29:59
|
Yes, I meant that art as well, although it may be worth waiting for adding crop to the online tool for maximum wow effect
|
|
|
_wb_
|
2021-04-24 04:00:59
|
https://jxl-art.surma.technology/?zcode=tVRBTsMwELz7FXtuZdVOGsgJiVYIDshIDZLPETGtVcVBrYva37PrOGkRJ6jxIdrEyszszNoL6xvz4TdQspedNc7X3nYObpm2DX7NxLxkq%2BUrSMZmE1hudl1bw2TG7Du8wR0ISLUioCTkNRaZTIXMoTIeeCFYXxUpKRDqSD4gtkamZKKj6kIIUnuKFEpDeO8psdBc65G%2Bf07Rw9hyjn9TbM%2BHPjRIvUZpyZFRdbU9Qe0aaLsDjqV1%2Bzh3fXTfbXh8wjLHvu8%2F12qqyIWMNpTmCnc4%2BThsPqC32Z9TCdgyCDRHby70%2FYvDSGOd9T9MCF2VIrSlqKFhurkUMfXKDCeVfJJCFqkmUxPL2Xfxy9%2FHjORlJnjDkOoVRt61zuyHTs%2FzzW%2FSXw5Xns98vFXkXLAv
|
|
2021-04-24 04:01:33
|
Slightly tweaked/simplified to fit in 100 bytes (crop will add a few bytes though)
|
|
2021-04-24 05:44:40
|
I wonder where the triangles come from
|
|
2021-04-24 05:44:42
|
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw5uLKTFNIVrBTMAEx%2FIAMXSMuXYXw1Mz0jJLUFAVdQyAvOLVEAUYbAAA%3D
|
|
2021-04-24 05:44:53
|
|
|
2021-04-24 05:46:09
|
Interaction between Squeeze and Weighted is nearly impossible to reason about
|
|
|
Pieter
|
2021-04-24 06:04:17
|
what does squeeze actually mean in terms of decoding algorithm?
|
|
|
_wb_
|
2021-04-24 06:49:03
|
Well
|
|
2021-04-24 06:50:43
|
Encode side, one squeeze step is taking a 2W x H channel and turning it into two W x H channels, the first being the downscale (averaging two pixels into one), the other being the residual.
|
|
2021-04-24 06:52:27
|
For pixels A and B, the first channel will be (A+B)/2, and the second will be A-B-T, where T is a tendency term that is nonlinear: if the local neighborhood is monotonic, it is an interpolation, otherwise it is zero.
|
|
2021-04-24 06:52:51
|
(that T term makes the residuals suitable for quantization)
|
|
2021-04-24 06:53:50
|
That would be a horizontal step, the same can be done for a vertical step, starting from W x 2H to get two W x H channels
|
|
2021-04-24 06:54:17
|
The steps are alternated horizontally and vertically and applied recursively to the downscaled images but not to the residuals
|
|
2021-04-24 06:54:35
|
Until you get something equal or smaller than 8x8
|
|
2021-04-24 06:56:47
|
So a 3-channel 1024x1024 image becomes a 48-channel image where the channels have dimensions 8x8, 8x8 8x16, 16x16, 16x32, etc until 512x1024
|
|
2021-04-24 06:57:24
|
You can then quantize the later large channels more and the earlier small ones less to do lossy compression
|
|
2021-04-24 06:57:41
|
Or just keep it like that and have lossless with progressive
|
|
|
Pieter
|
2021-04-24 06:58:28
|
oh, i see
|
|
|
_wb_
|
2021-04-24 06:58:28
|
(with actual downscales in the intermediate previews, not NN subsampled like in flif)
|
|
|
Pieter
|
2021-04-24 06:58:40
|
it's something like adam7 interlacing
|
|
2021-04-24 06:59:00
|
ah, but with avg/difference added to it
|
|
|
_wb_
|
2021-04-24 06:59:02
|
Yes except real downscales, not subsamples
|
|
2021-04-24 06:59:37
|
And the tendency term makes it behave interestingly
|
|
|
Pieter
|
2021-04-24 06:59:45
|
tendency term?
