JPEG XL

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JPEG XL

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other-codecs

Traneptora
2026-02-27 04:17:30 so libx264 is going to buffer at minimum 50 frames for its psychovisual model
2026-02-27 04:17:38 jxl-rs is intra-only
2026-02-27 04:17:47 you should not expect it to be competitive. this doesn't seem like a png issue
2026-02-27 04:18:22 also you should use `-framerate` as an AVOption for the image2 demuxer. `-r` does something else
jonnyawsom3
2026-02-27 04:49:10 jxl-rs is buffering all frames in memory before writing, so I expected FFMPEG to use that plus a few hundred megs for the x264 encoding. Instead it went from 1.2 GB to 2.8 GB, and even with veryfast it only reduced to 2.5 GB. Intra only takes it down to 1.7 GB but naturally explodes the filesize, even setting it to 10 already goes back to 2.8 GB, so maybe I'll just have to be harder on the maximum resolution. Thanks for the help as always
RaveSteel
2026-02-27 10:49:12 https://hydrogenaudio.org/index.php/topic,129205.0.html probably one of the worst threads I've ever read regarding video compression
Exorcist
2026-02-27 12:01:09 I want fast I want quality I want small I want all these for free<:Stonks:806137886726553651>
TheBigBadBoy - π™Έπš›
2026-02-27 02:30:22 I was wondering, has anyone tested lossless jpeg compressors, like Brunsli, Lepton, JXL ?
Exorcist
2026-02-27 02:31:49
TheBigBadBoy - π™Έπš›
2026-02-27 02:32:19 oh nice thx
2026-02-27 02:34:06 wait, what does `BRN/JXL` even mean ?
2026-02-27 02:34:29 oh you take the best out of the 2
2026-02-27 02:34:31 perhaps
Exorcist
2026-02-27 02:34:34 Try both, choose the best
TheBigBadBoy - π™Έπš›
2026-02-27 02:34:38 yeah right
2026-02-27 02:39:29 so there are plenty of "jpeg optimizers" (output is smaller jpeg, lossless) quite funny to me that smallest jpeg ( = minimum file size for a jpeg, better huffman table & bruteforcing scans usign jpegultrascan) makes a bigger file with e.g. jxl
Exorcist
2026-02-27 02:44:31 If you use non-standard table, JXL need to store them for someone want to restore at future<:kekw:808717074305122316>
TheBigBadBoy - π™Έπš›
2026-02-27 04:41:28 is there a list of std tables anywhere?
Exorcist
2026-02-27 04:55:57 `libjpeg`
juliobbv
2026-02-27 08:04:28 Hey, just wanted to give y'all a heads-up: tune IQ will be enabled by default for the next libavif release (v1.4.0) when using libaom as the encoder: https://github.com/AOMediaCodec/libavif/commit/9688dcf260f9aa442cfdb5e1dac6dfc6240bcfe4
2026-02-27 08:08:28 So the command to encode images has now been simplified to: `avifenc (optional and recommended: -d 10) -s <speed/effort> -q <quality> <input> <output>`
2026-02-27 08:09:22 Let me know if you have any questions or observations πŸ˜„! Libavif v1.4.0 is scheduled to be released in early March.
_wb_
2026-02-27 08:37:55 Nice!
juliobbv
2026-02-27 08:53:19 just trying my best to push boundaries at improving perceptual quality
_wb_
2026-02-27 09:02:23 Much appreciated.
2026-02-27 09:07:40 In jxl, I have the feeling we're a bit stuck in libjxl; the encoder is too much of a delicate combination of heuristics to really allow changing things much.
2026-02-27 09:10:08 Maybe we should add an encoder from scratch to jxl-rs with a somewhat different encoder design, making it easier to have different tunings and to experiment with things
juliobbv
2026-02-27 09:13:21 that'd be a great idea IMO
2026-02-27 09:14:34 do you think developing a next-next-gen image metric could be good enough to have a greater say on guiding how perceptual heuristics are written/influencing RDO decisions within an encoder?
2026-02-27 09:16:52 there's also addressing perceptual quality variability within humans w.r.t. dark area detail preservation and B channel quantization aggressiveness
2026-02-27 09:20:29 modern metrics helped us guide tune IQ's heuristics, but ultimately the process wasn't automatable because we still had human evaluation "checkpoints"
2026-02-27 09:29:30 <@794205442175402004> BTW I used one of your example images to showcase the visual improvement from using tune IQ
2026-02-27 09:29:54 (tune SSIM speed 6 355 KB, tune IQ speed 6 349 KB, original 10.1 MB)
_wb_
2026-02-27 09:30:14 it's not my image, this is a test image the JPEG committee has been using already since JPEG 2000 times I think
juliobbv
2026-02-27 09:30:37 oh, I got you
2026-02-27 09:32:21 I recall it was used in of the Cloudinary blogposts, but it's interesting to learn this image has some history πŸ˜„
AccessViolation_
2026-02-27 09:36:06 it seems like tune IQ has more detail basically everywhere. is not just making better decisions about where to preserve detail, but also better at preserving detail per bit, in general?
2026-02-27 09:37:35 yess this is exactly what I was hoping for ^^ some sort of modular design that makes it relatively easy to add a distinct code path with different encoder logic, for experimentation
juliobbv
2026-02-27 09:40:09 boiling it all down, tune IQ is basically a set of heuristics to reallocate bit budget for greater visual consistency (luma vs chroma, low contrast vs high contrast, high vs low frequency detail, etc), with some RDO and filter tweaks for an increased perceptual sharpness
2026-02-27 09:43:22 relative to the entire image, the sweater in the tune IQ image uses fewer bits and is mathematically more "distorted" than tune SSIM's, but the encoder can still get away with it because the end result will still look pleasing enough to the eye
2026-02-27 09:44:29 and the extra bits allow for better encoding of the hair, skin, and background
2026-02-27 09:46:19 so overall quality is much more consistent throughout the image, without those terrible "flat/smudged spots"
veluca
2026-02-27 09:47:20 that's in the plans but laaaater
2026-02-27 09:49:04 (and starting from lossless, because it's much much easier)
AccessViolation_
2026-02-27 09:50:14 now that I think about it, it does seem like encoders might be making a fundamentally wrong assumption. we spend bits to preserve detail, but there's a certain point where an area is so 'busy' that distortions are very hard to notice. so while you should take care to preserve a detail against a flat background, you can get away with fewer bits if there's nothing but sharp details, and can use those to instead better preserve slight detail in otherwise flat areas
2026-02-27 09:51:22 I think I mentioned this in passing before when thinking about how you can 'hide' transparent shapes in noise just because there's too much going on for us to notice them
_wb_
2026-02-27 09:53:55 This is kind of the reason we generally use steep quant tables, with more quantization in the high frequencies.
AccessViolation_
2026-02-27 09:54:42 oh right, yeah
2026-02-27 10:06:58 and I'm guessing adaptive quantization is for compensating for cases where this doesn't hold? like the example of sharp detail against a flat background, which might need more bits than just sharp detail alone which can be reasonably distorted without it being noticeable
2026-02-27 10:08:42 it sounds like it would be theoretically possible to apply the local quality assessment logic of tune=iq, and use that in adaptive quantization, to a similar effect
juliobbv
2026-02-27 10:09:58 correct me if I'm wrong, but libjxl currently doesn't do content-adaptive QM selection, right?
2026-02-27 10:10:09 that'd be a great area of exploration
AccessViolation_
2026-02-27 10:11:00 (I'm not saying that's something we should pursue, I just mean that it sounds like a large part of what tune=iq is doing is methodologically applicable to JXL as well)
2026-02-27 10:12:22 it does do adaptive quantization afaik. you also can't turn it off with cjxl. in the past there have been issues raised where disabling adaptive quantization in the code resulted in better or more consistent quality, iirc
juliobbv
2026-02-27 10:13:11 oh, I didn't mean AQ but rather modulating QM steepness based on image features
2026-02-27 10:14:18 e.g. certain QMs are better for animation, some others for clean photographs and some others for noisy photographs
AccessViolation_
2026-02-27 10:15:41 ah, so basically the idea of adapting the base quant tables to the image features? JXL does support that (in several ways, we can generate quant tables form parameters or signal completely arbitrary raw ones), and no it isn't done currently
juliobbv
2026-02-27 10:16:02 got you, I see
AccessViolation_
2026-02-27 10:16:33 though we can only use the same 'base' quant tables everywhere. does AVIF allow you to modulate them locally? because that sounds awesome
juliobbv
2026-02-27 10:17:03 unfortunately it's not the case in AV1
2026-02-27 10:17:09 QMs are set per-frame
AccessViolation_
2026-02-27 10:17:18 ah okay, so similar situation
2026-02-27 10:18:24 I actually brought up the idea of optimizing quant tables to the specific image features before, but I had no idea whether it'd actually result in anything useful or whether it was computationally feasible
2026-02-27 10:20:44
2026-02-27 10:24:29 If I had a penny for every time I invented something already applied by AVIF (for better or worse) I would have three pennies, which isn't a lot, but it's weird that it happened thrice
2026-02-27 10:31:43 <@297955493698076672> now that you here, random fly-by question I thought about a while ago: does lossless AVIF encoding use PSNR for the lossy base image, because I was just thinking that if you're encoding residuals to arrive at the lossless original, you should optimize for low pixel error rather than visual fidelity, and it seems it'd be an easy oversight to accidentally use 'better' metrics instead <:KekDog:805390049033191445>
juliobbv
2026-02-27 10:32:10 AV1 has a true lossless mode
2026-02-27 10:32:23 there's no need to encode residuals
AccessViolation_
2026-02-27 10:32:52 oh I know, but doesn't it work by lossy encoding the image and storing the residuals to get back to it?
juliobbv
2026-02-27 10:32:57 nope
AccessViolation_
2026-02-27 10:33:18 oh, huh
juliobbv
2026-02-27 10:33:37 AV1 has a special lossless transform used when qindex is 0
AccessViolation_
2026-02-27 10:37:19 I can't find anything about this, does it use a predictor based model or something?
juliobbv
2026-02-27 10:38:03 about lossless mode?
AccessViolation_
2026-02-27 10:38:20 yeah
juliobbv
2026-02-27 10:39:06 https://aomediacodec.github.io/av1-spec/#intra-segment-id-semantics
2026-02-27 10:39:46 IIRC it is a 4x4 WHT
AccessViolation_
2026-02-27 10:41:23 neat, thanks
2026-02-27 10:41:42 I was very wrong about lossless AVIF for a very long time
juliobbv
2026-02-27 10:41:50 no worries πŸ˜„
2026-02-27 10:42:15 maybe you were confusing it with AVIF 16-bit support through gainmaps?
AccessViolation_
2026-02-27 10:45:05 this is the first time I'm hearing about that, so probably not :p I'm pretty sure my assumption started when I suggested the possibility of DCT encoding an image lossily and storing residuals to get back to the original, effectively lossless compression, and someone commented that I had reinvented lossless AVIF
2026-02-27 10:46:19 though also remember being told that RED(?) has a patent on this method for lossless video? maybe I *am* misremembering
juliobbv
2026-02-27 10:55:36 oh yeah, that remark from that person was incorrect
jonnyawsom3
2026-02-28 01:47:39 (Sorry for the late reply) I don't *think* those need a new metric. Dark details could be fixed by using relative differences during quantization instead of absolute, and the methodology of the B channel encoding itself was slightly flawed. We *are* least perceptive to Blue, but it's a difference channel, so any errors also affect yellow which we're most sensitive to. When we tried hacking together a build with a flat increase to lossy modular's B quality, it outperformed at the same density and quality, suggesting the encoder heuristics are working correctly but it's being clamped too low
2026-02-28 02:05:17 Well, I'm pretty sure you can disable it via lower effort levels, and you might be thinking of jpegli where AQ was best disabled at default quality for YCbCr
juliobbv
2026-02-28 04:32:49 that makes sense, most of the issues I've seen with chroma desaturation appear in bright yellow objects
Exorcist
2026-02-28 01:37:10 Even ignore the fact "DCT use real number, so DCT is not lossless for integer number" Use DCT without quantization is still meaningless: - bit-depth is from 8-bit (pixel) to 11-bit (coefficient) - small coefficient are not round to zero - can't prediction pixel-by-pixel (for example, PNG)
2026-02-28 01:56:38 In H264, lossless mode is transform-bypass (not use transform at all)
jonnyawsom3
2026-03-01 07:50:29 What are you playing the video with?
RaveSteel
2026-03-01 08:04:18 you can encode magicyuv with 10 bit
2026-03-01 08:04:31 you just have to pass 10 bit video to it
2026-03-01 08:06:15 OBS uses FFmpeg, which can output 10 bit magicyuv etc.
2026-03-01 08:06:27 do report back if you find out how
DZgas Π–
2026-03-01 08:28:44 It's so good that 10-bit is baked into the AV1 main standard and should be supported at the bare minimum. Finally, the future... and at the same time, my friend with an iPhone says his screen is black, but 8-bit works. And the decoding complexity at 10-bit can be up to twice as high. And the encoding complexity increases. And the decoding complexity increases even more at slower presets. And all this needs to be taken into account at 60 fps 720p and the complexity of the image being rendered due to vector overhead. And then *any* ask me why they can't encode 1080p AV1, it's so cool, especially the gameplay And in 10-bit.
2026-03-01 08:37:49 In 2026, AV1 isn't yet suitable for mass content distribution, except for very high compression requirements. For example, I compressed the entire second season of Beast Games into 2GB in 720p 10-bit on preset 3, and it looks great. Avg bitrate is 500. But for reliable #|mass|# distribution, HEVC 8-bit main, normie preset medium, is still better at this point. although even so, I use my own complex preset easyhevcβ„’ so that the decoding speed is the same as with ultrafast.
2026-03-01 08:39:00 And 8-bit is compensated for by very precise adjustment of the quality ratio to aq3 and other parameters. And av1 just doesn't have this. Two years ago, I made my own fork of av1, which encodes both dark areas and/with motion without large-block shift artifacts. But now I don't want to bother with that anymore. Dark/block artifacts are solved by a very slow preset (2-4) and 10-bit for av1, or use hevc.