|
|
|
_wb_
|
2021-04-24 07:00:18
|
That gets added to the diffs
|
|
2021-04-24 07:01:41
|
It is made such that if you quantize the residual channels to zeroes, you get something that is smooth in locally monotonic parts of the image, and blocky in locally nonmonotonic parts
|
|
2021-04-24 07:02:40
|
It could also always have done interpolation, but then you would get the usual ringing artifacts (overshoot issues)
|
|
2021-04-24 07:03:58
|
Without the tendency term, if you just let the diffs be zero then you get only blocky stuff because you are then just doing NN upsampling
|
|
2021-04-24 08:02:43
|
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw4wpyDlEw4MpMU0hWsFMwAjFqwmuATBMQMxzIMODSBdK6hmBK2xAk7AcTTs1MzyhJTVHQBepE4morGMJMBGkLTi1RMIUJQIzTBgpAaCMA
|
|
2021-04-24 08:03:08
|
"Impressionist Forest"
|
|
2021-04-24 08:03:15
|
|
|
2021-04-24 08:40:14
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQsOAKcg5RMOTiykxTSFawA7IUFHQVglNLFHRNDYBsoHBNeA1QwgjMBQuEA7kQDkhtuIKuERJH2wiHstTM9IyS1BQFXWNMMWMA
|
|
2021-04-24 08:40:35
|
|
|
2021-04-24 08:41:20
|
Looks like a level for a platform game
|
|
2021-04-24 08:42:23
|
"Platformation"
|
|
2021-04-24 08:47:37
|
I like the range of styles that can be obtained: somewhat realistic-looking clouds etc, paintery stuff, very structured things like sierpinskis and cellular automata, alien stuff, flames, plasmas, abstract stuff with strong lines, etc etc
|
|
|
|
jjido
|
2021-04-24 08:48:37
|
29 bytes Sierpinski, what is the smallest so far? https://jxl-art.surma.technology/?zcode=y0xTqFCwUzDgUlDITFMIhzLBHD84BwR0FYJTSzD4Rqam2JSjSiJrhssAAA%3D%3D
|
|
|
_wb_
|
2021-04-24 08:49:53
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOTiykxTqFCwUzDgUlAAMsOhTDDHD84BAV2F4NQSDL4hNsXIUsgaoeIA
|
|
2021-04-24 08:49:57
|
27 bytes
|
|
|
Pieter
|
2021-04-24 08:50:26
|
Gah, <@794205442175402004> beat me to it.
|
|
|
_wb_
|
2021-04-24 08:52:44
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOTKTFOoVLBTMOBSUAAyw3X9woE8XUMgF1nAAMxXUNBVCE4tQeNB1CJkoCwA
|
|
2021-04-24 08:52:50
|
25 bytes
|
|
2021-04-24 08:58:30
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOIKLixNTa1K5eLKTFNIVrBTMOFSUAAyK4FMAyATzAnX9QsH8nUNwQLIQgZQEQUFXYXg1BIMPkwHsiyCDWEZAQA%3D
|
|
2021-04-24 08:58:44
|
Back to 28 bytes but now it's a glitchy colored one
|
|
2021-04-24 08:58:48
|
|
|
|
|
jjido
|
2021-04-24 09:07:47
|
https://jxl-art.surma.technology/?zcode=y0xTqFCwUzDgUlDITFMIhzLBHD84B8xNBnINoVwFBV2F8NTM9IyS1BQFUyTB4NQSZD0g84xM0RWgmKKgDeVj2uhHULcfXDey5VB1AA%3D%3D
|
|
|
Pieter
|
2021-04-24 09:18:06
|
Variant using WGH: https://jxl-art.surma.technology/?zcode=y0xTqFCwUzDgUlDITFMIhzLBHD84R0FBVyE4tQTOA6l09wBKG5lCRWAqDJH44QraUD6aYVCukSk%2B3X5w3ci2Q9UBAA%3D%3D
|
|
2021-04-24 09:18:35
|
|
|
|
|
jjido
|
2021-04-24 09:19:12
|
Construction x 1
https://jxl-art.surma.technology/?zcode=y0xTqFCwUzDgUlDITFMIhzLBHD8gx9AUzAPzk0F8KBcsUAkUMDIygAspKOgqOJal%2B2n7uQLFUYSDU0uQ9EL4BgijQfYamZpy4dYQrqAN5cNchqTdj6B2P7h2ZNuh6gA%3D
|
|
2021-04-24 09:49:54
|
Hot chamber
https://jxl-art.surma.technology/?zcode=y0xTqFCwUzDgUlDITFMIBzINTYFsMM8PwQPzk6EKUQQM4QIKCroK4amZ6RklqSkKuqjijmXp4dp%2BCrqWCP1IipHsALnAyNQU3RYDFNOCU0sUDA0UMMWQDVfQhvKhPjFAWOKHZgmmbj%2B4bpgsSDtUHQA%3D
|
|
|
Pieter
|
2021-04-24 09:50:42
|
wow, that has no x and y based branches :o
|
|
|
|
jjido
|
2021-04-24 09:51:23
|
it's based on Sierpinski
|
|
|
nwoeanhinnogaehr
|
2021-04-24 09:51:55
|
Would it be correct to say squeeze performs a wavelet transform?
|
|
|
Pieter
|
|
nwoeanhinnogaehr
Would it be correct to say squeeze performs a wavelet transform?
|
|
2021-04-24 09:52:12
|
2d haar wavelet, i guess
|
|
|
nwoeanhinnogaehr
|
2021-04-24 09:53:46
|
ah makes sense. The tendency term is confusing but that helps a bit to imagine what's going on
|
|
|
Pieter
|
|
jjido
it's based on Sierpinski
|
|
2021-04-24 09:54:14
|
isn't everything?