NovaZone
2026-03-01 09:08:01 Thus u lower complexity based on need
2026-03-01 09:36:10 As I can very confidenly say that 4k30 10-bit sw decode (CPU) is within 8ish% difference of vp9 8-bit in terms of raw playback decoding
2026-03-01 09:38:31 Ie: it will playback just fine even on a 1st gen ryzen quad core apu kek
2026-03-01 09:46:17 Tldr: use the tools that av1 provides when pushing the envelope of sw decoding xD
2026-03-01 09:47:03 ```--fast-decode 1/2 --tile-columns 1/2 --tile-rows 1/2```
2026-03-01 09:54:32
Exorcist
2026-03-02 05:52:06
2026-03-02 05:52:33
RaveSteel
2026-03-02 11:21:51 <@1321081296113373187> I think I was wrong yesterday. Comparing OBS recordings of utvideo, magicyuv and ffv1, which is listed to support 10 bit in FFmpeg it looks like utvideo and magicyuv have the 10 bit P010 recorded only in 8 bits, with what looks to dithering
2026-03-02 11:22:52 utvideo **pro** does support 10 bit, but no idea if that is usable via ffmpeg
2026-03-02 11:22:56 https://umezawatakeshi.github.io/utvideo/readme.en.html
2026-03-02 11:24:52 magicyuy does support 10 bit as well, but also does not seem to be exposed in ffmpeg
2026-03-02 11:28:20 magicyuv
2026-03-02 11:28:33 ffv1 with yuv420p10le
cioute
2026-03-02 09:14:19 my faith in ffmpeg has been shaken a little
RaveSteel
2026-03-02 09:49:53 I think magicyuv will not gain any improvements in encode, but it can decode most magicyuv files at least
2026-03-02 09:50:10 and ffv1 is too slow
Quackdoc
2026-03-02 11:03:37 >a little
TheBigBadBoy - π™Έπš›
2026-03-03 01:12:46 soooooo I was playing around with PDF compression, and what took me many many hours is to use better compression for Deflate streams, but I finally managed to get some results. I'm quite sad because it's not as big as I wanted, but well... ```3975217 42min ect80199.pdf 3975241 04min zopfli9.pdf 3975244 04min ect9.pdf 3975300 03min zlib.pdf 4001067 input_already_optimized_by_other_tools.pdf``` The PDF is my master's thesis (70 pages), and it has quite some PNGs and a really big Deflate stream (15MB uncompressed). Because of the 15MB one, I really thought the gains would be far bigger <:PepeHands:808829977608323112> I used a custom pdfsizeopt, and hope I'll be able to share my script soonβ„’ *the compression levels (e.g. 80199) were only applied to the optimization of Deflate streams, not PNGs
2026-03-03 07:57:17 other samples: **Simple PDF for QR code shipping label, 3KB of PNGs**```7268 4.5s ect80199mt_pdf_qrcode_editedByMasterPDF.pdf 7269 1.3s ect9mt_pdf_qrcode_editedByMasterPDF.pdf 7269 1.5s zlib_pdf_qrcode_editedByMasterPDF.pdf 7269 1.4s zopfli9_pdf_qrcode_editedByMasterPDF.pdf``` **PDF from LaTeX, 8 pages, NO image**```89360 21.s ect80199mt_pdf_only_text_Latex.pdf 89362 2.6s ect9mt_pdf_only_text_Latex.pdf 89367 2.4s zopfli9_pdf_only_text_Latex.pdf 89378 0.5s zlib_pdf_only_text_Latex.pdf```
cioute
2026-03-03 09:17:19 maybe i misinformed you about 10-bit ffv1 artifacts, i could not reproduce those artifacts on other videos, apparently that video was just cursed
Quackdoc
2026-03-03 09:33:18 it might be a decoder issue too then?
Exorcist
2026-03-04 08:59:02 MozJPEG have many customized (not Annex K) quantization table, and pick the best one for every image Guetzli generate unique quantization table for every image
AccessViolation_
2026-03-04 09:00:00 oh really? I'm surprised Guetzli does this but JPEG XL does not
jonnyawsom3
2026-03-04 09:01:27 Are you sure about that? I know it has other quant tables, but I'm pretty sure it just defaults to one
DZgas Π–
2026-03-04 09:09:40 The reason Guetzli takes so long is because it generates tables, which may still be less than ideal depending on your specific needs. You can view the generated tables in real time using the verbose key
jonnyawsom3
2026-03-04 09:10:23 I mean MozJPEG
2026-03-04 09:10:40 JPEG doesn't have adaptive quantization, so the tables themselves have to be edited
DZgas Π–
2026-03-04 09:10:46 and this... no, not
2026-03-04 09:11:05 but there are a lot of built-in tables
2026-03-04 09:11:52 like
2026-03-04 09:14:22 That's too long. It's much more cost-effective to analyze hundreds of thousands of images, generate tables, and use them. This is exactly how JPEG, the fastest lossy image encoder and decoder in the world, works.
2026-03-04 09:16:12 It's easy and clear, just take it and use it for 30 years.
2026-03-04 09:20:23 For example, in Telegram, binary JPEG data is embedded directly into messages, without the head, just pure compressed data. It seems to be 32x32 pic to display the blurry preview instantly. The head is added separately programmatically to display it. Very clever.
AccessViolation_
2026-03-04 09:30:00 encoding is a one time thing though, so it could definitely be worth it
2026-03-04 09:30:28 if I understand correctly AVIF does this too, <@297955493698076672> mentioned it
DZgas Π–
2026-03-04 09:32:53 Guetzli is a popular tool. However, it takes so long to complete its task that it's a bit of a stretch to recommend. Even if it's encoding, everything has its limits, and sometimes it's so inefficient that it's best not to use it. Image compression can be done faster. It hardly costs as much to compress it in a minute.
Exorcist
2026-03-04 09:33:13 AV1 spec predefine 16 quantization tables, AV1 can't full customize quantization table
DZgas Π–
2026-03-04 09:33:42 NEVER QUANT
AccessViolation_
2026-03-04 09:33:52 ah, I misunderstood then
juliobbv
2026-03-04 09:33:53 it's a miracle we got QMs in AV1
2026-03-04 09:34:09 the implementation came from Cisco's Thor
DZgas Π–
2026-03-04 09:35:28 We urgently need to launch a genetic algorithm for this
AccessViolation_
2026-03-04 09:35:57 I mean it seems like currently the higher efforts in VarDCT do a whole bunch of stuff that doesn't really result in a better image for the same bits used, so I think custom per-image quant tables, even just selecting from a discrete set of them, could be worth exploring
DZgas Π–
2026-03-04 09:37:11 Well, hasn't anyone yet come up with the idea of ​​​​itterate the quantization tables for each block separately?
AccessViolation_
2026-03-04 09:38:28 this is supposedly one of the reasons AVIF does really well on flat content like anime/manga
juliobbv
2026-03-04 09:39:19 It's incredibly tricky to optimize QMs based on any metric. For example, SSIMULACRA 2 tends to like AV1 QM levels that are too low, so images end up looking too blurry. And this issue is only for optimizing between 15 pre-set levels, let alone optimizing each coefficient within the QM independently.
2026-03-04 09:43:06 But a good middle ground is to come up with a heuristic that picks preset QMs based on image types (e.g. simple 2D animation, complex 2D animation, cel-shaded animation, CGI, clean live-action, noisy live-action)
jonnyawsom3
2026-03-04 10:35:07 It's because of metric scores that the post-v0.8 libjxl regression happened, on top of the quant table issue
Demiurge
2026-03-05 01:03:06 Metrics like blurry splotches
2026-03-05 01:03:38 And they often hate fine details and fidelity
2026-03-05 01:04:11 So improved detail and fidelity results in lower objective metric scores
2026-03-05 01:04:30 While blurry splotches get higher marks :)
2026-03-05 01:05:18 That's been a well known phenomenon in the video codec world for decades
2026-03-05 01:06:58 The best looking codecs are made by engineers who intentionally do things that they know will result in lower scores yet preserve much more detail and texture.
monad
2026-03-05 01:36:39 0.8 isn't all better, it can mess up the structure of some content which recent versions mitigate
TheBigBadBoy - π™Έπš›
2026-03-05 01:46:29 Alright guys I was completely wrong about my previous PDF compression benchmark zopfli & ect indeed compress the files much better, but I just forget to turn off the post-processor Multivalent that pdfsizeopt in my previous benchmark πŸ€¦β€β™‚οΈ Anyway, here are the new results:```sh # 70 pages, many PNGs, many embedded SVGs (one uncompressed Deflate stream is 15MB) 3574631 1h03m ect80199.pdf 3579064 3m15s ect9.pdf 3586733 4m33s zopfli9.pdf 3996652 2m28s zlib9.pdf # Simple PDF for QR code shipping label, 3KB of PNGs 6802 4.5s ect80199mt_pdf_qrcode_editedByMasterPDF.pdf 6808 1.4s ect9mt_pdf_qrcode_editedByMasterPDF.pdf 6868 1.3s zlib9_pdf_qrcode_editedByMasterPDF.pdf 7168 1.2s zopfli9_pdf_qrcode_editedByMasterPDF.pdf # PDF from LaTeX, 8 pages, NO image 86202 20.s ect80199mt_pdf_only_text_Latex.pdf 86259 9.3s zopfli9_pdf_only_text_Latex.pdf 86304 2.1s ect9mt_pdf_only_text_Latex.pdf 89340 0.4s zlib9_pdf_only_text_Latex.pdf```faaaar better <:KekDog:805390049033191445>
monad
2026-03-05 01:48:22 very nice
DZgas Π–
2026-03-05 01:49:10 <:Poggers:805392625934663710> 1h03m
monad
2026-03-05 01:49:49 ect is good enough
2026-03-05 01:51:58 I still have some PDFs with MBs of mystery data despite inspection with various tools.
TheBigBadBoy - π™Έπš›
2026-03-05 01:52:24 I did a PR for pdfsizeopt https://github.com/pts/pdfsizeopt/pull/186 to use ECT I basically uncompressed the zopfli file, gzip'd it, ect'd , then manually byte-copied the Deflate data from Gzip to zlib (so I didn't have to deal with recomputing headers & footers)
2026-03-05 01:55:58 next steps are to - optimize JPEGs, before calling pdfsizeopt (as it skips them) - then bruteforce the order of a lot of PDF optimization tools (qpdf, mutool, pdfcpu, ghostscript, ...) - and finally get everything together in my RHEFO script <:KekDog:805390049033191445>
2026-03-05 01:58:32 yeah unfortunately pdfsizeopt decompresses & compresses the same data 2~3 times, so that does not help but it's the easiest tool I could edit to see how good ECT would be (and also the only tool I know where I could do that)
2026-03-05 01:59:21 If you don't mind uploading them, I could take a look at them πŸ™‚
DZgas Π–
2026-03-05 02:00:02 I haven't tried paq8px in a while. Does anyone use it anywhere?
juliobbv
2026-03-05 03:29:36 Following up on this, libavif v1.4.0 is out! https://github.com/AOMediaCodec/libavif/releases/tag/v1.4.0
2026-03-05 03:34:59 `tune=iq` is now the default for images, so no more advanced parameter is needed!
RaveSteel
2026-03-05 08:18:03 avifenc can now read from stdin, that's huge
cioute
2026-03-05 12:08:58 no, 10-bit ffv1 artifacts are not decoder issue (tested both mpv and ffplay), just a cursed video Usage: cjpegli INPUT OUTPUT [OPTIONS...] INPUT the input can be JXL, PPM, PNM, PFM, PAM, PGX, PNG, APNG, GIF, JPEG nobody wants webp, even apng is more desired
jonnyawsom3
2026-03-05 12:19:53 WebP is already small enough
2026-03-05 12:22:39 https://github.com/libjxl/libjxl/issues/315#issuecomment-880608516
cioute
2026-03-05 01:04:12 i mean support of webp just in case
jonnyawsom3
2026-03-05 01:20:57 Just in case what?
cioute
2026-03-05 01:55:47 support just for support e.g. if u need to convert webp
RaveSteel
2026-03-05 02:15:01 ImageMagick and libvips will do anything you need, just pipe to cjxl
monad
2026-03-05 02:23:38 why pipe to cjxl if you are already using a universal converter
RaveSteel
2026-03-05 02:30:50 cjxl has better/more options than libvips and imagemagick
derbergπŸ›˜
2026-03-07 07:14:11 I would suggest reopening such issues and just labelling it as "unlikely to happen anytime soon", "zero priority" or similar.
2026-03-07 07:21:02 Else issue state "not planned" might be a bit better than "closed" but sadly both land it the "Closed" tab, making it a bit harder to find the "not planned" ones...
runr855
2026-03-11 12:13:11 Has cjpegli improved noticeable since libjxl 0.11.x release? I could be tempted to use a main branch build if it gets updated in libjxl, but I fear any regression from using a main build
jonnyawsom3
2026-03-11 03:37:44 Not quite https://github.com/libjxl/libjxl/pull/4657
2026-03-11 03:38:21 But if you merge all the pending PRs in the `Google/jpegli` repo, it should give better results by default
DZgas Π–
2026-03-11 02:50:33 I got a little distracted by researching maximum PNG compression. Advpng.exe using zopfli is probably the best thing possible... but it's not very convenient to use, I usually use pngout.exe like drag and drop
runr855
2026-03-11 08:26:41 Why is this being done? Google themselves provide no binaries for jpegli
2026-03-11 08:27:58 And what great timing I have
Kleis Auke
2026-03-11 08:35:57 You can download the binaries from the `release.yaml` CI workflow, see for example: <https://github.com/google/jpegli/actions/runs/22950077572#artifacts>
2026-03-11 08:36:06 However, it would likely be better to wait until these projects are fully separated.
runr855
2026-03-11 08:57:01 Am I correct in needing to use the API to fetch these artifacts?
jonnyawsom3
2026-03-11 08:59:05 No?