|
|
|
|
jjido
|
2021-04-24 10:27:06
|
"She comes" - I didn't figure out how to change the colours
https://jxl-art.surma.technology/?zcode=i4h04vIvykzNK0ksyczPUzDj4spMU6hQsFMw4FJQADKToUwFBV0Fx7J0P20%2FVyDLECYUnpqZnlGSmqJgiKk8OLVEwcjACIVnAAA%3D
|
|
|
_wb_
25 bytes
|
|
2021-04-24 10:59:33
|
Another 25 bytes
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOTKTFOoVLBTMOBSUAAyw6FMBQVdBT8oCyjsBxcGSQSnlqDxDLng4gA%3D
|
|
2021-04-24 11:09:52
|
Pythonic triangle
https://jxl-art.surma.technology/?zcode=C3IOUTDj4spMU6hUsFMw4FJQADLDoUwFBV0FPyA2BLOBEn5wCZBUcGoJnAeUTAZKGkK5IOnw1Mz0jJLUFAVDU2MkYZAuI1OQPqgJAA%3D%3D
|
|
2021-04-24 11:31:31
|
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuUKcg5RMOHiykxTqFSwUzDgUlAAMsOhTAUFXQU%2FIDYEs4ESfkAJQ0uIFEgyOLVEAcYDSieDpKFckHR4amZ6RklqioKhqTE2YSNTkGaoMQA%3D
|
|
|
Scientia
|
2021-04-24 11:39:54
|
Those colors look so random
|
|
2021-04-24 11:40:39
|
Compared to the other ones that have more IMO "algorithmic" looking colors
|
|
|
Pieter
|
2021-04-24 11:46:13
|
it's the squeeze transform that gives very different results
|
|
2021-04-24 11:47:29
|
but making things that don't look super grid-aligned with squeeze is pretty hard
|
|
|
nwoeanhinnogaehr
|
2021-04-25 02:35:20
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOEKz0wB0oYGRiZcHqmZ6RklEHaQcwhQMriwNDW1KpWLKzNNIVzBTsGAS1fBT0HXGEwZAwA%3D
"Alien scripture", 29b
|
|
|
_wb_
|
|
jjido
Another 25 bytes
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOTKTFOoVLBTMOBSUAAyw6FMBQVdBT8oCyjsBxcGSQSnlqDxDLng4gA%3D
|
|
2021-04-25 06:00:33
|
For some weird reason, this variant is 24 bytes: https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOTKTFOoVLBTMOBSUAAya8JroBwFBV0FPygLKOEHFwZJBKeWoPEMueDiAA%3D%3D
|
|
|
nwoeanhinnogaehr
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOEKz0wB0oYGRiZcHqmZ6RklEHaQcwhQMriwNDW1KpWLKzNNIVzBTsGAS1fBT0HXGEwZAwA%3D
"Alien scripture", 29b
|
|
2021-04-25 06:06:12
|
First I only saw the blocks, but there are details in some of them which are pretty cool!
|
|
|
nwoeanhinnogaehr
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOEKz0wB0oYGRiZcHqmZ6RklEHaQcwhQMriwNDW1KpWLKzNNIVzBTsGAS1fBT0HXGEwZAwA%3D
"Alien scripture", 29b
|
|
2021-04-25 06:11:06
|
The url points to a different image it seems
|
|
|
Pieter
but making things that don't look super grid-aligned with squeeze is pretty hard
|
|
2021-04-25 06:19:33
|
The main thing is to keep the residuals close to zero (and also not only positive). Things like this https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOEKz0wB0oYGRiZcHqmZ6RklEHaQc4iCAVdwYWlqalUqF1dmmkKygp2CIYhRE14DZJpy6SoEp5YAFQGFwt09gEIGQKFwBV1DMGUIlTcCAA%3D%3D
|
|
|
nwoeanhinnogaehr
|
|
_wb_
The url points to a different image it seems
|
|
2021-04-25 06:45:15
|
Oops, looks like I forgot to click "Share". This code produces something slightly different but very similar - i'm not sure of the exact code I used for that image anymore. https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOQKLixNTa1K5cpMU0hWsFMwMuXSVQhOLQHKAEXCgSIGQIFwIBdE6hoCAA%3D%3D
|
|
|
_wb_
|
2021-04-25 06:49:02
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOEKz0wB0oYGRiZcHqmZ6RklEHaQc4iCAVdwYWlqalUqF1dmmkKygp2CIYhRE14DYppy6SoEp5YAVQHF%2FIAiBkCBcLARqSkKuobIPEOoWl0zAA%3D%3D
|
|
2021-04-25 06:49:14
|
'Deep Purples'
|
|
2021-04-25 06:49:29
|
|
|
|
|
jjido
|
2021-04-25 08:02:25
|
Window on the horizon https://jxl-art.surma.technology/?zcode=bY2xCoAgFEV3v%2BL%2BQKDZG1xa2gsqaI6ycikIh%2Fr7nmVD0CCc%2Bw5yqt3Z1ffebSsyURcttBBuwokcUgCMXUQgQclP3cyiZKHMo4JsrMe7WA9Bxxl0Z928eDtCkf47pxSDB3%2FMjHkzYZL8ZlKin%2BzD2sgL
|
|
2021-04-25 08:44:56
|
|
|
2021-04-25 08:48:12
|
Construction x 2 https://jxl-art.surma.technology/?zcode=8y%2FKTM0rSSzJzM9TMOEKcg5RMObiykxTqFCwUzDgUlAAMsOhTAUFXQU%2FIDYEs4ESfkAJQ0uIFEgyOLVEAcYDSieDpKFckHR4amZ6RklqioKhqTE2YSNTAwUFLoRBAA%3D%3D
|
|
2021-04-25 09:06:11
|
A variation ~ note that it is 40 bytes!