Kleis Auke
2026-03-11 09:00:18 You need to be logged in to GitHub to download these.
runr855
2026-03-11 09:01:26 That seems to have been the problem
2026-03-11 09:01:34 Thank you
username
2026-03-11 09:01:37 there does exist this for people who don't want to or can't log in: https://nightly.link/
2026-03-12 03:56:26 https://github.com/randy408/libspng/pull/283
Exorcist
2026-03-13 03:49:24 > 16 years ago > JPEG2000 is simply not used enough or important enough to justify the outlay of code, time, and increased threat surface. https://bugzilla.mozilla.org/show_bug.cgi?id=36351#c98
lonjil
2026-03-13 01:13:58 lol
spider-mario
2026-03-13 02:06:47 > Currently the only way to use lossy images with transparency is: Adobe Flash. a different era
2026-03-13 02:07:06 (was SVG really not already capable of that though?)
2026-03-13 02:10:35 ah, but apparently, Internet Explorer did not get SVG until IE9 in 2011
cioute
2026-03-13 10:11:08 is jpegli best jpeg encoder? if no, then which best? Recommended range: 68 .. 96 (maybe it is hard-mathed but how recommended range calculated?) no reason to use lower than 64 and higher than 96?
A homosapien
2026-03-13 10:15:33 It's the best all around jpeg encoder, the quality range is just a suggestion, you could go higher or lower if you want.
cioute
2026-03-13 10:20:14 i meant practical reason to use 64- or 96+
monad
2026-03-13 10:22:41 I have seen jpegli trip up with bad color results, but I did not check if mozjpeg was better in those cases. So I remain skeptical without really looking carefully.
2026-03-13 10:26:22 If you do not have a reason for setting a quality, then do not set it. People who have certain constraints will target quality/size as necessary regardless of basic guidance meant to mitigate naive mistakes.
cioute
2026-03-13 10:34:30 i just have an irrational fear of lossy re-compression even if i not see difference
HCrikki
2026-03-13 11:29:25 stick to high % and theyll make even nicer jxls when losslessly transcoded. jpegli already consumes fewer bits compared to mozjpeg and you can still encode to an exact filesize if you had a specific need for that. even for the same filesize itll look better with less or no banding
Exorcist
2026-03-16 03:25:10 https://bsky.app/profile/skepticpunk.bsky.social/post/3mgbftku2ik23
jonnyawsom3
2026-03-16 04:38:54 https://bsky.app/profile/samuel.fm/post/3mgb4baoko227
2026-03-16 04:39:01 Oof
lonjil
2026-03-16 05:25:07 Does anyone?
RaveSteel
2026-03-16 05:25:17 me
2026-03-16 05:25:28 but
2026-03-16 05:25:32 has to be sensible
DZgas Π–
2026-03-16 05:55:37 I have never seen HDR in my life, not any smartphone, not any monitor, not any TV πŸ’€
Quackdoc
2026-03-16 06:43:49 sad
2026-03-16 06:43:56 HDR is great
2026-03-16 06:44:10 inb4 define hdr
juliobbv
2026-03-16 07:21:51 HDR doesn't necessarily mean just "blinding lights", but it also can mean "very detailed shadows"
2026-03-16 07:22:57 it's high-dynamic range after all
2026-03-16 07:23:20 it also oftentimes come with an extended color gamut, which is nice
2026-03-16 07:24:09 it'd be weird to use the Rec 2020 color gamut with SDR metadata
2026-03-16 07:25:01 I'd love to see every OS get HDR right so just... works without a second thought
Fahim
2026-03-16 07:27:29 Windows' backwards compatibility headaches seems to make that mostly impossible, so far at least
Quackdoc
2026-03-16 07:34:17 impossible when people can't even agree on what HDR even is
2026-03-16 07:34:35 This can be solved by just having on average good color management though.
juliobbv
2026-03-16 07:35:13 whatever Apple's implementation is + some kind of brightness normalization for the Biden flashbang case <:KekDog:805390049033191445>
Quackdoc
2026-03-16 07:35:27 lmao
2026-03-16 07:35:56 I'm gonna laugh so hard if xlibre gets the best HDR implementation
NovaZone
2026-03-17 01:02:29 Hdr doesn't even get "hdr" right kek
2026-03-17 01:03:05 Now o-led/q-led/qd-led/amo-led
2026-03-17 01:03:12 That's some good tech xD
Quackdoc
2026-03-17 12:14:07 in the end color management in general rather hard to do right
Demiurge
2026-03-17 12:29:37 I remember the creator of ArgyllCMS said the Wayland people never bothered consulting with her or anyone else on how best for clients and server to coordinate color management.
2026-03-17 12:30:14 They just did their own thing without accepting any feedback or criticism.
spider-mario
2026-03-17 01:12:05 yeah, it was this thread: https://discuss.pixls.us/t/wayland-color-management/10804
2026-03-17 01:12:30 the author of ArgyllCMS is gwgill (Graeme W. Gill)
Quackdoc
2026-03-17 02:36:51 that was a long time ago now, Wayland color management was done with some good feedback
ignaloidas
2026-03-18 01:02:13 I don't think Wayland had anything you could call color management at the point the thread was started lmao
2026-03-18 01:02:54 the color management protocol was merged just barely a year ago
spider-mario
2026-03-18 01:18:11 I don’t know exactly to what extent the final protocol addresses the technical concerns that have been raised, but the original attitude towards the problem has kind of tainted my view of the project
ignaloidas
2026-03-18 01:51:41 tbh I often find myself in the reverse position, looking at how a bunch of people/projects act in regards to wayland taint my view of them because they often seemingly don't want to understand why wayland devs do not want to "just do it how other systems do it"
2026-03-18 01:52:01 and honestly reading that thread seems like this was part of the problem...
Quackdoc
2026-03-18 02:22:52 It's worth noting that "Wayland devs" for the protocol consists of iirc like 1-2 members of every major compositor + toolkit + any other major thing like chromium, mesa, etc.
2026-03-18 02:23:45 I think Wayland is dumb because it is too full of bureaucratic BS and to focused on "not being x11" for a desktop compositing solution
2026-03-18 02:25:20 that being said, the current protocol isn't bad, it rarely uses terms like HDR/SDR without some sort of qualification, but I don't like some assumptions it suggests devs to use
spider-mario
2026-03-18 03:02:52 I don’t share that reading
ignaloidas
2026-03-18 03:06:24 Reading https://www.argyllcms.com/CM_requirements.txt - the justifications on points one and two essentially boil down to "Existing application code assumes this capability is available, and these complex applications are not trivial to re-write or re-target" and it's just asking to "do it how other systems do" (and then a bunch of other justifications just say "refer to 2)
spider-mario
2026-03-18 03:07:31 no, the thread includes good explanations of why this is needed in practice
ignaloidas
2026-03-18 03:07:35 it's bluntly obvious that they do not want or care to understand *why* wayland is done in the way that it is and why those two things sound outright stupid in wayland context
2026-03-18 03:08:06 needed in practice != should be done in the same way as in other systems
spider-mario
2026-03-18 03:08:37 it means (or I meant) that in practice, it will need to be done that way
2026-03-18 03:09:36 what is bluntly obvious is that the Wayland developers hadn’t the faintest idea about colour management (see e.g. the proposal that calibration apps should access the display directly, which flies in the face of the profile characterising the actual display pipeline that will be used by the apps)
ignaloidas
2026-03-18 03:10:25 I see *zero* reason to allow random applications to change the color profile
spider-mario
2026-03-18 03:11:01 you need to allow at least the calibration app to do that
ignaloidas
2026-03-18 03:11:18 that's not what the requirements state
spider-mario
2026-03-18 03:11:40 it is
2026-03-18 03:11:49 > Applications used for calibration and profiling are normal applications that expect to target the same devlopment environment and API's as any other color managed application to be able to do their job.
ignaloidas
2026-03-18 03:14:27 sure, so why do you need screen coordinates, screen color space, etc. if applications should not be using any of these
spider-mario
2026-03-18 03:14:43 not be using any of what, sorry?