https://jxl-art.surma.technology/?zcode=8y%2FKTM0rSSzJzM9TMOEKcg5RMObiykxTqFCwUzDgUlAAMsOhTAUFXQU%2FIDYEs4ESfkAJQ0uIFEgyOLVEAcYDSlcCpc3MLKACMAWGcD5QSTLIBLgASEl4amZ6RklqioKhqTF2CSNTAwUFLoR9AA%3D%3D
|
|
|
Scientia
|
2021-04-25 09:10:16
|
I wonder if one could make a game entirely out of this art? (bonus points if every scene including the player controlled objects were a single jxl_from_tree image)
|
|
|
Pieter
|
2021-04-25 09:11:53
|
"capture screenshot"... hmm, something's wrong, it's only creating a 73 byte file...
|
|
|
|
jjido
|
2021-04-25 09:13:54
|
I am talking about jxl version
|
|
|
monad
|
2021-04-25 09:15:55
|
I presume sipa was talking about a hypothetical screenshot of the proposed game.
|
|
|
Pieter
|
2021-04-25 09:16:48
|
indeed
|
|
|
|
jjido
|
2021-04-25 09:17:28
|
ha ha
|
|
|
monad
|
2021-04-25 09:25:14
|
I really wonder how far the context modeling can be taken in the future. Will we see 5% improvement? more?
|
|
|
Jake
|
2021-04-25 09:25:46
|
What is even going on in this channel?
|
|
|
monad
|
2021-04-25 09:26:00
|
Unfortunately, I can't even encode all my screenshots at -s 9 right now, it would take over three months.
|
|
2021-04-25 09:26:58
|
<@!353367770030931970> https://jxl-art.surma.technology/wtf.html
|
|
|
|
jjido
|
2021-04-25 09:33:44
|
Pointillistic https://jxl-art.surma.technology/?zcode=C3IOUTDn8i%2FKTM0rSSzJzM9TMOLiykxTqFCwUzDgUlAAMpOBTEMgE8wJKEotg0qBgK5CcGqJgiGCGx6uoK1gDFMd7u6BohhJFqYXakklyBIDI4gcQgbGNjI24gIA
|
|
|
Jake
|
2021-04-25 10:03:36
|
I have no idea what any of that means.
|
|
2021-04-25 10:03:49
|
Unfortunately I don't know much of anything in compression.
|
|
2021-04-25 10:04:18
|
Is it kind of like macroblocks?
|
|
|
Scientia
|
|
Jake
What is even going on in this channel?
|
|
2021-04-25 10:13:42
|
I am no image format genius either, but what's happening in this channel is people are using the MA trees from modular to make interesting images
|
|
2021-04-25 10:14:03
|
the MA tree is like a prediction of the actual image that's used for compression
|
|
2021-04-25 10:14:15
|
but in these images that prediction IS the image
|
|
2021-04-25 10:14:22
|
so it's ridiculously small
|
|
2021-04-25 10:15:31
|
I don't know the logistics fully, you should ask jon or another of the core devs if you are confused because i'm a little confused too 😄
|
|
2021-04-25 10:18:03
|
also these snippets of code such as
```RCT 7
Orientation 2
if x > 0
if c > 1
if Prev > 0
- Set 10
- WW + 3
if WGH > 0
- WW + 3
- Set 0
if y > 1023
- Set 0
- Set 232``` (the tree for image above from jjido)
are a representation of the MA trees
|
|
|
_wb_
|
|
2021-04-25 10:24:56
|
also by messing around with some values in that one i was able to make this
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOIKLixNTa1K5eLKTFNIVrBTMOFSUAAyK4FMQyATzAnX9QsH8g3AfGQRI6iIgoKuQnBqCVwFjG%2FIhSmLkIGwjAA%3D
|
|
2021-04-25 10:25:08
|
|
|
2021-04-25 10:28:31
|
also this https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOIKLixNTa1K5eLKTFNIVrBTMDTgUlAAsitBbCATzAnX9QsH8g3AfGQRI6iIgoKuQnBqCVwFjG%2FIhSmLkIGwjAA%3D
|
|
2021-04-25 10:30:12
|
actually when i play with it
|
|
2021-04-25 10:30:36
|
this is just a macroscopic form of the other squeeze grid pattern
|
|
|
_wb_
|
|
Scientia
|
|
2021-04-25 10:37:25
|
Looks like a lego brick birthday cake
|
|
|
jjido
A variation ~ note that it is 40 bytes!
https://jxl-art.surma.technology/?zcode=8y%2FKTM0rSSzJzM9TMOEKcg5RMObiykxTqFCwUzDgUlAAMsOhTAUFXQU%2FIDYEs4ESfkAJQ0uIFEgyOLVEAcYDSlcCpc3MLKACMAWGcD5QSTLIBLgASEl4amZ6RklqioKhqTF2CSNTAwUFLoR9AA%3D%3D
|
|
2021-04-25 10:54:47
|
A variation on the variation: https://jxl-art.surma.technology/?zcode=8y%2FKTM0rSSzJzM9TMOEKcg5RMOTiykxTqFCwUzDgUlAAMsOhTAUFXQXHsnQ%2Fbb9wIMsQLAKU9gNKG5lCFICUBKeWKOgaGcAEgCoqgSrMzCygAiA1fnADoEqSgUoQAiAl4amZ6RklqSkKxnCz0SXAdkAsNAAA
|
|
2021-04-25 10:54:56
|
|
|
|
Scientia
|
2021-04-25 11:05:42
|
reminds me a little of aurora borealis
|
|
|
_wb_
|
2021-04-25 11:06:20
|
Another variation: https://jxl-art.surma.technology/?zcode=8y%2FKTM0rSSzJzM9TMOEKcg5RMOTiykxTqFCwUzDgUlAAMsOhTAUFXQXHsnQ%2FbT9XIMsILAKU9gNKG5lCFICUhKdmpmeUpKYo6JoYGMCEgeoqgerMzCygAiCVfkBsCOcDlSQDlSAEwIYhGY1mvAnYcF2F4NQSBQMA
|
|
2021-04-25 11:06:24
|
|
|
2021-04-25 11:08:02
|
Crazy out of bounds values are fun, the darker-than-black stuff gets clamped to black anyway
|
|
2021-04-25 11:08:22
|
That's also how I made the mountains in the sunset image
|
|
2021-04-25 11:08:58
|
The interesting thing is that this darker than black is actually darker than black when you do blending with multi-frame
|
|
2021-04-25 11:09:49
|
So you can have blacks that still darken stuff even when overlaying it with opaque white
|
|
2021-04-25 11:10:06
|
And you can make negative alpha which is even more fun
|
|
2021-04-25 11:10:26
|
It basically does the opposite of what blending would do
|
|
2021-04-25 11:11:11
|
"make the color more different from this one" instead of the usual "mix it X% with this one"
|
|
2021-04-25 11:11:28
|
Something like that at least
|
|
|
|
Deleted User
|
|
Pieter
2d haar wavelet, i guess
|
|
2021-04-25 11:13:06
|
And people are complaining about J2K being the only wavelet image codec... well, now JXL has something similar 😉
|
|
|
_wb_
|
2021-04-25 11:22:29
|
Squeeze is a kind of modified wavelet, the most simple kind of wavelet (Haar) but modified with a nonlinearity that makes it behave quite different from usual wavelet transforms (smooth in smooth areas, blocky in non-smooth areas, no ringing)
|
|
2021-04-25 11:24:59
|
For the main lossy codec jxl uses the old battle-tested DCT though, which is probably the best thing that can be done in a classical codec in terms of speed/quality trade-offs.
|
|
2021-04-25 11:25:42
|
Just refined a lot, with adaptive quantization, variable block sizes, filters, better entropy coding, etc.
|
|
2021-04-25 11:26:27
|
JXL art in vardct mode would open up an entirely new can of worms/possibilities
|
|
2021-04-25 11:28:02
|
Everything we do now, could also be done with the DC image (the 1:8 scale version of the image)
|
|
2021-04-25 11:29:47
|
But then we could also generate trees to encode the control fields that encode block sizes, quant weights, chroma from luma multipliers, filter strengths
|
|
2021-04-25 11:31:03
|
The AC itself does not use modular, but you could also have asymptotically zero-bit encodings of interesting non-zero coefficients
|
|
2021-04-25 11:34:18
|
Another currently not yet explored possibility is to use the lz77 option in the entropy coding. That way you could e.g. do a repeating sequence of predictor residuals for basically free (instead of what we do now: all zeroes), which would still get interpreted according to the MA tree.
|
|
2021-04-25 11:35:21
|
E.g. `- W + 3` currently means "take the pixel to the left, add 3, then add 0"
|
|
2021-04-25 11:38:06
|
We can also do e.g. `- W + 3 + 5 * number`, where `number` is taken from a repeating sequence like 0, 1, -1, 0, 1, -1, 0, 1, -1, ...
|
|
2021-04-25 11:39:11
|
With lz77 that sequence would just be encoded once and then a match of large enough length would do the rest
|
|
2021-04-25 11:40:41
|
The residual multipliers in the tree are currently not useful since we use zero-residuals anyway, but the bitstream has it. It is how we do quantization in lossy modular or for the DC.