2026-03-18 03:15:16 they need to know the screen colour space so that they can correctly convert to it, taking into account the appropriate rendering intent
ignaloidas
2026-03-18 03:15:39 I don't want to get into wayland flamewar rn but it seems like you don't understand the reasoning behind major wayland decisions either
spider-mario
2026-03-18 03:16:08 the point is not whether there is reasoning behind them, it’s that whatever the reasoning was, the resulting constraints clash with colour management
ignaloidas
2026-03-18 03:16:16 Wayland view is that should *never* be an application concern and should be handled *purely* by the compositor
spider-mario
2026-03-18 03:16:35 that is well understood, including by gwgill, and that’s the clash
ignaloidas
2026-03-18 03:16:57 this does not clash with color management, it clashes with color management as is done for old shit
spider-mario
2026-03-18 03:17:49 this raises the question β€œhow does Wayland propose to solve the problem differently then?”, and the answers to that were the signs that they don’t understand the problem
ignaloidas
2026-03-18 03:18:05 if they're not willing to understand why every application needing to handle it's own color conversion is dumb, then I honestly do not want to work with those guys
spider-mario
2026-03-18 03:18:32 that’s a false dichotomy
2026-03-18 03:18:46 as shown e.g. by macOS
ignaloidas
2026-03-18 03:19:05 applications signal the color space that they output (with enums or icc) and then the compositor brings them all into the display's color space
spider-mario
2026-03-18 03:19:17 yes, and this approach has limitations
ignaloidas
2026-03-18 03:19:29 such as?
spider-mario
2026-03-18 03:19:43 so macOS apps that want more control can do it by doing the conversion themselves, and tagging the surface with the display profile directly
2026-03-18 03:19:49 that’s explained in the thread
ignaloidas
2026-03-18 03:20:19 I genuinely haven't seen much explanation in the thread, it was mostly "they didn't listen to me, guess they stupid"
2026-03-18 03:20:48 like legitimately, I have zero wishes to ever use argyllcms now, I'll sooner write my own
spider-mario
2026-03-18 03:22:38 actually, that’s also explained in the first item of CM_requirements.txt
ignaloidas
2026-03-18 03:24:17 I do not get the arguments there at all
spider-mario
2026-03-18 03:24:21 and https://discuss.pixls.us/t/wayland-color-management/10804/98 in the thread
ignaloidas
2026-03-18 03:25:41 Wayland accepts cie1931_xyz if they really need to map from whatever arbitrary color space that's not representable with a ICC
spider-mario
2026-03-18 03:26:01 and then you lose the information about source gamut
2026-03-18 03:26:26 which you need for perceptual gamut mapping
ignaloidas
2026-03-18 03:30:58 You can set mastering color gamut, you don't need to lose anything
spider-mario
2026-03-18 03:32:20 what if e.g. there are several images in the PDF being rendered? you create different Wayland surfaces for each of them, and you synthesise an ICC profile for non-ICC descriptions?
ignaloidas
2026-03-18 03:32:40 sure, that's how for example fast video rendering works
2026-03-18 03:33:12 you create a surface just for the video, and then a surface for the controls on top, and the GPU uses layers to composit them
2026-03-18 03:33:33 sub-surfaces are a very widely used thing
spider-mario
2026-03-18 03:34:35 where applicable, compositing would have to be handed off as well – it’s not just all opaque rectangles
2026-03-18 03:35:07 all in all, it sounds like a huge headache
2026-03-18 03:35:32 all for what mostly looks like ideological purity
ignaloidas
2026-03-18 03:37:09 it's practical purity, in that people want to avoid mistakes that made them quit maintaining x11
2026-03-18 03:38:11 you have to remember that wayland is primarily pushed by ex-x.org devs because they got sick of maintaining it
2026-03-18 03:39:08 well of course, surfaces support alpha
spider-mario
2026-03-18 03:40:12 I wouldn’t be surprised if there’s a bit more to it than that
Quackdoc
2026-03-18 03:40:17 I believe applications can get this info now
spider-mario
2026-03-18 03:40:41 and we should also remember that we’re just talking about giving apps the information β€œwhat’s the ICC profile of the current display?”
2026-03-18 03:40:56 I doubt that that’s what will turn Wayland’s maintainability to X.Org level
2026-03-18 03:41:04 (as evidenced by this)
ignaloidas
2026-03-18 03:41:51 to be exact, applications can get the "preferred" color space information
2026-03-18 03:42:13 that is by no means "the" display color space
spider-mario
2026-03-18 03:42:50 whereas if Wayland had stuck to that original vision, the net result would have been that apps that can do this sort of thing very easily on macOS and Windows would have had to integrate their rendering much more deeply with Wayland to behave correctly on Linux
2026-03-18 03:42:58 which looks like β€œnot gonna happen” territory
ignaloidas
2026-03-18 03:43:51 I'm of the opinion that Wayland should in no way care about what Windows or macOS does in regards to API design
2026-03-18 03:44:05 if people want to have something like that they can use that
Quackdoc
2026-03-18 03:44:31 I guess they aren't the exact same, but you can always probe using libdrm if you absolutely need to get it 100% right, but for all intents and purposes, prefered space should be the monitor space
ignaloidas
2026-03-18 03:45:18 there's been a million arguments of "why wayland doesn't just do what Windows/macOS does, it makes me do more work" and it's always from an ignorant position
spider-mario
2026-03-18 03:45:25 well, not here
ignaloidas
2026-03-18 03:46:48 90% of the time it's basically people wanting to do stuff in applications that really should be done in compositors
spider-mario
2026-03-18 03:47:21 what about the remaining 10%? that’s arguably what this is about
ignaloidas
2026-03-18 03:47:35 and I don't see how lack of compositor features in win/mac should be the justification to have the same workarounds in wayland
spider-mario
2026-03-18 03:47:50 apps that need to do this are most likely not a majority
2026-03-18 03:48:07 which lack of compositor feature do you mean?
ignaloidas
2026-03-18 03:48:26 e.g. window gluing like for e.g. winamp
2026-03-18 03:48:34 that's all done application side
2026-03-18 03:49:21 I think (and a bunch of wayland devs as well) that it should be handled in the compositor with requests from the application to glue, not to move individual windows
Quackdoc
2026-03-18 03:49:45 ah no, just checked, Wayland protocol does indeed present actual display characteristics now, ofc compositors can lie, but then that's just a bad compositor
2026-03-18 03:58:33 the Wayland protocol as it stands now isn't horrid, compositor implementations we shall see but so far I'm quite disappointed
missaustraliana
2026-03-20 03:20:58 heres a good file to test codecs with
NovaZone
2026-03-20 03:42:12 Still hunting for a good candlelight img
2026-03-20 03:45:09 Same with mossy stone/bricks
2026-03-20 03:46:42 And Sunbeam/godrays with books in a dusty study
2026-03-20 03:47:24 Can't truly test codecs without em xD
2026-03-20 03:48:10 https://tenor.com/view/book-dust-dusty-old-library-gif-23639439
Quackdoc
2026-03-20 12:08:03 the exr test image no good?