|
|
2021-04-25 11:41:49
|
I think we only have multipliers >= 1 though, right <@179701849576833024> ? Not negative ones I mean
|
|
2021-04-25 11:42:11
|
(or zero for that matter)
|
|
2021-04-25 11:46:39
|
Drawing stuff with splines should also be fun. <@604964375924834314> how hard would it be to add a `Spline` option to jxl_from_tree ?
|
|
|
spider-mario
|
2021-04-25 11:49:23
|
I suppose possibly not too much? but it would likely depend on the kind of interface we want for the color/thickness data
|
|
2021-04-25 11:49:35
|
in the format, it’s stored as DCT32 coefficients
|
|
|
|
veluca
|
|
_wb_
I think we only have multipliers >= 1 though, right <@179701849576833024> ? Not negative ones I mean
|
|
2021-04-25 11:49:50
|
I believe so yes
|
|
|
spider-mario
|
2021-04-25 11:50:00
|
so if the user enters that (or DCT8 or DCT16 coefficients) manually, it’s not too much work for jxl_to_tree, but also not very user-friendly
|
|
|
_wb_
|
2021-04-25 11:50:07
|
What is the thickest spline we can do?
|
|
|
spider-mario
|
2021-04-25 11:50:37
|
not sure there is an actual limit
|
|
2021-04-25 11:50:51
|
I mean a practical one
|
|
2021-04-25 11:51:07
|
the “thickness” is actually the σ of a gaussian
|
|
|
_wb_
|
2021-04-25 11:51:10
|
Drawing a curvy "jpeg xl" on top of the sunset image would be neat
|
|
|
|
veluca
|
2021-04-25 11:51:23
|
could also use patches 😄
|
|
2021-04-25 11:51:45
|
first frame: a font
second frame: uses that font
|
|
|
_wb_
|
2021-04-25 11:52:58
|
Could even upsample the font by e.g. 4x too, right?
|
|
|
|
veluca
|
2021-04-25 11:53:46
|
in principle yes
|
|
|
_wb_
|
2021-04-25 11:56:37
|
A demuxer would be useful that lets you take an existing jxl as input to jxl_from_tree, makes the first frame a reference frame from the jxl file, and the second frame can use patches from it
|
|
2021-04-25 11:57:30
|
(i don't think we want to manually make a font with trees)
|
|
|
|
veluca
|
2021-04-25 12:01:32
|
no, we don't xD
|
|
2021-04-25 12:01:47
|
even better if we could take a .ttf or whatever and actual text though
|
|
|
fab
|
2021-04-25 12:04:57
|
|
|
2021-04-25 12:05:16
|
|
|
2021-04-25 12:11:51
|
|
|
2021-04-25 12:18:16
|
how to prettify this
|
|
2021-04-25 12:18:17
|
Orientation 6
RCT 4
if x > 0
if W > 0
- AvgN+NW - 1
if W-NW=4 > 20
if y > 61
if y > 813
- N - 1
if c > 1
- Weighted 233
- Set 0
|
|
|
|
veluca
|
2021-04-25 12:21:11
|
mhhh.. it would look pretty nice without the green stuff
|
|
2021-04-25 12:21:30
|
maybe remove the last branch?
|
|
2021-04-25 12:22:17
|
(I think the tree is truncated)
|
|
|
fab
|
2021-04-25 12:23:08
|
no this code don't work
|
|
2021-04-25 12:23:10
|
why
|
|
2021-04-25 12:23:54
|
this also not
|
|
2021-04-25 12:24:13
|
https://jxl-art.surma.technology/?zcode=C3IOUTDn8i%2FKTM0rSSzJzM9TMOLiykxTqFCwUzDgUlAAMpOBTEMgE8wJKEotg0qBgK5CcGqJgiGCGx6uoK1gDFMd7u6BrNjPFShphKLVCGpJJcgSAyOIToiUARLbyNiICwA%3D
|
|
2021-04-25 12:26:35
|
|
|
2021-04-25 12:26:53
|
|
|
2021-04-25 12:27:31
|
https://jxl-art.surma.technology/?zcode=8y%2FKTM0rSSzJzM9TMOEKcg5RMOTiykxTqFCwUzDgUlAAMsOhTAUFXQXHsnQ%2Fbb9wIMsQLAKU9gNKG5lCFICUBKeWKOgaGcAEgCoqgSrMzCygAiA1fnADoEqSgUoQAiAl4amZ6RklqSkKxnCz0SXAdkAsNAAA
|
|
|
|
veluca
|
2021-04-25 12:29:54
|
pretty nice 3d effect
|
|
|
fab
|
2021-04-25 12:37:22
|
i'll call this jein
|
|
2021-04-25 12:37:46
|
or artaklsl (jein)
|
|
2021-04-25 12:38:13
|
|
|
2021-04-25 12:40:31
|
all this three arts in jxl and png format
|
|
2021-04-25 12:40:38
|
|
|
2021-04-25 12:45:18
|
ah sorry i stealed wb
|
|
2021-04-25 12:45:18
|
what i made isn't mine
|
|
2021-04-25 12:45:29
|
see
|
|
2021-04-25 12:45:30
|
https://discord.com/channels/794206087879852103/824000991891554375/835831200420462603
|
|
2021-04-25 12:47:07
|
|
|
2021-04-25 12:59:03
|
https://jxl-art.surma.technology/?zcode=8y%2FKTM0rSSzJzM9TMOEKcg5RMObiykxTqFCwUzDgUlAAMsOhTAUFXQU%2FIDYEs4ESfkAJQ0uIFEgyOLVEwdjIBMoHKkgGKYByQQrCUzPTM0pSUxQMTYywCRsZGygocEEMMuDiAgA%3D
|
|
2021-04-25 12:59:19
|
|
|
2021-04-25 12:59:40
|
|
|
|
|
jjido
|
|
fab
|
|
2021-04-25 01:09:53
|
What is your formula?