2026-03-20 12:09:02 https://openexr.com/en/latest/test_images/ScanLines/CandleGlass.html
missaustraliana
2026-03-20 12:09:34 what even is exr helppp
2026-03-20 12:09:44 am i just like stupid
Quackdoc
2026-03-20 12:10:17 exr is a format designed to more accurately represent super niche scenarios, good for rendering scenes
missaustraliana
2026-03-20 12:10:29 ah
Quackdoc
2026-03-20 12:11:09 It's used a lot in authoring and compositing stuff
missaustraliana
2026-03-20 12:11:40 does anyone want this?
2026-03-20 12:12:03 its high res
2026-03-20 12:13:25 5792x8688
Demiurge
2026-03-20 12:44:03 unironically this looks like it has a lot of things most codecs struggle with
2026-03-20 12:44:12 Dark blacks, oversaturated reds
2026-03-20 12:44:39 fine details in dark and colorful areas
2026-03-20 12:44:51 most codecs suck at that
missaustraliana
2026-03-20 12:45:02 how i got this file tho is another story
Demiurge
2026-03-20 12:45:55 most codecs underestimate how sensitive the human eye is to low contrast shaded areas especially when color is involved
missaustraliana
2026-03-20 12:46:56 i also have this
2026-03-20 12:47:05 13k
2026-03-20 12:47:21 i have never seen an image fail to embed
2026-03-20 12:47:27
2026-03-20 12:47:28 thats the image
2026-03-20 12:47:35 <@1028567873007927297> what about this photo?
2026-03-20 12:49:31 oh heres that other photo i was talking abt earlier
Demiurge
2026-03-20 01:05:13 Needs to be close to absolute black
2026-03-20 01:06:11 Codecs hate images with detailed, really dark regions
missaustraliana
2026-03-20 01:06:19 oh i have a couple
2026-03-20 01:07:38 <@1028567873007927297> like this?
2026-03-20 01:07:49 i mean its cr2 so you can adjust it
Demiurge
2026-03-20 01:08:25 Yes but more texture and details in the dark regions. Especially color too
missaustraliana
2026-03-20 01:08:36 hmm
2026-03-20 01:08:39 lemme see
Demiurge
2026-03-20 01:08:41 That is how you make most codecs shit themselves
missaustraliana
2026-03-20 01:09:12 maybe?
Demiurge
2026-03-20 01:09:23 Extremely dark gradients with lots of details and textures in the shadows
missaustraliana
2026-03-20 01:09:24 or
Demiurge
2026-03-20 01:10:04 Like for example grass or stone under a dark shadow
missaustraliana
2026-03-20 01:10:09 ah
2026-03-20 01:10:17 well i dont have anything like that
Demiurge
2026-03-20 01:10:29 Illustrations work too
2026-03-20 01:10:53 Illustrations often have very dark regions that are close to absolute black
2026-03-20 01:11:31 Encoders tuned for photography often are poor at illustrations.
missaustraliana
2026-03-20 01:11:41 not sure if this would be any use to you but this is my dog😭
Demiurge
2026-03-20 01:12:13 Nice photo
2026-03-20 01:12:19 Codecs are good at images like that
missaustraliana
2026-03-20 01:12:40 ty! it turned out very well
2026-03-20 01:13:11 would this be any use?
Demiurge
2026-03-20 01:13:18 A problem image would be, say, really dark gradients with a few small colorful details on them.
missaustraliana
2026-03-20 01:13:20 its complex, 8k
Demiurge
2026-03-20 01:13:52 This would be great. Lots of bright and dark regions with lots of details.
2026-03-20 01:14:07 Good stress test
missaustraliana
2026-03-20 01:14:10 sending!
2026-03-20 01:14:14 its 120mb
2026-03-20 01:15:00 nvm its not 8k but 6k
Demiurge
2026-03-20 01:15:12 120mb? Damn
missaustraliana
2026-03-20 01:15:29
jonnyawsom3
2026-03-20 01:28:57 Could work well. Black fur/hair has very fine detail
missaustraliana
2026-03-20 01:34:59 take my dog then lmfao
Demiurge
2026-03-20 02:56:46 There are so many different things to work with in the rooftop pic
2026-03-20 02:57:06 Lots of good challenges for codecs
NovaZone
2026-03-20 02:59:53 That works, added to the test suit xD
2026-03-20 03:00:27 Only 2.5 mb tho? πŸ€”
2026-03-20 03:02:37 Hence why I want a dusty library scene xD
2026-03-20 03:02:52 .
2026-03-20 03:09:17 That one's actually really good as a scaler test πŸ˜†
2026-03-20 03:09:40 Fossify gallery struggles hard on my phone with that one
2026-03-20 03:13:49 Rooftop one is also great ty
2026-03-20 03:27:00 Mmm sure that works https://openexr.com/en/latest/test_images/ScanLines/Desk.html
Quackdoc
2026-03-20 03:40:16 simple image, doesn't need to be large
NovaZone
2026-03-20 03:41:42 Ideally no compression?
Quackdoc
2026-03-20 03:45:38 piz is lossless compression so it will be fine in that sense
2026-03-20 03:45:57 designed for a lot of noise/grain
2026-03-20 03:46:02 https://www.exr-io.com/openexr-data-compression/
2026-03-20 03:46:52 https://openexr.com/en/latest/TechnicalIntroduction.html#data-compression
o7William
2026-03-20 07:43:39 Is this an expected result
2026-03-20 07:44:40 I don't really have an idea of how exr works
2026-03-20 07:46:31 are they a vector format for photographics?
2026-03-20 07:49:48 oh nevermind they are multiple channel raster, I assume this is ImageGlass fault here
Quackdoc
2026-03-20 08:35:50 Imageglass probably won't render right, exrviewer would be best, but generally, yes, right is what alpha 0 looks like when you don't handle alpha properly. basically imageglass is turning all alpha0 pixels visible since there is no background for it
2026-03-20 08:36:23 Darktable looks subtly off too, it might be doing some clipping
NovaZone
2026-03-20 11:22:17 Dang q-view can't do it either 🀣
2026-03-20 11:22:27 What a weird format
2026-03-20 11:23:18 XL convert also can't handle em
2026-03-20 11:23:49 Perfect test format, nothing works with it kek
2026-03-20 11:27:21 Mpv can't display properly either
2026-03-20 11:27:48 Xn convert can process it but fails on png conversion
2026-03-20 11:28:14 Which basically means imgmagik can't do it either
2026-03-20 11:39:33 Fossify gallery won't even entertain the idea of opening it <:KekDog:805390049033191445>
Quackdoc
2026-03-20 11:42:14 mpv can with some work iirc
NovaZone
2026-03-20 11:43:08 Mpv doesn't even do the transparency kek
2026-03-20 11:43:29 Least qview and imgglass attempt to do it
2026-03-20 11:45:53 Heh windows thumbs fail, icaros thumbs fail, everything search thumbs display correctly πŸ˜†
2026-03-20 11:46:02 What a funny container/format
2026-03-20 11:51:27 Ffmpeg can display it correctly but not convert it
2026-03-20 11:51:54 Kk while fun, back to the quest for png test imgs
Quackdoc
2026-03-21 12:02:01 you could render it out using gimp or something like that
2026-03-21 12:02:06 I think I may have one
2026-03-21 12:02:28 the big thing is so many apps don't support associated alpha
missaustraliana
2026-03-21 01:18:18 is there like a crntralised folder where theres test images?
NovaZone
2026-03-21 01:19:12 Yea /test
2026-03-21 01:19:35 Well can't dl them all that way, have to do it 1 by 1
2026-03-21 01:22:47 https://github.com/AcademySoftwareFoundation/openexr-images
2026-03-21 01:22:50 There ya go
2026-03-21 01:22:59 Zip the entire repo
2026-03-21 01:23:10 Will get jpegs with em
2026-03-21 01:26:40 And gl finding a program/lib that converts/displays em correctly
2026-03-21 01:27:11 Gimp/krita probably can but that's less than ideal
missaustraliana
2026-03-21 01:36:41 why is it so hard to display them?
2026-03-21 01:36:59 im so sorry im like brand new to exr so i dont know SHIT
NovaZone
2026-03-21 01:37:24 Apparently
missaustraliana
2026-03-21 01:37:38 and why is exr used for these codec tests?
NovaZone
2026-03-21 01:37:53 But idk tried a whole lotta standard libs and nothing really likes em
missaustraliana
2026-03-21 01:38:34 is this what its supposed to look like
NovaZone
2026-03-21 01:41:15 I think so?
2026-03-21 01:41:31 Looks like the jpg counterpart in FF at least
missaustraliana
2026-03-21 01:41:53 it looks pretty low res so
2026-03-21 01:42:07
NovaZone
2026-03-21 01:42:38 Yes very low res xD
2026-03-21 01:42:59 Good as a scaler tester 4 sure
2026-03-21 01:43:12 IF it can be properly displayed kek
2026-03-21 01:43:34 Try the scan lines vers
2026-03-21 01:43:39 Glass and prism
missaustraliana
2026-03-21 01:44:08
2026-03-21 01:44:28 that looks like what it shoulld look like
2026-03-21 01:44:48 the grey is just mac removing transparency but on my screen i can see the window behind it
2026-03-21 01:45:05
NovaZone
2026-03-21 01:45:08 Definitely not 🀣
missaustraliana
2026-03-21 01:45:13 oh shit
2026-03-21 01:45:22 what should it look like then 😭
NovaZone
2026-03-21 01:45:46 Look at the jpeg version of the same img in FF or chrome
missaustraliana
2026-03-21 01:45:51 whats ff?
NovaZone
2026-03-21 01:45:56 Firefox
missaustraliana
2026-03-21 01:45:58 oh
2026-03-21 01:45:59 lmfoa
2026-03-21 01:46:04 im like brand new im sorry
NovaZone
2026-03-21 01:46:13 Ur fine xD
missaustraliana
2026-03-21 01:46:24 ohhh okay thats what it should look like.
NovaZone
2026-03-21 01:46:32 Yea 🀣
missaustraliana
2026-03-21 01:46:37 so is there any other repos with high res photos?
NovaZone
2026-03-21 01:47:19 I'll hunt around later, need to get a stable test suit going since img formats keep updating
missaustraliana
2026-03-21 01:47:48 well i have a ton of raw professional photos
NovaZone
2026-03-21 01:48:35 https://cdn.discordapp.com/attachments/794206087879852106/1397514863076704296/image.png?ex=69bf1163&is=69bdbfe3&hm=5224c121b0e3838f4f9f9eb47c3a624ae520c84325476532c7c1f7d2119753f5&
jonnyawsom3
2026-03-21 01:48:41 This might be easier to understand https://openexr.com/en/latest/test_images/index.html#test-images
NovaZone
2026-03-21 01:48:54 Will probably upload that one since the website that had it removed it
missaustraliana
2026-03-21 01:49:06 im just confused tho since like why exr of all things
2026-03-21 01:49:09 whats exr good for
jonnyawsom3
2026-03-21 01:49:47 EXR is one of the very few float formats, that stores with decimal precision, over 1, below 0, ect
NovaZone
2026-03-21 01:50:39 Yea but was trying to get all of em in 1 dl
jonnyawsom3
2026-03-21 01:50:49 Right
NovaZone
2026-03-21 01:51:40 The bane of all codecs btw
2026-03-21 01:51:49 The web safe color test kek (0-255)
missaustraliana
2026-03-21 01:52:45 is it possible to turn a cr2 into exr or am i just stupid
2026-03-21 01:55:14 actually if i render this would yall want it? good colours
jonnyawsom3
2026-03-21 01:55:49 You can, but there's not much point. Precision is limited to the lowest denominator, and most cameras only go up to 14bit integer at most
missaustraliana
2026-03-21 01:55:57 ah
NovaZone
2026-03-21 01:56:20 Hmm πŸ€” yes
2026-03-21 01:56:29 Good for chroma testing
2026-03-21 01:56:47 Texture under chroma specifically
2026-03-21 01:57:51 Tbh I think that's the worst img for jxl 🀣
missaustraliana
2026-03-21 01:58:08 what abt this one
NovaZone
2026-03-21 01:58:38 Mostly good for gradients
missaustraliana
2026-03-21 01:59:25 tell me then, what should i export to and what colour space
NovaZone
2026-03-21 01:59:34 But jxl will do fine on that one
missaustraliana
2026-03-21 02:00:00 adobe rgb 1998 fine?
NovaZone
2026-03-21 02:00:04 Sure
2026-03-21 02:00:17 Most things process png just fine
missaustraliana
2026-03-21 02:01:22 i got thense photos through.... um
2026-03-21 02:01:29 "ways"
2026-03-21 02:03:52
username
2026-03-21 02:03:55 is there any good way to check what type of data is stored in the CR2 files? info such as the bitdepth (like if it's 14bpc, etc)? because if they contain high bitdepth data then that's getting lost when exporting to PNG
missaustraliana
2026-03-21 02:04:20
2026-03-21 02:04:24
2026-03-21 02:04:28
2026-03-21 02:04:31 i can send you one cr2 file and you can look into it if you want
username
2026-03-21 02:05:58 I can try and look but my experience working with raw files is pretty limited
missaustraliana
2026-03-21 02:06:24 yeah well same
2026-03-21 02:06:56 ahh
2026-03-21 02:06:57 i see it
2026-03-21 02:07:01
2026-03-21 02:07:01 16 bit depth