|
|
|
fab
|
2021-04-25 01:11:12
|
Do not know maybe i can check history
|
|
2021-04-25 01:18:18
|
another image stealed
|
|
2021-04-25 01:18:22
|
i can't use this program
|
|
|
|
jjido
|
|
Scientia
|
|
2021-04-25 01:25:42
|
Variation on Scienta's https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOIKLixNTa1K5QpyDlEwNOXyL8pMzStJLMnMz1Mw4eLKTFNIVrADshQUgMxKINMSyARzwnX9woF8AzBfQUFXITi1RMEQhQeRQ8hAWEYA
|
|
|
fab
|
2021-04-25 01:27:16
|
|
|
2021-04-25 01:27:20
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOIKLixNTa1K5QpyDlEwNOXyL8pMzStJLMnMz1Mw4eLKTFNIVrADshQUdBWCU0sUDIEsoGAlUNCQCyJkDBRCloaxjQA%3D
|
|
2021-04-25 01:27:32
|
|
|
2021-04-25 01:31:42
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOIKLixNTa1K5QpyDlEwNOXyL8pMzStJLMnMz1Mw4eLKTFNIVrADshQUdBWCU0sUDIEsoGAlUNCQCyJkDBRCloaxjQA%3D
|
|
2021-04-25 01:32:12
|
|
|
2021-04-25 01:32:12
|
|
|
2021-04-25 01:32:49
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOIKLixNTa1K5QpyDlEwNOXyL8pMzStJLMnMz1Mw4eLKTFNIVrADshQUdBWCU0sUDIEsoGAlUNCQCyJkDKXNDIByyOpgbCMA
|
|
2021-04-25 01:37:01
|
|
|
2021-04-25 01:37:05
|
https://jxl-art.surma.technology/?zcode=8y%2FKTM0rSSzJzM9TMOEKcg5RMOTiykxTqFCwUzDgUlAAMsOhTAUFXQXHsnQ%2Fbb9wIMsQLAKU9gNKG5lCFICUBKeWKOgamRibciFxjAyh8kANlUANZmbGJqZQIZAmP7iJUEXJQEUIAZCS8NTM9IyS1BQFY7hl6BIGIAmIpQYA
|
|
2021-04-25 01:37:22
|
|
|
2021-04-25 01:37:39
|
|
|
2021-04-25 01:41:53
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQsOAKcg5RMOTiykxTSFawA7IUFHQVglNLFHRNDYBsoHBNeA1QwgjMBQuEA7kQDkhtuIKuERJH28jEGIfC1Mz0jJLUFAVdYxNMQWNTAA%3D%3D
|
|
2021-04-25 01:42:19
|
|
|
2021-04-25 01:46:53
|
This one please can you make endless variant of it
|
|
2021-04-25 01:46:54
|
https://discord.com/channels/794206087879852103/824000991891554375/835873252139728916
|
|
2021-04-25 02:04:34
|
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw4%2BLSVQhOLVEw5cpMU0hWsFMwAAqEK2gDBSC0EYwGAA%3D%3D
|
|
2021-04-25 02:04:37
|
December
|
|
2021-04-25 02:05:07
|
|
|
2021-04-25 02:05:08
|
|
|
2021-04-25 02:06:38
|
|
|
2021-04-25 02:09:56
|
|
|
2021-04-25 02:10:24
|
what i produced in two hours
|
|
2021-04-25 02:16:04
|
<@!794205442175402004> can you connect the jxl art reddit
|
|
|
_wb_
|
2021-04-25 02:36:13
|
Yes. Done.
|
|
|
fab
|
2021-04-25 02:38:19
|
still don't appear in <#805722506517807104>
|
|
|
_wb_
|
2021-04-25 02:39:27
|
New posts to r/jxlart will go here
|
|
2021-04-25 02:39:43
|
Can't make it post existing posts though
|
|
|
fab
|
2021-04-25 02:45:37
|
in reddit or in jxl art
|
|
|
|
jjido
|
|
fab
This one please can you make endless variant of it
|
|
2021-04-25 02:51:49
|
Base sequences https://jxl-art.surma.technology/?zcode=i4h04vIvykzNK0ksyczPUzDh4spMU0hWsFMw5FJQ0FUITi1R0DU1ALKBwjXhNUAJIzAXIuAHFjCACIDUh6dmpmeUpKYAmUaYgtoKhuiaTbDpNTbBFDQ2BQA%3D
|
|
|
fab
This one please can you make endless variant of it
|
|
2021-04-25 03:02:57
|
Zen swamp https://jxl-art.surma.technology/?zcode=C3IOUTDm8i%2FKTM0rSSzJzM9TMOHiykxTSFawUzDkUlDQVQhOLVHQNTUAsoHCNeE1QAkjMBci4AcWMIAIgNSHp2amZ5SkpgCZRpiC2gqGSJrBphli1WxsgilobAoA
|
|
|
_wb_
|
2021-04-25 03:03:54
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMDTgCnIOUTDk4spMU0hWsAOyFBSAzEog0wDIVFDQVfADC4JY4Qq6UPlkuDyQE1CUWgbnI4uYGMDEIOaYovAMuRBsXSOYYeFAfZYIk0BcQ0MUc8JhqqHc1Mz0jJLUFKDbDFD16aLaD1doaIpimhEA
|
|
2021-04-25 03:04:12
|
Platformation: boss level
|
|
2021-04-25 03:04:19
|
|
|
|
fab
|
2021-04-25 03:06:14
|
ok i saved those two
|
|
2021-04-25 03:06:43
|
if you have other write bsf or bsp
|
|
|
_wb_
|
2021-04-25 03:07:22
|
bsf or bsp?
|
|
|
fab
|
2021-04-25 03:07:28
|
based on
|
|
2021-04-25 03:07:44
|
bs
|
|
|
_wb_
|
2021-04-25 03:09:35
|
We do, no?
|
|
|
fab
|
2021-04-25 03:10:09
|
copy url
|
|
|
|
Deleted User
|
2021-04-25 03:35:51
|
<@!228116142185512960> am I supposed to update that file since I signed Google CLA? https://github.com/surma/jxl-art/blob/main/CONTRIBUTORS
|
|
|
surma
|
2021-04-25 03:41:08
|
You can
|
|
2021-04-25 03:41:10
|
You don’t have to
|
|
|
|
Deleted User
|
2021-04-25 03:42:31
|
Jon has also made a contribution (much bigger than mine), maybe he should update this file with his data?
|
|
|
fab
|
2021-04-25 03:59:37
|
https://jxl-art.surma.technology/?zcode=Cy4sTU2tSuVyyixJSS0oyVAw4%2BLSVQhOLVEw5cpMU0hWsFMwAAqEK2gDBSC0EYwGAA%3D%3D
|
|
2021-04-25 03:59:42
|
could you post this
|
|
2021-04-25 03:59:50
|
December Paul97
|
|
2021-04-25 04:00:12
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQMOIKLixNTa1K5QpyDlEwNOXyL8pMzStJLMnMz1Mw4eLKTFNIVrADshQUdBWCU0sUDIEsoGAlUNCQCyJkDKXNDIByyOpgbCMA
|
|
2021-04-25 04:00:18
|
Hell piano Paul97
|
|
2021-04-25 04:00:47
|
https://jxl-art.surma.technology/?zcode=c8osSUktKMlQsOAKcg5RMOTiykxTSFawA7IUFHQVglNLFHRNDYBsoHBNeA1QwgjMBQuEA7kQDkhtuIKuERJH28jEGIfC1Mz0jJLUFAVdYxNMQWNTAA%3D%3D
|
|
2021-04-25 04:00:57
|
artWW Paul97
|
|
2021-04-25 04:02:17
|
https://jxl-art.surma.technology/?zcode=8y%2FKTM0rSSzJzM9TMOEKcg5RMOTiykxTqFCwUzDgUlAAMsOhTAUFXQXHsnQ%2Fbb9wIMsQLAKU9gNKG5lCFICUBKeWKOgamRibciFxjAyh8kANlUANZmbGJqZQIZAmP7iJUEXJQEUIAZCS8NTM9IyS1BQFY7hl6BIGIAmIpQYA
|
|
2021-04-25 04:02:26
|
modestuart Paul97
|
|
2021-04-25 04:03:52
|
https://jxl-art.surma.technology/?zcode=8y%2FKTM0rSSzJzM9TMOEKcg5RMObiykxTqFCwUzDgUlAAMsOhTAUFXQU%2FIDYEs4ESfkAJQ0uIFEgyOLVEwdjIBMoHKkgGKYByQQrCUzPTM0pSUxQMTYywCRsZGygocEEMMuDiAgA%3D
|
|
2021-04-25 04:04:06
|
araaat Paul97.
|
|
2021-04-25 04:04:11
|
These allmine
|
|